You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Right now we just send the raw data along to XInput, would be nice if we can give the user a way to define their own deadzone though, since not many games allow to customize that.
I'm not sure if calibrating is important, ProconXInput has a method of calibrating ProCon sticks but it seems maybe that's only needed if the controller isn't sending the full 16-bit value that XInput uses (Xbox OG pads do, but Procon only sends an 8-bit value, which is maybe why that needs to be calibrated)
If anyone can think of a good way of implementing those please let me know!
The text was updated successfully, but these errors were encountered:
Right now we just send the raw data along to XInput, would be nice if we can give the user a way to define their own deadzone though, since not many games allow to customize that.
I'm not sure if calibrating is important, ProconXInput has a method of calibrating ProCon sticks but it seems maybe that's only needed if the controller isn't sending the full 16-bit value that XInput uses (Xbox OG pads do, but Procon only sends an 8-bit value, which is maybe why that needs to be calibrated)
If anyone can think of a good way of implementing those please let me know!
The text was updated successfully, but these errors were encountered: