From 7d99b1a505176dd9f6fa90f79835ef2bc1c32d2a Mon Sep 17 00:00:00 2001 From: "romain.quinio" Date: Sun, 10 Jul 2016 19:07:19 +0200 Subject: [PATCH] Fix province names load order #1 --- .../common/combat_tactics/00_combat_tactics.txt | 10 +++++----- MOD/Witcher/decisions/realm_decisions.txt | 7 ++----- .../{00_Province_names.csv => zz_province_names.csv} | 0 3 files changed, 7 insertions(+), 10 deletions(-) rename MOD/Witcher/localisation/{00_Province_names.csv => zz_province_names.csv} (100%) diff --git a/MOD/Witcher/common/combat_tactics/00_combat_tactics.txt b/MOD/Witcher/common/combat_tactics/00_combat_tactics.txt index 9a6c5ddc5..386b41839 100644 --- a/MOD/Witcher/common/combat_tactics/00_combat_tactics.txt +++ b/MOD/Witcher/common/combat_tactics/00_combat_tactics.txt @@ -51,7 +51,7 @@ harass_tactic = { } AND = { flank_has_leader = yes - leader = { Martial = 12 } + leader = { martial = 12 } NOT = { OR = { light_cavalry = 0.75 @@ -142,7 +142,7 @@ disorganised_harass_tactic = { } OR = { flank_has_leader = no - NOT = { leader = { Martial = 12 } } + NOT = { leader = { martial = 12 } } OR = { light_cavalry = 0.75 camel_cavalry = 0.75 @@ -433,7 +433,7 @@ swarm_tactic = { NOT = { horse_archers = 0.35 } AND = { flank_has_leader = yes - leader = { Martial = 12 } + leader = { martial = 12 } NOT = { horse_archers = 0.65 } } } @@ -504,7 +504,7 @@ disorganised_swarm_tactic = { horse_archers = 0.30 OR = { flank_has_leader = no - NOT = { leader = { Martial = 12 } } + NOT = { leader = { martial = 12 } } horse_archers = 0.5 } location = { @@ -561,7 +561,7 @@ harras_swarm_tactic = { NOT = { horse_archers = 0.35 } AND = { flank_has_leader = yes - leader = { Martial = 12 } + leader = { martial = 12 } NOT = { horse_archers = 0.65 } } } diff --git a/MOD/Witcher/decisions/realm_decisions.txt b/MOD/Witcher/decisions/realm_decisions.txt index 1886c3d73..77d7ef64f 100644 --- a/MOD/Witcher/decisions/realm_decisions.txt +++ b/MOD/Witcher/decisions/realm_decisions.txt @@ -300,7 +300,9 @@ decisions = { # create_leon = { # create_castille = { + # create_portugal = { + # restore_priesthood = { # build_third_temple = { @@ -322,11 +324,6 @@ decisions = { # form_the_hre = { # form_the_hre_early = { - OR = { - ai = yes - AND = { - } - } form_new_kingdom = { is_high_prio = yes diff --git a/MOD/Witcher/localisation/00_Province_names.csv b/MOD/Witcher/localisation/zz_province_names.csv similarity index 100% rename from MOD/Witcher/localisation/00_Province_names.csv rename to MOD/Witcher/localisation/zz_province_names.csv