diff --git a/README.md b/README.md new file mode 100644 index 0000000..c9b2a9d --- /dev/null +++ b/README.md @@ -0,0 +1,142 @@ +# Plymouth Theme + +elementary Plymouth theme using the ACPI BGRT graphics as background + +## Building and installing + +You'll need the following dependencies: +* plymouth +* plymouth-theme-spinner + +Verify that this theme is set as default: + +```bash +$ sudo update-alternatives --config default.plymouth +There are 2 choices for the alternative default.plymouth (providing /usr/share/plymouth/themes/default.plymouth). + + Selection Path Priority Status +------------------------------------------------------------ + 0 /usr/share/plymouth/themes/bgrt/bgrt.plymouth 110 auto mode + 1 /usr/share/plymouth/themes/bgrt/bgrt.plymouth 110 manual mode +* 2 /usr/share/plymouth/themes/elementary/elementary.plymouth 100 manual mode +``` + +Copy the latest theme + +```bash +sudo cp -r elementary/* /usr/share/plymouth/themes/elementary/ +``` + +and build a new initramfs to apply the changes + +```bash +sudo update-initramfs -u -k all +``` + +If you want to test this is theme in your running X11 session, you'll need the following dependencies: +* plymouth-x11 + +## Testing + +⚠️ Plymouth draws over your desktop. Please note that you will need Terminal 2 on a different workspace to close Plymouth. ⚠️ + +If you want to take screenshots, you should quit Wingpanel before + +```bash +killall wingpanel +``` + +### Terminal 1 + +#### Tab 1 + +Start Plymouth daemon + +```bash +sudo plymouthd --no-daemon --debug +``` + +#### Tab 2 + +Show splash + +```bash +sudo plymouth show-splash +``` + +### Terminal 2 + +With this terminal you can test the following modes and user interactions. +When you're done, you can close Plymouth + +```bash +sudo plymouth quit +``` + +### Modes + +#### Boot up + +
sudo plymouth change-mode --boot-up + +![Boot up](data/screenshots/boot-up.png "Boot up") + +
+ +#### Shutdown + +
sudo plymouth change-mode --shutdown + +![Shutdown](data/screenshots/shutdown.png "Shutdown") + +
+ +#### Reboot + +
sudo plymouth change-mode --reboot + +![Reboot](data/screenshots/reboot.png "Reboot") + +
+ +#### Updates + +
sudo plymouth change-mode --updates + +![Updates](data/screenshots/updates.png "Updates") + +
+ +#### Firmware upgrade + +
sudo plymouth change-mode --firmware-upgrade + +![Firmware upgrade](data/screenshots/firmware-upgrade.png "Firmware upgrade") + +
+ +#### System upgrade + +
sudo plymouth change-mode --system-upgrade + +![System upgrade](data/screenshots/system-upgrade.png "System upgrade") + +
+ +### User interaction + +#### Message + +
sudo plymouth message --text="The quick brown fox jumps over the lazy dog" + +![Message](data/screenshots/message.png "Message") + +
+ +#### Password prompt + +
sudo plymouth --ask-for-password + +![Password prompt](data/screenshots/password-prompt.png "Password prompt") + +
diff --git a/data/screenshots/boot-up.png b/data/screenshots/boot-up.png new file mode 100644 index 0000000..4650f55 Binary files /dev/null and b/data/screenshots/boot-up.png differ diff --git a/data/screenshots/firmware-upgrade.png b/data/screenshots/firmware-upgrade.png new file mode 100644 index 0000000..a988f68 Binary files /dev/null and b/data/screenshots/firmware-upgrade.png differ diff --git a/data/screenshots/message.png b/data/screenshots/message.png new file mode 100644 index 0000000..061e775 Binary files /dev/null and b/data/screenshots/message.png differ diff --git a/data/screenshots/password-prompt.png b/data/screenshots/password-prompt.png new file mode 100644 index 0000000..5ac7aeb Binary files /dev/null and b/data/screenshots/password-prompt.png differ diff --git a/data/screenshots/reboot.png b/data/screenshots/reboot.png new file mode 100644 index 0000000..d6ffbbe Binary files /dev/null and b/data/screenshots/reboot.png differ diff --git a/data/screenshots/shutdown.png b/data/screenshots/shutdown.png new file mode 100644 index 0000000..d6ffbbe Binary files /dev/null and b/data/screenshots/shutdown.png differ diff --git a/data/screenshots/system-upgrade.png b/data/screenshots/system-upgrade.png new file mode 100644 index 0000000..2f82f21 Binary files /dev/null and b/data/screenshots/system-upgrade.png differ diff --git a/data/screenshots/updates.png b/data/screenshots/updates.png new file mode 100644 index 0000000..efbf4a2 Binary files /dev/null and b/data/screenshots/updates.png differ diff --git a/debian/compat b/debian/compat index 7f8f011..ec63514 100644 --- a/debian/compat +++ b/debian/compat @@ -1 +1 @@ -7 +9 diff --git a/debian/control b/debian/control index fd5bd53..2602a40 100644 --- a/debian/control +++ b/debian/control @@ -7,7 +7,7 @@ Standards-Version: 4.5.0 Package: plymouth-theme-elementary Architecture: all -Depends: ${misc:Depends}, plymouth, plymouth-label +Depends: ${misc:Depends}, plymouth, plymouth-label, plymouth-theme-spinner Provides: plymouth-theme Breaks: elementary-default-settings (<<5.9.0) Replaces: elementary-default-settings (<<5.9.0), plymouth (<< 0.8.1-1~) diff --git a/elementary/animation-0001.png b/elementary/animation-0001.png new file mode 100644 index 0000000..8897add Binary files /dev/null and b/elementary/animation-0001.png differ diff --git a/elementary/animation-0002.png b/elementary/animation-0002.png new file mode 100644 index 0000000..1a2f5ba Binary files /dev/null and b/elementary/animation-0002.png differ diff --git a/elementary/animation-0003.png b/elementary/animation-0003.png new file mode 100644 index 0000000..0278d39 Binary files /dev/null and b/elementary/animation-0003.png differ diff --git a/elementary/animation-0004.png b/elementary/animation-0004.png new file mode 100644 index 0000000..7b6dfa5 Binary files /dev/null and b/elementary/animation-0004.png differ diff --git a/elementary/animation-0005.png b/elementary/animation-0005.png new file mode 100644 index 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b/elementary/animation-0015.png @@ -0,0 +1 @@ +animation-0003.png \ No newline at end of file diff --git a/elementary/animation-0016.png b/elementary/animation-0016.png new file mode 120000 index 0000000..4483484 --- /dev/null +++ b/elementary/animation-0016.png @@ -0,0 +1 @@ +animation-0004.png \ No newline at end of file diff --git a/elementary/animation-0017.png b/elementary/animation-0017.png new file mode 120000 index 0000000..3b07792 --- /dev/null +++ b/elementary/animation-0017.png @@ -0,0 +1 @@ +animation-0005.png \ No newline at end of file diff --git a/elementary/animation-0018.png b/elementary/animation-0018.png new file mode 120000 index 0000000..94db2aa --- /dev/null +++ b/elementary/animation-0018.png @@ -0,0 +1 @@ +animation-0006.png \ No newline at end of file diff --git a/elementary/animation-0019.png b/elementary/animation-0019.png new file mode 120000 index 0000000..46fddae --- /dev/null +++ b/elementary/animation-0019.png @@ -0,0 +1 @@ +animation-0007.png \ No newline at end of file diff --git a/elementary/animation-0020.png b/elementary/animation-0020.png new file mode 120000 index 0000000..fb5cb58 --- /dev/null +++ b/elementary/animation-0020.png @@ -0,0 +1 @@ +animation-0008.png \ No newline at end of file diff --git a/elementary/animation-0021.png b/elementary/animation-0021.png new file mode 120000 index 0000000..5e13d24 --- /dev/null +++ b/elementary/animation-0021.png @@ -0,0 +1 @@ +animation-0009.png \ No newline at end of file diff --git a/elementary/animation-0022.png b/elementary/animation-0022.png new file mode 120000 index 0000000..c1f5f5d --- /dev/null +++ b/elementary/animation-0022.png @@ -0,0 +1 @@ +animation-0010.png \ No newline at end of file diff --git a/elementary/animation-0023.png b/elementary/animation-0023.png new file mode 120000 index 0000000..c1a4a0c --- /dev/null +++ b/elementary/animation-0023.png @@ -0,0 +1 @@ +animation-0011.png \ No newline at end of file diff --git a/elementary/animation-0024.png 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--- /dev/null +++ b/elementary/animation-0028.png @@ -0,0 +1 @@ +animation-0016.png \ No newline at end of file diff --git a/elementary/animation-0029.png b/elementary/animation-0029.png new file mode 120000 index 0000000..c0addd3 --- /dev/null +++ b/elementary/animation-0029.png @@ -0,0 +1 @@ +animation-0017.png \ No newline at end of file diff --git a/elementary/animation-0030.png b/elementary/animation-0030.png new file mode 120000 index 0000000..03cd370 --- /dev/null +++ b/elementary/animation-0030.png @@ -0,0 +1 @@ +animation-0018.png \ No newline at end of file diff --git a/elementary/animation-0031.png b/elementary/animation-0031.png new file mode 120000 index 0000000..081630c --- /dev/null +++ b/elementary/animation-0031.png @@ -0,0 +1 @@ +animation-0019.png \ No newline at end of file diff --git a/elementary/animation-0032.png b/elementary/animation-0032.png new file mode 120000 index 0000000..fc635f5 --- /dev/null +++ b/elementary/animation-0032.png @@ -0,0 +1 @@ +animation-0020.png \ No newline at end of file diff --git a/elementary/animation-0033.png b/elementary/animation-0033.png new file mode 120000 index 0000000..c58c749 --- /dev/null +++ b/elementary/animation-0033.png @@ -0,0 +1 @@ +animation-0021.png \ No newline at end of file diff --git a/elementary/animation-0034.png b/elementary/animation-0034.png new file mode 120000 index 0000000..3f5ab72 --- /dev/null +++ b/elementary/animation-0034.png @@ -0,0 +1 @@ +animation-0022.png \ No newline at end of file diff --git a/elementary/animation-0035.png b/elementary/animation-0035.png new file mode 120000 index 0000000..d491a53 --- /dev/null +++ b/elementary/animation-0035.png @@ -0,0 +1 @@ +animation-0023.png \ No newline at end of file diff --git a/elementary/animation-0036.png b/elementary/animation-0036.png new file mode 120000 index 0000000..0f16f64 --- /dev/null +++ b/elementary/animation-0036.png @@ -0,0 +1 @@ +animation-0024.png \ No newline at end of file diff --git a/elementary/logo.png b/elementary/bgrt-fallback.png similarity index 100% rename from elementary/logo.png rename to elementary/bgrt-fallback.png diff --git a/elementary/bullet.png b/elementary/bullet.png new file mode 100644 index 0000000..e94e877 Binary files /dev/null and b/elementary/bullet.png differ diff --git a/elementary/capslock.png b/elementary/capslock.png new file mode 100644 index 0000000..45afa93 Binary files /dev/null and b/elementary/capslock.png differ diff --git a/elementary/create-frames.sh b/elementary/create-frames.sh new file mode 100755 index 0000000..c2d0d9a --- /dev/null +++ b/elementary/create-frames.sh @@ -0,0 +1,18 @@ +#!/bin/bash + +# Remove any extra symlinks/frames +for i in {0013..9999}; do rm -f animation-${i}.png; done +rm -f throbber-*.png + +# Duplicate frames +for i in {0001..0024} +do + ln -s animation-"$i".png animation-00$(( 10#$i + 12 )).png +done + +# Create throbber symlinks +for frame in animation-*.png +do + ln -s "$frame" "${frame/animation/throbber}" +done + diff --git a/elementary/elementary.plymouth b/elementary/elementary.plymouth index 0328700..0dcaaf0 100644 --- a/elementary/elementary.plymouth +++ b/elementary/elementary.plymouth @@ -1,8 +1,56 @@ [Plymouth Theme] Name=elementary -Description=A theme that features a blank background with a logo. -ModuleName=script +Description=elementary theme using the ACPI BGRT graphics as background +ModuleName=two-step -[script] +[two-step] +Font=Inter 12 +TitleFont=Inter Bold 32 ImageDir=/usr/share/plymouth/themes/elementary -ScriptFile=/usr/share/plymouth/themes/elementary/elementary.script +DialogHorizontalAlignment=.5 +DialogVerticalAlignment=.7 +TitleHorizontalAlignment=.5 +TitleVerticalAlignment=.382 +HorizontalAlignment=.5 +VerticalAlignment=.7 +Transition=none +TransitionDuration=0.0 +BackgroundStartColor=0x000000 +BackgroundEndColor=0x000000 +ProgressBarBackgroundColor=0x606060 +ProgressBarForegroundColor=0xffffff +DialogClearsFirmwareBackground=false +MessageBelowAnimation=true + +[boot-up] +UseEndAnimation=false +UseFirmwareBackground=true + +[shutdown] +UseEndAnimation=false +UseFirmwareBackground=true + +[reboot] +UseEndAnimation=false +UseFirmwareBackground=true + +[updates] +SuppressMessages=true +ProgressBarShowPercentComplete=true +UseProgressBar=true +_Title=Installing Updates... +_SubTitle=Do not turn off your computer + +[system-upgrade] +SuppressMessages=true +ProgressBarShowPercentComplete=true +UseProgressBar=true +_Title=Upgrading System... +_SubTitle=Do not turn off your computer + +[firmware-upgrade] +SuppressMessages=true +ProgressBarShowPercentComplete=true +UseProgressBar=true +_Title=Upgrading Firmware... +_SubTitle=Do not turn off your computer diff --git a/elementary/elementary.script b/elementary/elementary.script deleted file mode 100644 index 657e311..0000000 --- a/elementary/elementary.script +++ /dev/null @@ -1,955 +0,0 @@ -# ubuntu-logo.script - boot splash plugin -# -# Copyright (C) 2009 Canonical Ltd. -# -# This program is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2, or (at your option) -# any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -# 02111-1307, USA. -# -# Written by: Sergey "Shnatsel" Davidoff -# -# Based on the example provided with the "script plugin" written by: -# Charlie Brej -# and on "ubuntu-logo" theme written by: -# Alberto Milone -# - -# Set the text colour in (rgb / 256) -text_colour.red = 1.0; -text_colour.green = 1.0; -text_colour.blue = 1.0; - -# Tinted text #e2e3e3 -tinted_text_colour.red = 0.83; -tinted_text_colour.green = 0.84; -tinted_text_colour.blue = 0.84; - -# Action Text - #ffffff - RGB 255 255 255 -action_text_colour.red = 1.0; -action_text_colour.green = 1.0; -action_text_colour.blue = 1.0; - -# Orange - #ff4012 - RGB 255 64 18 -debugsprite = Sprite(); -debugsprite_bottom = Sprite(); -debugsprite_medium = Sprite(); - -# are we currently prompting for a password? -prompt_active = 0; - -# General purpose function to create text -fun WriteText (text, colour) { - image = Image.Text (text, colour.red, colour.green, colour.blue); - return image; -} - -fun ImageToText (text) { - image = WriteText (text, text_colour); - return image; -} - -fun ImageToTintedText (text) { - image = WriteText (text, tinted_text_colour); - return image; -} - -fun ImageToActionText (text) { - image = WriteText (text, action_text_colour); - return image; -} - -fun Debug(text) { - debugsprite.SetImage(ImageToText (text)); -} - -fun DebugBottom(text) { - debugsprite_bottom.SetImage(ImageToText (text)); - debugsprite_bottom.SetPosition(0, (Window.GetHeight (0) - 20), 1); -} - -fun DebugMedium(text) { - debugsprite_medium.SetImage(ImageToText (text)); - debugsprite_medium.SetPosition(0, (Window.GetHeight (0) - 60), 1); -} - -fun TextYOffset() { - local.y; - local.text_height; - local.min_height; - - # Put the 1st line below the logo + some spacing - y = logo.y + logo.height + logo_spacing; # + (progress_indicator.bullet_height * 7 ); - - text_height = first_line_height * 2; - - min_height = Window.GetHeight(); - if (y + text_height > min_height) - y = min_height - text_height; - - # Debug("logo.y = " + logo.y + " logo.height = " + logo.height ); - - return y; -} - -#------------------------------String functions------------------------------- - -# This is the equivalent for strstr() -fun StringString(string, substring) { - start = 0; - while (String(string).CharAt (start)) { - walk = 0; - while (String(substring).CharAt (walk) == String(string).CharAt (start + walk) ) { - walk++; - if (!String(substring).CharAt (walk)) return start; - } - start++; - } - - return NULL; -} - -fun StringLength (string) { - index = 0; - while (String(string).CharAt(index)) index++; - return index; -} - -fun StringCopy (source, beginning, end) { - local.destination = ""; - for (index = beginning; ( ( (end == NULL) || (index <= end) ) && (String(source).CharAt(index)) ); index++) { - local.destination += String(source).CharAt(index); - } - - return local.destination; -} - -fun StringReplace (source, pattern, replacement) { - local.found = StringString(source, pattern); - if (local.found == NULL) - return source; - - local.new_string = StringCopy (source, 0, local.found - 1) + - replacement + - StringCopy (source, local.found + StringLength(pattern), NULL); - - return local.new_string; -} - -# it makes sense to use it only for -# numbers up to 100 -fun StringToInteger (str) { - int = -1; - for (i=0; i<=100; i++) { - if (i+"" == str) { - int = i; - break; - } - } - return int; -} - -#----------------------------------------------------------------------------- -Window.SetBackgroundTopColor (0.00, 0.00, 0.00); # Nice colour on top of the screen fading to -Window.SetBackgroundBottomColor (0.00, 0.00, 0.00); # an equally nice colour on the bottom - -bits_per_pixel = Window.GetBitsPerPixel (); -if (bits_per_pixel == 4) { - logo_filename = "ubuntu_logo16.png"; - progress_dot_off_filename = "progress_dot_off16.png"; - progress_dot_on_filename = "progress_dot_on16.png"; - password_field_filename = "password_field16.png"; -} else { - logo_filename = "logo.png"; - blurred_logo_filename = "logo_blurred.png"; - progress_dot_off_filename = "progress_dot_off.png"; - progress_dot_on_filename = "progress_dot_on.png"; - password_field_filename = "password_field.png"; -} - -logo.screen_size = Math.Sqrt ( Window.GetHeight () * Window.GetWidth () / 18 ); - -logo.image = Image (logo_filename).Scale (logo.screen_size, logo.screen_size); -logo.sprite = Sprite (); -logo.sprite.SetImage (logo.image); -logo.width = logo.image.GetWidth (); -logo.height = logo.image.GetHeight (); -logo.x = Window.GetX () + Window.GetWidth () / 2 - logo.width / 2; -logo.y = Window.GetY () + Window.GetHeight () / 2 - logo.height / 2 ; -logo.z = 1000; -logo.sprite.SetX (logo.x); -logo.sprite.SetY (logo.y); -logo.sprite.SetZ (logo.z); -if (Plymouth.GetMode () == "boot" || Plymouth.GetMode () == "resume") { - logo.sprite.SetOpacity (0); # for init puproses only; superseded by opacity angle below - logo.opacity_angle = Math.Pi; # we'll need it later for cosine fade-in -} -else if (Plymouth.GetMode () == "shutdown" || Plymouth.GetMode () == "suspend") { - logo.sprite.SetOpacity (1); # for init puproses only; superseded by opacity angle below - logo.opacity_angle = 0; # we'll need it later for cosine fade-in -} - -# assumes the blurred image has the same size as the main one -logo_blurred.image = Image (blurred_logo_filename).Scale (logo.screen_size, logo.screen_size); -logo_blurred.sprite = Sprite (); -logo_blurred.sprite.SetImage (logo_blurred.image); -logo_blurred.width = logo_blurred.image.GetWidth (); -logo_blurred.height = logo_blurred.image.GetHeight (); -logo_blurred.x = Window.GetX () + Window.GetWidth () / 2 - logo_blurred.width / 2; -logo_blurred.y = Window.GetY () + Window.GetHeight () / 2 - logo_blurred.height / 2; -logo_blurred.z = 999; -logo_blurred.sprite.SetX (logo_blurred.x); -logo_blurred.sprite.SetY (logo_blurred.y); -logo_blurred.sprite.SetZ (logo_blurred.z); -logo_blurred.sprite.SetOpacity (0); -logo_blurred.opacity_angle = Math.Pi; # we'll need it later for cosine fade-in - -# Spacing below the logo - in pixels -logo_spacing = logo.height / 8; - -message_notification[0].image = ImageToTintedText (""); -message_notification[1].image = ImageToTintedText (""); -fsck_notification.image = ImageToActionText (""); - -status = "normal"; - -# use a fixed string with ascending and descending stems to calibrate the -# bounding box for the first message, so the messages below don't move up -# and down according to *their* height. -first_line_height = ImageToTintedText ("AfpqtM").GetHeight(); - -# if the user has a 640x480 or 800x600 display, we can't quite fit everything -# (including passphrase prompts) with the target spacing, so scoot the text up -# a bit if needed. -top_of_the_text = TextYOffset(); - -#-----------------------------------------Label utility functions--------------------- - -# label should be either a string or NULL -# Images for n lines will be created and returned as items of the -# message_label array -# -fun get_message_label (label, is_fake, is_action_line) { - # Debug("Get Label position"); - local.message_label; - - if (is_fake) - # Create a fake label so as to get the y coordinate of - # a standard-length label. - local.message_image = ImageToTintedText ("This is a fake message"); - else - local.message_image = (is_action_line) && ImageToActionText (label) || ImageToTintedText (label); - - message_label.width = message_image.GetWidth (); - message_label.height = message_image.GetHeight (); - - # Center the line horizontally - message_label.x = Window.GetX () + Window.GetWidth () / 2 - message_label.width / 2; - - message_label.y = top_of_the_text; - - # Put the 2nd line below the fsck line - if (is_action_line) { - local.fsck_label.y = message_label.y + (first_line_height + first_line_height / 2); - message_label.y = local.fsck_label.y + (first_line_height * 2); - } - - # Debug("action label x = " + message_label.x + " y = " + message_label.y ); - -# message_debug = "msg_x = " + message_label.x + " msg_y = " + message_label.y + -# "msg_width = " + message_label.width + " msg_height = " + -# message_label.height + " message = " + label; -# Debug(message_debug); - - return message_label; - -} - -# Create an fsck label and/or get its position -fun get_fsck_label (label, is_fake) { - # Debug("Get Label position"); - local.fsck_label = global.progress_label; - - if (is_fake) - fsck_label.image = ImageToTintedText ("This is a fake message"); - else - fsck_label.image = ImageToTintedText (label); - - fsck_label.width = fsck_label.image.GetWidth (); - fsck_label.height = fsck_label.image.GetHeight (); - - # Centre the label horizontally - fsck_label.x = Window.GetX () + Window.GetWidth () / 2 - fsck_label.width / 2; - - local.first_label = get_message_label (label, 1, 0); - - # Place the label below the 1st message line - fsck_label.y = local.first_label.y + local.first_label.height + (local.first_label.height / 2); - -# message_debug = "msg_x = " + fsck_label.x + " msg_y = " + fsck_label.y + -# "msg_width = " + fsck_label.width + " msg_height = " + -# fsck_label.height + " message = " + label; -# Debug(message_debug); - - return fsck_label; -} - -#-----------------------------------------Message stuff -------------------------------- -# - -# Set up a message label -# -# NOTE: this is called when doing something like 'plymouth message "hello world"' -# -fun setup_message (message_text, x, y, z, index) { - # Debug("Message setup"); - global.message_notification[index].image = (index) && ImageToActionText (message_text) || ImageToTintedText (message_text); - - # Set up the text message, if any - message_notification[index].x = x; - message_notification[index].y = y; - message_notification[index].z = z; - - message_notification[index].sprite = Sprite (); - message_notification[index].sprite.SetImage (message_notification[index].image); - message_notification[index].sprite.SetX (message_notification[index].x); - message_notification[index].sprite.SetY (message_notification[index].y); - message_notification[index].sprite.SetZ (message_notification[index].z); - -} - -fun show_message (index) { - if (global.message_notification[index].sprite) global.message_notification[index].sprite.SetOpacity(1); -} - -fun hide_message (index) { - if (global.message_notification[index].sprite) global.message_notification[index].sprite.SetOpacity(0); -} - - - - -# the callback function is called when new message should be displayed. -# First arg is message to display. -fun message_callback (message) -{ - # Debug("Message callback"); - is_fake = 0; - if (!message || (message == "")) is_fake = 1; - - local.substring = "keys:"; - - # Look for the "keys:" prefix - local.keys = StringString(message, local.substring); - - local.is_action_line = (keys != NULL); - #Debug("keys " + local.keys + " substring length = " + StringLength(local.substring)); - - # Get the message without the "keys:" prefix - if (keys != NULL) - message = StringCopy (message, keys + StringLength(local.substring), NULL); - - local.label.is_fake = is_fake; - label = get_message_label(message, is_fake, is_action_line); - label.z = 10000; - - setup_message (message, label.x, label.y, label.z, is_action_line); - if (prompt_active && local.is_action_line) - hide_message (is_action_line); - else - show_message (is_action_line); - -} - - -#-----------------------------------------Display Password stuff ----------------------- -# - -fun password_dialogue_setup (message_label) { - # Debug("Password dialog setup"); - - local.entry; - local.bullet_image; - - bullet_image = Image (progress_dot_off_filename); - entry.image = Image (password_field_filename); - - # Hide the normal labels - prompt_active = 1; - if (message_notification[1].sprite) hide_message (1); - - # Set the prompt label - label = get_message_label(message_label, 0, 1); - label.z = 10000; - - setup_message (message_label, label.x, label.y, label.z, 2); - show_message (2); - - # Set up the text entry which contains the bullets - entry.sprite = Sprite (); - entry.sprite.SetImage (entry.image); - - # Centre the box horizontally - entry.x = Window.GetX () + Window.GetWidth () / 2 - entry.image.GetWidth () / 2; - - # Put the entry below the second label. - entry.y = message_notification[2].y + label.height; - - #Debug ("entry x = " + entry.x + ", y = " + entry.y); - entry.z = 10000; - entry.sprite.SetX (entry.x); - entry.sprite.SetY (entry.y); - entry.sprite.SetZ (entry.z); - - global.password_dialogue = local; -} - -fun password_dialogue_opacity (opacity) { - # Debug("Password dialog opacity"); - global.password_dialogue.opacity = opacity; - local = global.password_dialogue; - - # You can make the box translucent with a float - # entry.sprite.SetOpacity (0.3); - entry.sprite.SetOpacity (opacity); - label.sprite.SetOpacity (opacity); - - if (bullets) { - for (index = 0; bullets[index]; index++) { - bullets[index].sprite.SetOpacity (opacity); - } - } -} - - -# The callback function is called when the display should display a password dialogue. -# First arg is prompt string, the second is the number of bullets. -fun display_password_callback (prompt, bullets) { - # Debug("Password dialog setup"); - - global.status = "password"; - if (!global.password_dialogue) password_dialogue_setup(prompt); - password_dialogue_opacity (1); - bullet_width = password_dialogue.bullet_image.GetWidth(); - bullet_y = password_dialogue.entry.y + - password_dialogue.entry.image.GetHeight () / 2 - - password_dialogue.bullet_image.GetHeight () / 2; - margin = bullet_width; - spaces = Math.Int( (password_dialogue.entry.image.GetWidth () - (margin * 2)) / (bullet_width / 2 ) ); - #Debug ("spaces = " + spaces + ", bullets = " + bullets); - bullets_area.width = margin + spaces * (bullet_width / 2); - bullets_area.x = Window.GetX () + Window.GetWidth () / 2 - bullets_area.width / 2; - #DebugBottom ("pwd_entry x = " + password_dialogue.entry.x + ", bullets_area.x = " + bullets_area.x + ", bullets_area.width = " + bullets_area.width); - if (bullets > spaces) - bullets = spaces; - for (index = 0; password_dialogue.bullets[index] || index < bullets; index++){ - if (!password_dialogue.bullets[index]) { - password_dialogue.bullets[index].sprite = Sprite (); - password_dialogue.bullets[index].sprite.SetImage (password_dialogue.bullet_image); - password_dialogue.bullets[index].x = bullets_area.x + # password_dialogue.entry.x + margin + - index * bullet_width / 2; - password_dialogue.bullets[index].sprite.SetX (password_dialogue.bullets[index].x); - password_dialogue.bullets[index].y = bullet_y; - password_dialogue.bullets[index].sprite.SetY (password_dialogue.bullets[index].y); - password_dialogue.bullets[index].z = password_dialogue.entry.z + 1; - password_dialogue.bullets[index].sprite.SetZ (password_dialogue.bullets[index].z); - } - - password_dialogue.bullets[index].sprite.SetOpacity (0); - - if (index < bullets) { - password_dialogue.bullets[index].sprite.SetOpacity (1); - } - } -} - -Plymouth.SetDisplayPasswordFunction (display_password_callback); - -Plymouth.SetMessageFunction (message_callback); - -#Plymouth.SetBootProgressFunction (animate_progress_indicator); - -# Plymouth.SetBootProgressFunction: the callback function is called with two numbers, the progress (between 0 and 1) and the time spent booting so far -# Plymouth.SetRootMountedFunction: the callback function is called when a new root is mounted -# Plymouth.SetKeyboardInputFunction: the callback function is called with a string containing a new character entered on the keyboard - -#----------------------------------------- FSCK Counter -------------------------------- - -# Initialise the counter -fun init_fsck_count () { - # The number of fsck checks in this cycle - global.counter.total = 0; - # The number of fsck checks already performed + the current one - global.counter.current = 1; - # The previous fsck - global.counter.last = 0; -} - -# Increase the total counter -fun increase_fsck_count () { - global.counter.total++; -} - -fun increase_current_fsck_count () { - global.counter.last = global.counter.current++; -} - -# Clear the counter -fun clear_fsck_count () { - global.counter = NULL; - init_fsck_count (); -} - -#----------------------------------------- Progress Label ------------------------------ - - -# Change the opacity level of a progress label -# -# opacity = 1 -> show -# opacity = 0 -> hide -# opacity = 0.3 (or any other float) -> translucent -# -fun set_progress_label_opacity (opacity) { - # the label - progress_label.sprite.SetOpacity (opacity); - - # Make the slot available again when hiding the bar - # So that another bar can take its place - if (opacity == 0) { - progress_label.is_available = 1; - progress_label.device = ""; - } -} - -# Set up a new Progress Bar -# -# TODO: Make it possible to reuse (rather than recreate) a bar -# if .is_available = 1. Ideally this would just reset the -# label, the associated -# device and the image size of the sprite. - -fun init_progress_label (device, status_string) { - # Make the slot unavailable - global.progress_label.is_available = 0; - progress_label.progress = 0; - progress_label.device = device; - progress_label.status_string = status_string; -} - -# See if the progress label is keeping track of the fsck -# of "device" -# -fun device_has_progress_label (device) { - #DebugBottom ("label device = " + progress_label.device + " checking device " + device); - return (progress_label.device == device); -} - -# Update the Progress bar which corresponds to index -# -fun update_progress_label (progress) { - # If progress is NULL then we just refresh the label. - # This happens when only counter.total has changed. - if (progress != NULL) { - progress_label.progress = progress; - - #Debug("device " + progress_label.device + " progress " + progress); - - # If progress >= 100% hide the label and make it available again - if (progress >= 100) { - set_progress_label_opacity (0); - - # See if we any other fsck check is complete - # and, if so, hide the progress bars and the labels - on_fsck_completed (); - - return 0; - } - } - # Update progress label here - # - # FIXME: the queue logic from this theme should really be moved into mountall - # instead of using string replacement to deal with localised strings. - label = StringReplace (progress_label.status_string[0], "%1$d", global.counter.current); - label = StringReplace (label, "%2$d", global.counter.total); - label = StringReplace (label, "%3$d", progress_label.progress); - label = StringReplace (label, "%%", "%"); - - progress_label = get_fsck_label (label, 0); - #progress_label.progress = progress; - - progress_label.sprite = Sprite (progress_label.image); - - # Set up the bar - progress_label.sprite.SetPosition(progress_label.x, progress_label.y, 1); - - set_progress_label_opacity (1); - -} - -# Refresh the label so as to update counters -fun refresh_progress_label () { - update_progress_label (NULL); -} - -#----------------------------------------- FSCK Queue ---------------------------------- - -# Initialise the fsck queue -fun init_queue () { - global.fsck_queue[0].device; - global.fsck_queue[0].progress; - global.fsck_queue.counter = 0; - global.fsck_queue.biggest_item = 0; -} - -fun clear_queue () { - global.fsck_queue = NULL; - init_queue (); -} - -# Return either the device index in the queue or -1 -fun queue_look_up_by_device (device) { - for (i=0; i <= fsck_queue.biggest_item; i++) { - if ((fsck_queue[i]) && (fsck_queue[i].device == device)) - return i; - } - return -1; -} - -# Keep track of an fsck process in the queue -fun add_fsck_to_queue (device, progress) { - # Look for an empty slot in the queue - for (i=0; global.fsck_queue[i].device; i++) { - continue; - } - local.index = i; - - # Set device and progress - global.fsck_queue[local.index].device = device; - global.fsck_queue[local.index].progress = progress; - - # Increase the queue counter - global.fsck_queue.counter++; - - # Update the max index of the array for iterations - if (local.index > global.fsck_queue.biggest_item) - global.fsck_queue.biggest_item = local.index; - - #DebugMedium ("Adding " + device + " at " + local.index); -} - -fun is_queue_empty () { - return (fsck_queue.counter == 0); -} - -fun is_progress_label_available () { - return (progress_label.is_available == 1); -} - - -# This should cover the case in which the fsck checks in -# the queue are completed before the ones showed in the -# progress label -fun on_queued_fsck_completed () { - if (!is_queue_empty ()) - return; - - # Hide the extra label, if any - #if (progress_bar.extra_label.sprite) - # progress_bar.extra_label.sprite.SetOpacity(0); -} - -fun remove_fsck_from_queue (index) { - # Free memory which was previously allocated for - # device and progress - global.fsck_queue[index].device = NULL; - global.fsck_queue[index].progress = NULL; - - # Decrease the queue counter - global.fsck_queue.counter--; - - # See if there are other processes in the queue - # if not, clear the extra_label - on_queued_fsck_completed (); -} - -fun on_fsck_completed () { - # We have moved on to tracking the next fsck - increase_current_fsck_count (); - - if (!is_progress_label_available ()) - return; - - if (!is_queue_empty ()) - return; - - # Hide the progress label - if (progress_label.sprite) - progress_label.sprite.SetOpacity (0); - - # Clear the queue - clear_queue (); - - # Clear the fsck counter - clear_fsck_count (); -} - -# Update an fsck process that we keep track of in the queue -fun update_progress_in_queue (index, device, progress) { - # If the fsck is complete, remove it from the queue - if (progress >= 100) { - remove_fsck_from_queue (index); - on_queued_fsck_completed (); - return; - } - - global.fsck_queue[index].device = device; - global.fsck_queue[index].progress = progress; - -} - -# TODO: Move it to some function -# Create an empty queue -#init_queue (); - - -#----------------------------------------- FSCK Functions ------------------------------ - - -# Either add a new bar for fsck checks or update an existing bar -# -# NOTE: no more than "progress_bar.max_number" bars are allowed -# -fun fsck_check (device, progress, status_string) { - - # The 1st time this will take place - if (!global.progress_label) { - # Increase the fsck counter - increase_fsck_count (); - - # Set up a new label for the check - init_progress_label (device, status_string); - update_progress_label (progress); - - return; - } - - - if (device_has_progress_label (device)) { - # Update the progress of the existing label - update_progress_label (progress); - } - else { - # See if there's already a slot in the queue for the device - local.queue_device_index = queue_look_up_by_device(device); - - # See if the progress_label is available - if (progress_label.is_available) { - -# local.my_string = "available index " + local.available_index + " progress_bar counter is " + progress_bar.counter; -# Debug(local.my_string); - - - # If the fsck check for the device was in the queue, then - # remove it from the queue - if (local.queue_device_index >= 0) { - remove_fsck_from_queue (index); - } - else { - # Increase the fsck counter - increase_fsck_count (); - } - -# local.my_string += local.message; - #Debug("setting new label for device " + device + " progress " + progress); - - # Set up a new label for the check - init_progress_label (device, status_string); - update_progress_label (progress); - - } - # If the progress_label is not available - else { - - # If the fsck check for the device is already in the queue - # just update its progress in the queue - if (local.queue_device_index >= 0) { - #DebugMedium("Updating queue at " + local.queue_device_index + " for device " + device); - update_progress_in_queue (local.queue_device_index, device, progress); - } - # Otherwise add the check to the queue - else { - #DebugMedium("Adding device " + device + " to queue at " + local.queue_device_index); - add_fsck_to_queue (device, progress); - - # Increase the fsck counter - increase_fsck_count (); - - refresh_progress_label (); - } - - } - } - -# if (!is_queue_empty ()) { -# DebugBottom("Extra label for "+ device); - #} -# else { -# DebugBottom("No extra label for " + device + ". 1st Device in the queue "+ fsck_queue[0].device + " counter = " + global.fsck_queue.counter); -# } -} - - -#-----------------------------------------Update Status stuff -------------------------- -# -# The update_status_callback is what we can use to pass plymouth whatever we want so -# as to make use of features which are available only in this program (as opposed to -# being available for any theme for the script plugin). -# -# Example: -# -# Thanks to the current implementation, some scripts can call "plymouth --update=fsck:sda1:40" -# and this program will know that 1) we're performing and fsck check, 2) we're checking sda1, -# 3) the program should set the label progress to 40% -# -# Other features can be easily added by parsing the string that we pass plymouth with "--update" -# -fun update_status_callback (status) { -# Debug(status); - if (!status) return; - - string_it = 0; - update_strings[string_it] = ""; - - for (i=0; (String(status).CharAt(i) != ""); i++) { - local.temp_char = String(status).CharAt(i); - if (temp_char != ":") - update_strings[string_it] += temp_char; - else - update_strings[++string_it] = ""; - } - -# my_string = update_strings[0] + " " + update_strings[1] + " " + update_strings[2]; -# Debug(my_string); - # Let's assume that we're dealing with these strings fsck:sda1:40 - if ((string_it >= 2) && (update_strings[0] == "fsck")) { - - device = update_strings[1]; - progress = update_strings[2]; - status_string[0] = update_strings[3]; # "Checking disk %1$d of %2$d (%3$d %% complete)" - if (!status_string[0]) - status_string[0] = "Checking disk %1$d of %2$d (%3$d %% complete)"; - - if ((device != "") && (progress != "")) { - progress = StringToInteger (progress); - - # Make sure that the fsck_queue is initialised - if (!global.fsck_queue) - init_queue (); - - # Make sure that the fsck counter is initialised - if (!global.counter) - init_fsck_count (); - -# if (!global.progress_bar.extra_label.sprite) -# create_extra_fsck_label (); - - # Keep track of the fsck check - fsck_check (device, progress, status_string); - } - - } - -} -Plymouth.SetUpdateStatusFunction (update_status_callback); - -#-----------------------------------------Display Question stuff ----------------------- -# -# TODO: Implement this if needed -# -# The callback function is called when the display should display a question dialogue. -# First arg is prompt string, the second is the entry contents. -#fun display_question_callback (prompt_string, entry_contents) -#{ -# time++; -#} -# -#Plymouth.SetDisplayQuestionFunction (display_question_callback); - -#-----------------------------------------Refresh stuff -------------------------------- -# -# Calling Plymouth.SetRefreshFunction with a function will set that function to be -# called up to 50 times every second, e.g. -# -# NOTE: if a refresh function is not set, Plymouth doesn't seem to be able to update -# the screen correctly -# -fun refresh_callback () -{ - if (Plymouth.GetMode () == "boot" || Plymouth.GetMode () == "resume") { - logo.opacity_angle += ((2 * Math.Pi) / 50) * 0.2; # 0.2 HZ - opacity = ( Math.Cos (logo.opacity_angle) + 1) / 2; - if ( opacity > logo.sprite.GetOpacity () ) - logo.sprite.SetOpacity (opacity); - else { - logo.sprite.SetOpacity (1); - logo_blurred.opacity_angle += ((2 * Math.Pi) / 50) * 0.4; # 0.4 HZ - opacity_blurred = ( Math.Cos (logo_blurred.opacity_angle) + 1) / 2; - logo_blurred.sprite.SetOpacity (opacity_blurred); - } - } - else if (Plymouth.GetMode () == "shutdown" || Plymouth.GetMode () == "suspend") { - logo.opacity_angle += ((2 * Math.Pi) / 50) * 0.1; # actually 0.05 HZ because of the division below - opacity = ( Math.Cos (logo.opacity_angle) + 1) / 4 + 0.5; - if ( opacity < logo.sprite.GetOpacity () ) - logo.sprite.SetOpacity (opacity); - } - else - { - logo.sprite.SetOpacity (1); - } -} -Plymouth.SetRefreshFunction (refresh_callback); - - -#-----------------------------------------Display Normal stuff ----------------------- -# -# The callback function is called when the display should return to normal -fun display_normal_callback () -{ - global.status = "normal"; - if (global.password_dialogue) { - password_dialogue_opacity (0); - global.password_dialogue = NULL; - if (message_notification[2].sprite) hide_message(2); - prompt_active = 0; - } - - if (message_notification[1].sprite) show_message (1); - - -} - -Plymouth.SetDisplayNormalFunction (display_normal_callback); - - -#----------------------------------------- Quit -------------------------------- - -# TODO: Maybe we should also hide any other dialog -# Show the logo and make the progress indicator look full when on exit -fun quit_callback () -{ - logo.sprite.SetOpacity (1); - switch_on_bullets (); -} - -Plymouth.SetQuitFunction(quit_callback); diff --git a/elementary/entry.png b/elementary/entry.png new file mode 100644 index 0000000..d913f45 Binary files /dev/null and b/elementary/entry.png differ diff --git a/elementary/entry.svg b/elementary/entry.svg new file mode 100644 index 0000000..0e70dae --- /dev/null +++ b/elementary/entry.svg @@ -0,0 +1,87 @@ + + + + + + + + + + image/svg+xml + + + + + + + + + + diff --git a/elementary/keyboard.png b/elementary/keyboard.png new file mode 100644 index 0000000..5339826 Binary files /dev/null and b/elementary/keyboard.png differ diff --git a/elementary/keymap-render.png b/elementary/keymap-render.png new file mode 100644 index 0000000..5c466e0 Binary files /dev/null and b/elementary/keymap-render.png differ diff --git a/elementary/lock.png b/elementary/lock.png new file mode 100644 index 0000000..256939f Binary files /dev/null and b/elementary/lock.png differ diff --git a/elementary/logo_blurred.png b/elementary/logo_blurred.png deleted file mode 100644 index ea296fe..0000000 Binary files a/elementary/logo_blurred.png and /dev/null differ diff --git a/elementary/password_field.png b/elementary/password_field.png deleted file mode 100644 index d71ffa5..0000000 Binary files a/elementary/password_field.png and /dev/null differ diff --git a/elementary/password_field16.png b/elementary/password_field16.png deleted file mode 100644 index 22d6b6d..0000000 Binary files a/elementary/password_field16.png and /dev/null differ diff --git a/elementary/progress_dot_off.png b/elementary/progress_dot_off.png deleted file mode 100644 index 615a301..0000000 Binary files a/elementary/progress_dot_off.png and /dev/null differ diff --git a/elementary/throbber-0001.png b/elementary/throbber-0001.png new file mode 120000 index 0000000..a466cf2 --- /dev/null +++ b/elementary/throbber-0001.png @@ -0,0 +1 @@ +animation-0001.png \ No newline at end of file diff --git a/elementary/throbber-0002.png b/elementary/throbber-0002.png new file mode 120000 index 0000000..611f4d1 --- /dev/null +++ b/elementary/throbber-0002.png @@ -0,0 +1 @@ +animation-0002.png \ No newline at end of file diff --git a/elementary/throbber-0003.png b/elementary/throbber-0003.png new file mode 120000 index 0000000..86959e2 --- /dev/null +++ b/elementary/throbber-0003.png @@ -0,0 +1 @@ +animation-0003.png \ No newline at end of file diff --git a/elementary/throbber-0004.png b/elementary/throbber-0004.png new file mode 120000 index 0000000..4483484 --- /dev/null +++ b/elementary/throbber-0004.png @@ -0,0 +1 @@ +animation-0004.png \ No newline at end of file diff --git a/elementary/throbber-0005.png b/elementary/throbber-0005.png new file mode 120000 index 0000000..3b07792 --- /dev/null +++ b/elementary/throbber-0005.png @@ -0,0 +1 @@ +animation-0005.png \ No newline at end of file diff --git a/elementary/throbber-0006.png b/elementary/throbber-0006.png new file mode 120000 index 0000000..94db2aa --- /dev/null +++ b/elementary/throbber-0006.png @@ -0,0 +1 @@ +animation-0006.png \ No newline at end of file diff --git a/elementary/throbber-0007.png b/elementary/throbber-0007.png new file mode 120000 index 0000000..46fddae --- /dev/null +++ b/elementary/throbber-0007.png @@ -0,0 +1 @@ +animation-0007.png \ No newline at end of file diff --git a/elementary/throbber-0008.png b/elementary/throbber-0008.png new file mode 120000 index 0000000..fb5cb58 --- /dev/null +++ b/elementary/throbber-0008.png @@ -0,0 +1 @@ +animation-0008.png \ No newline at end of file diff --git a/elementary/throbber-0009.png b/elementary/throbber-0009.png new file mode 120000 index 0000000..5e13d24 --- /dev/null +++ b/elementary/throbber-0009.png @@ -0,0 +1 @@ +animation-0009.png \ No newline at end of file diff --git a/elementary/throbber-0010.png b/elementary/throbber-0010.png new file mode 120000 index 0000000..c1f5f5d --- /dev/null +++ b/elementary/throbber-0010.png @@ -0,0 +1 @@ +animation-0010.png \ No newline at end of file diff --git a/elementary/throbber-0011.png b/elementary/throbber-0011.png new file mode 120000 index 0000000..c1a4a0c --- /dev/null +++ b/elementary/throbber-0011.png @@ -0,0 +1 @@ +animation-0011.png \ No newline at end of file diff --git a/elementary/throbber-0012.png b/elementary/throbber-0012.png new file mode 120000 index 0000000..ad703c4 --- /dev/null +++ b/elementary/throbber-0012.png @@ -0,0 +1 @@ +animation-0012.png \ No newline at end of file diff --git a/elementary/throbber-0013.png b/elementary/throbber-0013.png new file mode 120000 index 0000000..4bdf03e --- /dev/null +++ b/elementary/throbber-0013.png @@ -0,0 +1 @@ +animation-0013.png \ No newline at end of file diff --git a/elementary/throbber-0014.png b/elementary/throbber-0014.png new file mode 120000 index 0000000..a3d3132 --- /dev/null +++ b/elementary/throbber-0014.png @@ -0,0 +1 @@ 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