You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The current build process will silently fail to produce a Windows version of the authoring tool if building on MacOS without Wine installed. This is confusing if you're not expecting it. We've documented this behavior here, but it'd also be useful to make the build scripts themselves tip the user off as to what's going on.
The text was updated successfully, but these errors were encountered:
Weird alternative: there's apparently a workaround that allows you to build a Windows app on MacOS even if Wine isn't installed! Turns out electron-packager only uses Wine to run node-rcedit, which doesn't do anything besides update the icon and other metadata on the built Windows .exe. If you're OK with skipping this part of the process, you can use a package called electron-packager-dummy-wine to convince electron-packager that Wine is installed even when it isn't. This should enable you to produce Windows builds (albeit with slightly wonky metadata) even without Wine installed.
Alternatively, we can manually do something similar to what electron-packager-dummy-wine is doing internally, as per this thread, if we detect for ourselves that Wine isn't installed. Then we can issue a warning if we do.
The current build process will silently fail to produce a Windows version of the authoring tool if building on MacOS without Wine installed. This is confusing if you're not expecting it. We've documented this behavior here, but it'd also be useful to make the build scripts themselves tip the user off as to what's going on.
The text was updated successfully, but these errors were encountered: