forked from eve-val/www.of-sound-mind.com
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathwhatdo.html
139 lines (129 loc) · 5.61 KB
/
whatdo.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
<html>
<head>
<link rel="stylesheet" href="mono.css">
<title>Of Sound Mind: What Do?</title>
</head>
<body>
<h1>Of Sound Mind: What Do?</h1>
<p>
This document outlines what your responsibilities are as a SOUND member,
how the corp recommends you use your characters, and what ships you are
supposed to have where.
</p>
<h2>Required Tasks</h2>
<p>
If you can't do these things, you won't be able to stay in SOUND. The
list is very short:
<ul>
<li>Follow the <a href="conduct.html">Code of Conduct</a></li>
<li>Sign up for Slack</li>
<li>Configure Teamspeak and use it when needed</li>
</ul>
</p>
<h2>Required Ships/Pods</h2>
<p>
There are <em>no</em> required ships or pods; it is entirely allowed to
be a SOUND member without owning any ships or pods.
</p>
<h2>Recommended Ships/Pods</h2>
<p>
<ul>
<li>For subcap or armor cap pilots: A Mid-Grade Amulet set with an HG-1005 hardwiring</li>
<li>For shield cap pilots: A Mid-Grade Nirvana set</li>
<li>A blops Loki, recon, or battleship of your choice</li>
<li>Nano / solo roaming ships of your choice</li>
<li>PvE ships of your choice</li>
</ul>
</p>
<p>
The corp provides options covering all of these niches, so you don't need
to own any of these, but filling out your hangar / clone bay will open up
more options. Amulets are very preferred for our lowsec-focused heavy
armor doctrines, and if we have to reship people out of battleships or
legions for some reason, we'll prioritize those without amulets since
you will have 30-40% less HP.
</p>
<p>
The corp also provides entry-level blops, nano, and PvE hulls, but you are
encouraged to upgrade if you enjoy these activities specifically. That
said, you will never <em>need</em> to own personal hulls to participate.
</p>
<h2>Recommended Alts</h2>
<p>
You are never required to have alt accounts, and it is entirely acceptable
to play with only one omega account. Playing with only an alpha account
will not allow you to participate in most fleet content, unfortunately.
If you do have multiple accounts, the corp recommends this training order
for your first alt:
</p>
<p>
<ol>
<li><b>T1 tackle/ewar frig</b>: Racial Frigate to 3 & core
skills</li>
<li><b>(Optionally) Mining barge</b>: Mining Barge to 3, drones to
5</b></li>
<li><b>(Optionally) PI skills</b>: Gallente Industrial to 3, planet
skills</li>
<li><b>Interceptor, bomber, covops for eyes</b>: Racial Frigate to 5,
interceptor, covert ops, scanning skills to 3</li>
<li><b>Dictor</b>: Racial Destroyer to 5, interdictor</li>
<li><b>BR/DST</b>: Racial Industrial to 5, transport ships</li>
<li><b>Capital core</b>: Advanced Spaceship Command 5, Jump Drive
Calibration 5, Capital Ships 4</li>
<li><b>Your cap of choice:</b> Either Amarr/Gallente Carrier or
Amarr/Caldari Dread, + support and weapon/drone skills as
appropriate</li>
</ol>
</p>
<p>
For subsequent alts, it is a good idea to start training recon alts, more
eyes/scanner alts to use as wormhole seeds or scouts, and/or more alts
for easily-multiboxed activities like hauling, mining, and industry.
</p>
<h2>Recommended Tasks</h2>
<p>
You should always prioritize what you enjoy doing in the game over what
the corp needs done in the short term; our long-term health relies on our
members enjoying themselves and wanting to keep playing. That said, if you
get enjoyment from helping the group:
</p>
<ul>
<li>Volunteer for either QM or KNEES to help run our logistical
backbone</li>
<li>Scout for either op targets (structures) or ships to shoot</li>
<li>Scan for wormholes and PvE sites and bookmark them / announce them for
the corp</li>
<li>Organize and run fleets, either PvE or PvP</li>
</ul>
<p>
However, all of these take a firm backseat to you enjoying the game. Eve
is, when played correctly, an exciting, engaging, fascinating game, and
nothing benefits the corp more than its members being interested and
active in the game. As such, the most recommended task for you as an
individual member to do is to <b>find what you enjoy in Eve</b>. Here
are some suggestions for things you can try with relatively little SP,
ISK, or time invested:
</p>
<ul>
<li>Solo PvP roam, or lead small gangs on roams</li>
<li>Go blops hunting</li>
<li>Run anomalies or combat sites, either in "meta" ships or not</li>
<li>Run missions, either in Syndicate or elsewhere</li>
<li>Run the various Epic Arcs, either highsec or nullsec</li>
<li>Run Abyssal PvE sites</li>
<li>Go day-tripping into wormholes</li>
<li>Join Eve's RP community</li>
<li>Manufacture items or ships yourself, to sell or use</li>
<li>Dip into highsec trading or marketeering</li>
<li>Find and ninja-mine gas sites</li>
<li>Explore for data/relic sites</li>
</ul>
<p>
It deserves to be said again: <b>the corp is only strong when the members
enjoy the game</b>. The best thing you can do to help the group is to
find your own enjoyment in Eve, then share that enjoyment with your corp
mates - post about it on Slack, write guides, encourage them to join you,
and so on.
</p>
</body>
</html>