You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm very happy to receive this kind of feedback - thanks! - because it gives me an idea what anybody might need. :)
For C# specifically I can say that I myself won't tackle it anytime soon, because I'm not active in that language at all right now.
However I would assume that C# easily facilitates usage of C libraries through bindings, and on that front I'm working on https://codeberg.org/simonrepp/libeno and intend to keep at it too over the coming months(/years ;)). libeno is in fact already usable, but currently in a somewhat dangerous state - large portions work flawlessly, but there are some very rough spots in there as well. :) Anyhow feel free to follow development of that, if I can somehow help with figuring out the bindings from the C code side I'll gladly support you there. I've also already written proof of concept bindings for Rust if that's of any help (https://codeberg.org/simonrepp/eno-sys/src/branch/main/src/main.rs).
Thanks for this! Parsing through bindings from a C API would definitely be doable, and just packaging that all with a .DLL would be nice. I'll definitely keep track of libeno and be sure to maybe work on something when it is more stable. Thanks!
Would really love a C# parser if possible! This would be really great for game development, as right now data is usually stored in JSON or CSV files.
The text was updated successfully, but these errors were encountered: