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text_ui_ingame.xml
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<?xml version="1.0"?>
<?mso-application progid="Excel.Sheet"?>
<Workbook xmlns="urn:schemas-microsoft-com:office:spreadsheet"
xmlns:o="urn:schemas-microsoft-com:office:office"
xmlns:x="urn:schemas-microsoft-com:office:excel"
xmlns:ss="urn:schemas-microsoft-com:office:spreadsheet"
xmlns:html="http://www.w3.org/TR/REC-html40">
<DocumentProperties xmlns="urn:schemas-microsoft-com:office:office">
<Author>Shin</Author>
<LastAuthor>tevans</LastAuthor>
<Created>2016-03-04T12:39:08Z</Created>
<LastSaved>2020-06-13T01:38:19Z</LastSaved>
<Version>16.00</Version>
</DocumentProperties>
<OfficeDocumentSettings xmlns="urn:schemas-microsoft-com:office:office">
<AllowPNG/>
</OfficeDocumentSettings>
<ExcelWorkbook xmlns="urn:schemas-microsoft-com:office:excel">
<WindowHeight>18315</WindowHeight>
<WindowWidth>28110</WindowWidth>
<WindowTopX>32767</WindowTopX>
<WindowTopY>32767</WindowTopY>
<TabRatio>246</TabRatio>
<RefModeR1C1/>
<ProtectStructure>False</ProtectStructure>
<ProtectWindows>False</ProtectWindows>
</ExcelWorkbook>
<Styles>
<Style ss:ID="Default" ss:Name="Normal">
<Alignment ss:Vertical="Bottom"/>
<Borders/>
<Font ss:FontName="Calibri" x:Family="Swiss" ss:Size="11" ss:Color="#000000"/>
<Interior/>
<NumberFormat/>
<Protection/>
</Style>
<Style ss:ID="s62">
<Borders>
<Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/>
</Borders>
<Interior/>
<NumberFormat ss:Format="@"/>
</Style>
<Style ss:ID="s63">
<Alignment ss:Horizontal="Center" ss:Vertical="Center"/>
<Borders>
<Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/>
</Borders>
<Font ss:FontName="Calibri" x:Family="Swiss" ss:Size="11" ss:Color="#000000"/>
<Interior ss:Color="#FFC000" ss:Pattern="Solid"/>
<NumberFormat ss:Format="@"/>
</Style>
<Style ss:ID="s64">
<Alignment ss:Horizontal="Center" ss:Vertical="Center"/>
<Borders>
<Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/>
</Borders>
<Font ss:FontName="Calibri" x:Family="Swiss" ss:Size="11" ss:Color="#000000"/>
<Interior ss:Color="#00B0F0" ss:Pattern="Solid"/>
<NumberFormat ss:Format="@"/>
</Style>
<Style ss:ID="s65">
<Alignment ss:Horizontal="Center" ss:Vertical="Center"/>
<Borders>
<Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/>
</Borders>
<Font ss:FontName="Calibri" x:Family="Swiss" ss:Size="11" ss:Color="#000000"/>
<Interior ss:Color="#92D050" ss:Pattern="Solid"/>
<NumberFormat ss:Format="@"/>
</Style>
<Style ss:ID="s66">
<Alignment ss:Horizontal="Center" ss:Vertical="Center" ss:WrapText="1"/>
<Borders>
<Border ss:Position="Bottom" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Left" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Right" ss:LineStyle="Continuous" ss:Weight="1"/>
<Border ss:Position="Top" ss:LineStyle="Continuous" ss:Weight="1"/>
</Borders>
<Font ss:FontName="Calibri" x:Family="Swiss" ss:Size="8" ss:Color="#000000"/>
<Interior ss:Color="#D8D8D8" ss:Pattern="Solid"/>
<NumberFormat ss:Format="@"/>
</Style>
</Styles>
<Worksheet ss:Name="Sheet1">
<Table ss:ExpandedColumnCount="4" ss:ExpandedRowCount="790" x:FullColumns="1"
x:FullRows="1" ss:DefaultColumnWidth="60" ss:DefaultRowHeight="15">
<Column ss:AutoFitWidth="0" ss:Width="14.25"/>
<Column ss:StyleID="s62" ss:AutoFitWidth="0" ss:Width="318.75"/>
<Column ss:StyleID="s62" ss:AutoFitWidth="0" ss:Width="426.75"/>
<Column ss:StyleID="s62" ss:AutoFitWidth="0" ss:Width="391.5"/>
<Row ss:AutoFitHeight="0" ss:Height="30">
<Cell ss:Index="2" ss:StyleID="s63"><Data ss:Type="String">KEY</Data></Cell>
<Cell ss:StyleID="s64"><Data ss:Type="String">ORIGINAL TEXT</Data></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">TRANSLATED TEXT</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0" ss:Height="48">
<Cell ss:Index="2" ss:StyleID="s66"/>
<Cell ss:StyleID="s66"><Data ss:Type="String">This contains original text meant for subtitles. This text exists for a multi-lingual reference and is not used in-game. Use ## for a new line.</Data></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="String">Contains translated text for subtitles. Typically, Original Text is the English version of the Key for reference, while the Translated Text will be what's actually used in-game.</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">open_door</Data></Cell>
<Cell><Data ss:Type="String">Open Door</Data></Cell>
<Cell><Data ss:Type="String">Open Door</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">close_door</Data></Cell>
<Cell><Data ss:Type="String">Close Door</Data></Cell>
<Cell><Data ss:Type="String">Close Door</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">use_ladder</Data></Cell>
<Cell><Data ss:Type="String">Use Ladder</Data></Cell>
<Cell><Data ss:Type="String">Use Ladder</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">use_door</Data></Cell>
<Cell><Data ss:Type="String">Use Door</Data></Cell>
<Cell><Data ss:Type="String">Use Door</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">use_object</Data></Cell>
<Cell><Data ss:Type="String">Use Object</Data></Cell>
<Cell><Data ss:Type="String">Use Object</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">food_consumed</Data></Cell>
<Cell><Data ss:Type="String">You are less hungry</Data></Cell>
<Cell><Data ss:Type="String">You are less hungry</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">food_player_full</Data></Cell>
<Cell><Data ss:Type="String">You are no longer hungry</Data></Cell>
<Cell><Data ss:Type="String">You are no longer hungry</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">water_consumed</Data></Cell>
<Cell><Data ss:Type="String">You are less thirsty</Data></Cell>
<Cell><Data ss:Type="String">You are less thirsty</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">water_player_full</Data></Cell>
<Cell><Data ss:Type="String">You are no longer thirsty</Data></Cell>
<Cell><Data ss:Type="String">You are no longer thirsty</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">water_refilled</Data></Cell>
<Cell><Data ss:Type="String">The item has been refilled</Data></Cell>
<Cell><Data ss:Type="String">The item has been refilled</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">water_not_refilled</Data></Cell>
<Cell><Data ss:Type="String">The item cannot be refilled here</Data></Cell>
<Cell><Data ss:Type="String">The item cannot be refilled here</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_too_heavy</Data></Cell>
<Cell><Data ss:Type="String">The item would exceed your weight limit</Data></Cell>
<Cell><Data ss:Type="String">The item would exceed your weight limit</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_inside_itself</Data></Cell>
<Cell><Data ss:Type="String">The item cannot be moved inside of itself</Data></Cell>
<Cell><Data ss:Type="String">The item cannot be moved inside of itself</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_not_allowed</Data></Cell>
<Cell><Data ss:Type="String">The item cannot be moved</Data></Cell>
<Cell><Data ss:Type="String">The item cannot be moved</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_not_owned</Data></Cell>
<Cell><Data ss:Type="String">Only owned items can be dropped</Data></Cell>
<Cell><Data ss:Type="String">Only owned items can be dropped</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_not_empty</Data></Cell>
<Cell><Data ss:Type="String">The item is not empty</Data></Cell>
<Cell><Data ss:Type="String">The item is not empty</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_partially_repaired</Data></Cell>
<Cell><Data ss:Type="String">The item was partially repaired</Data></Cell>
<Cell><Data ss:Type="String">The item was partially repaired</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_fully_repaired</Data></Cell>
<Cell><Data ss:Type="String">The item was fully repaired</Data></Cell>
<Cell><Data ss:Type="String">The item was fully repaired</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_player_close</Data></Cell>
<Cell><Data ss:Type="String">Another player is too close</Data></Cell>
<Cell><Data ss:Type="String">Another player is too close</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">item_converted</Data></Cell>
<Cell><Data ss:Type="String">The item was successfully converted</Data></Cell>
<Cell><Data ss:Type="String">The item was successfully converted</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">craft_invalid_recipe</Data></Cell>
<Cell><Data ss:Type="String">Invalid crafting recipe</Data></Cell>
<Cell><Data ss:Type="String">Invalid crafting recipe</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">craft_begin_recipe</Data></Cell>
<Cell><Data ss:Type="String">Item crafting started</Data></Cell>
<Cell><Data ss:Type="String">Item crafting started</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">craft_finalized_recipe</Data></Cell>
<Cell><Data ss:Type="String">Item crafting finished</Data></Cell>
<Cell><Data ss:Type="String">Item crafting finished</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">sit_with_weapon</Data></Cell>
<Cell><Data ss:Type="String">Cannot sit while holding a weapon</Data></Cell>
<Cell><Data ss:Type="String">Cannot sit while holding a weapon</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bandage_succeeded</Data></Cell>
<Cell><Data ss:Type="String">Your wounds are healing faster now</Data></Cell>
<Cell><Data ss:Type="String">Your wounds are healing faster now</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bandage_succeeded_other</Data></Cell>
<Cell><Data ss:Type="String">Their wounds are healing faster now</Data></Cell>
<Cell><Data ss:Type="String">Their wounds are healing faster now</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bandage_failed</Data></Cell>
<Cell><Data ss:Type="String">The bandage was not needed yet</Data></Cell>
<Cell><Data ss:Type="String">The bandage was not needed yet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bandage_finished</Data></Cell>
<Cell><Data ss:Type="String">Your bandage has fallen off</Data></Cell>
<Cell><Data ss:Type="String">Your bandage has fallen off</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">antirad_succeeded</Data></Cell>
<Cell><Data ss:Type="String">You are starting to feel better now</Data></Cell>
<Cell><Data ss:Type="String">You are starting to feel better now</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">antirad_failed</Data></Cell>
<Cell><Data ss:Type="String">The antirad pills/food was not needed yet</Data></Cell>
<Cell><Data ss:Type="String">The antirad pills/food was not needed yet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">antirad_finished</Data></Cell>
<Cell><Data ss:Type="String">The antirad pills/food has worn off</Data></Cell>
<Cell><Data ss:Type="String">The antirad pills/food has worn off</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">resistrad_succeeded</Data></Cell>
<Cell><Data ss:Type="String">You are now more resistant to radiation</Data></Cell>
<Cell><Data ss:Type="String">You are now more resistant to radiation</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">resistrad_failed</Data></Cell>
<Cell><Data ss:Type="String">The radiation resistance pills were not needed yet</Data></Cell>
<Cell><Data ss:Type="String">The radiation resistance pills were not needed yet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">resistrad_finished</Data></Cell>
<Cell><Data ss:Type="String">The radiation resistance pills have worn off</Data></Cell>
<Cell><Data ss:Type="String">The radiation resistance pills have worn off</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">heat_succeeded</Data></Cell>
<Cell><Data ss:Type="String">The heatpack has been applied</Data></Cell>
<Cell><Data ss:Type="String">The heatpack has been applied</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">heat_failed</Data></Cell>
<Cell><Data ss:Type="String">The heatpack was not needed yet</Data></Cell>
<Cell><Data ss:Type="String">The heatpack was not needed yet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">heat_finished</Data></Cell>
<Cell><Data ss:Type="String">The heatpack has cooled beyond use</Data></Cell>
<Cell><Data ss:Type="String">The heatpack has cooled beyond use</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">guide_succeeded</Data></Cell>
<Cell><Data ss:Type="String">You have learned new crafting recipes</Data></Cell>
<Cell><Data ss:Type="String">You have learned new crafting recipes</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">guide_failed</Data></Cell>
<Cell><Data ss:Type="String">You have already learned that guide</Data></Cell>
<Cell><Data ss:Type="String">You have already learned that guide</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_CannotCarryMore</Data></Cell>
<Cell><Data ss:Type="String">Can't carry item. Check your inventory has room</Data></Cell>
<Cell><Data ss:Type="String">Can't carry item. Check your inventory has room</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_CannotPackup</Data></Cell>
<Cell><Data ss:Type="String">You cannot pack up this part</Data></Cell>
<Cell><Data ss:Type="String">You cannot pack up this part</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_CannotDismantle</Data></Cell>
<Cell><Data ss:Type="String">You cannot dismantle this part</Data></Cell>
<Cell><Data ss:Type="String">You cannot dismantle this part</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_CannotDismantlePlotSign</Data></Cell>
<Cell><Data ss:Type="String">All parts must be removed first</Data></Cell>
<Cell><Data ss:Type="String">All parts must be removed first</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_CannotPackupPlotSign</Data></Cell>
<Cell><Data ss:Type="String">All parts must be removed first</Data></Cell>
<Cell><Data ss:Type="String">All parts must be removed first</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_CannotDamagePlotSign</Data></Cell>
<Cell><Data ss:Type="String">All parts must be destroyed first</Data></Cell>
<Cell><Data ss:Type="String">All parts must be destroyed first</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_CannotPackupGenerator</Data></Cell>
<Cell><Data ss:Type="String">All powered items must be detached first</Data></Cell>
<Cell><Data ss:Type="String">All powered items must be detached first</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">clanname_EndsWithSpace</Data></Cell>
<Cell><Data ss:Type="String">The clan name cannot end with a space character</Data></Cell>
<Cell><Data ss:Type="String">The clan name cannot end with a space character</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">clanname_StartsWithSpace</Data></Cell>
<Cell><Data ss:Type="String">The clan name cannot start with a space character</Data></Cell>
<Cell><Data ss:Type="String">The clan name cannot start with a space character</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">clanname_TooShort</Data></Cell>
<Cell><Data ss:Type="String">The clan name must at least three characters long</Data></Cell>
<Cell><Data ss:Type="String">The clan name must at least three characters long</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">clanname_TooLong</Data></Cell>
<Cell><Data ss:Type="String">The clan name is too long</Data></Cell>
<Cell><Data ss:Type="String">The clan name is too long</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">clanname_NoAlphanumeric</Data></Cell>
<Cell><Data ss:Type="String">The clan name must contain at least one letter or number</Data></Cell>
<Cell><Data ss:Type="String">The clan name must contain at least one letter or number</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">clanname_InvalidCharacter</Data></Cell>
<Cell><Data ss:Type="String">The clan name must only contain a-z, A-Z, spaces, and -_. characters</Data></Cell>
<Cell><Data ss:Type="String">The clan name must only contain a-z, A-Z, spaces, and -_. characters</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">clanname_AlreadyExists</Data></Cell>
<Cell><Data ss:Type="String">The clan name already exists</Data></Cell>
<Cell><Data ss:Type="String">The clan name already exists</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_prematch_warning</Data></Cell>
<Cell><Data ss:Type="String">PRE MATCH</Data></Cell>
<Cell><Data ss:Type="String">PRE MATCH</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_prematch_opponents</Data></Cell>
<Cell><Data ss:Type="String">WAITING FOR OPPONENTS</Data></Cell>
<Cell><Data ss:Type="String">WAITING FOR OPPONENTS</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_prematch_oneplayer_warning</Data></Cell>
<Cell><Data ss:Type="String">WAITING FOR 1 MORE PLAYER</Data></Cell>
<Cell><Data ss:Type="String">WAITING FOR 1 MORE PLAYER</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">mp_prematch_playercount_warning</Data></Cell>
<Cell><Data ss:Type="String">WAITING FOR %1 MORE PLAYERS</Data></Cell>
<Cell><Data ss:Type="String">WAITING FOR %1 MORE PLAYERS</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ui_msg_mis_matchstart</Data></Cell>
<Cell><Data ss:Type="String">MATCH START</Data></Cell>
<Cell><Data ss:Type="String">MATCH START</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ui_msg_br_matchstart</Data></Cell>
<Cell><Data ss:Type="String">MATCH START</Data></Cell>
<Cell><Data ss:Type="String">MATCH START</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">stamina_jumping</Data></Cell>
<Cell><Data ss:Type="String">You are too exhausted to jump</Data></Cell>
<Cell><Data ss:Type="String">You are too exhausted to jump</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">stamina_stance</Data></Cell>
<Cell><Data ss:Type="String">You are too exhausted to change stance</Data></Cell>
<Cell><Data ss:Type="String">You are too exhausted to change stance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">damage_bleeding</Data></Cell>
<Cell><Data ss:Type="String">You are bleeding! Heal with a bandage</Data></Cell>
<Cell><Data ss:Type="String">You are bleeding! Heal with a bandage</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">heat</Data></Cell>
<Cell><Data ss:Type="String">Heat Resistance</Data></Cell>
<Cell><Data ss:Type="String">Heat Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">cold</Data></Cell>
<Cell><Data ss:Type="String">Cold Resistance</Data></Cell>
<Cell><Data ss:Type="String">Cold Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">gas_smoke</Data></Cell>
<Cell><Data ss:Type="String">Gas Resistance</Data></Cell>
<Cell><Data ss:Type="String">Gas Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">gas_radiation</Data></Cell>
<Cell><Data ss:Type="String">Radiation Gas Resistance</Data></Cell>
<Cell><Data ss:Type="String">Radiation Gas Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">humidity</Data></Cell>
<Cell><Data ss:Type="String">Humidity Resistance</Data></Cell>
<Cell><Data ss:Type="String">Humidity Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">rain</Data></Cell>
<Cell><Data ss:Type="String">Rain Resistance</Data></Cell>
<Cell><Data ss:Type="String">Rain Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">rain_acid</Data></Cell>
<Cell><Data ss:Type="String">Acid Rain Resistance</Data></Cell>
<Cell><Data ss:Type="String">Acid Rain Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">rain_radiation</Data></Cell>
<Cell><Data ss:Type="String">Radiation Rain Resistance</Data></Cell>
<Cell><Data ss:Type="String">Radiation Rain Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">physical</Data></Cell>
<Cell><Data ss:Type="String">Physical Resistance</Data></Cell>
<Cell><Data ss:Type="String">Physical Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ray_radiation</Data></Cell>
<Cell><Data ss:Type="String">Radiation Ray Resistance</Data></Cell>
<Cell><Data ss:Type="String">Radiation Ray Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">explosion</Data></Cell>
<Cell><Data ss:Type="String">Explosion Resistance</Data></Cell>
<Cell><Data ss:Type="String">Explosion Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">feet_sharp</Data></Cell>
<Cell><Data ss:Type="String">Feet Sharp Object Protection</Data></Cell>
<Cell><Data ss:Type="String">Feet Sharp Object Protection</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">feet_blunt</Data></Cell>
<Cell><Data ss:Type="String">Feet Blunt Object Protection</Data></Cell>
<Cell><Data ss:Type="String">Feet Blunt Object Protection</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">eye_light</Data></Cell>
<Cell><Data ss:Type="String">Blindness Resistance</Data></Cell>
<Cell><Data ss:Type="String">Blindness Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fire</Data></Cell>
<Cell><Data ss:Type="String">Fire Resistance</Data></Cell>
<Cell><Data ss:Type="String">Fire Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">electricity</Data></Cell>
<Cell><Data ss:Type="String">Electricity Resistance</Data></Cell>
<Cell><Data ss:Type="String">Electricity Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">pool_acid</Data></Cell>
<Cell><Data ss:Type="String">Acid Pool Resistance</Data></Cell>
<Cell><Data ss:Type="String">Acid Pool Resistance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">damagep</Data></Cell>
<Cell><Data ss:Type="String">Damage</Data></Cell>
<Cell><Data ss:Type="String">Damage</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">damagedpsp</Data></Cell>
<Cell><Data ss:Type="String">Damage/Second</Data></Cell>
<Cell><Data ss:Type="String">Damage/Second</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">silentp</Data></Cell>
<Cell><Data ss:Type="String">Silent</Data></Cell>
<Cell><Data ss:Type="String">Silent</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bleedp</Data></Cell>
<Cell><Data ss:Type="String">Bleed Chance</Data></Cell>
<Cell><Data ss:Type="String">Bleed Chance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">radiationp</Data></Cell>
<Cell><Data ss:Type="String">Radiation Effect</Data></Cell>
<Cell><Data ss:Type="String">Radiation Effect</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">firep</Data></Cell>
<Cell><Data ss:Type="String">Fire Chance</Data></Cell>
<Cell><Data ss:Type="String">Fire Chance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">poisonp</Data></Cell>
<Cell><Data ss:Type="String">Poison Chance</Data></Cell>
<Cell><Data ss:Type="String">Poison Chance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">torpidityp</Data></Cell>
<Cell><Data ss:Type="String">Torpidity Effect</Data></Cell>
<Cell><Data ss:Type="String">Torpidity Effect</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">staminap</Data></Cell>
<Cell><Data ss:Type="String">Stamina Effect</Data></Cell>
<Cell><Data ss:Type="String">Stamina Effect</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">blindp</Data></Cell>
<Cell><Data ss:Type="String">Blindness Effect</Data></Cell>
<Cell><Data ss:Type="String">Blindness Effect</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">torpiditydpsp</Data></Cell>
<Cell><Data ss:Type="String">Torpidity/Second</Data></Cell>
<Cell><Data ss:Type="String">Torpidity/Second</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">staminadpsp</Data></Cell>
<Cell><Data ss:Type="String">Stamina/Second</Data></Cell>
<Cell><Data ss:Type="String">Stamina/Second</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">itemdmgp</Data></Cell>
<Cell><Data ss:Type="String">Damage Contents Chance</Data></Cell>
<Cell><Data ss:Type="String">Damage Contents Chance</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">antibleedp</Data></Cell>
<Cell><Data ss:Type="String">Bleed Reduction Level</Data></Cell>
<Cell><Data ss:Type="String">Bleed Reduction Level</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">antiradp</Data></Cell>
<Cell><Data ss:Type="String">Reduces Radiation</Data></Cell>
<Cell><Data ss:Type="String">Reduces Radiation</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">antiraddpsp</Data></Cell>
<Cell><Data ss:Type="String">Radiation/Second</Data></Cell>
<Cell><Data ss:Type="String">Radiation/Second</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">antipoisonp</Data></Cell>
<Cell><Data ss:Type="String">Cures Poison and Sickness</Data></Cell>
<Cell><Data ss:Type="String">Cures Poison and Sickness</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">healthregenp</Data></Cell>
<Cell><Data ss:Type="String">Health Regeneration Boost</Data></Cell>
<Cell><Data ss:Type="String">Health Regeneration Boost</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">anticoldp</Data></Cell>
<Cell><Data ss:Type="String">Heating</Data></Cell>
<Cell><Data ss:Type="String">Heating</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">antiheatp</Data></Cell>
<Cell><Data ss:Type="String">Cooling</Data></Cell>
<Cell><Data ss:Type="String">Cooling</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">foodp</Data></Cell>
<Cell><Data ss:Type="String">Food</Data></Cell>
<Cell><Data ss:Type="String">Food</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">drinkp</Data></Cell>
<Cell><Data ss:Type="String">Fluid</Data></Cell>
<Cell><Data ss:Type="String">Fluid</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">protection</Data></Cell>
<Cell><Data ss:Type="String">Protection</Data></Cell>
<Cell><Data ss:Type="String">protection</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">slots</Data></Cell>
<Cell><Data ss:Type="String">Slots</Data></Cell>
<Cell><Data ss:Type="String">Slots</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">attachmentslots</Data></Cell>
<Cell><Data ss:Type="String">Attachment Slots</Data></Cell>
<Cell><Data ss:Type="String">Attachment slots</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">gatherrate</Data></Cell>
<Cell><Data ss:Type="String">Gather Rate</Data></Cell>
<Cell><Data ss:Type="String">Gather rate</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">wood</Data></Cell>
<Cell><Data ss:Type="String">Wood</Data></Cell>
<Cell><Data ss:Type="String">Wood</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">rock</Data></Cell>
<Cell><Data ss:Type="String">Rock</Data></Cell>
<Cell><Data ss:Type="String">Rock</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">metal</Data></Cell>
<Cell><Data ss:Type="String">Metal</Data></Cell>
<Cell><Data ss:Type="String">Metal</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_default</Data></Cell>
<Cell><Data ss:Type="String">Hit</Data></Cell>
<Cell><Data ss:Type="String">Hit</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_melee</Data></Cell>
<Cell><Data ss:Type="String">Melee</Data></Cell>
<Cell><Data ss:Type="String">Melee</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_event</Data></Cell>
<Cell><Data ss:Type="String">Environment</Data></Cell>
<Cell><Data ss:Type="String">Environment</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_impulse_hit</Data></Cell>
<Cell><Data ss:Type="String">Physics</Data></Cell>
<Cell><Data ss:Type="String">Physics</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_bullet</Data></Cell>
<Cell><Data ss:Type="String">Bullet</Data></Cell>
<Cell><Data ss:Type="String">Bullet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_heavyBullet</Data></Cell>
<Cell><Data ss:Type="String">Heavy bullet</Data></Cell>
<Cell><Data ss:Type="String">Heavy bullet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_explosion</Data></Cell>
<Cell><Data ss:Type="String">Explosion</Data></Cell>
<Cell><Data ss:Type="String">Explosion</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_frag</Data></Cell>
<Cell><Data ss:Type="String">Frag</Data></Cell>
<Cell><Data ss:Type="String">Frag</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_fire</Data></Cell>
<Cell><Data ss:Type="String">Fire</Data></Cell>
<Cell><Data ss:Type="String">Fire</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_10mm</Data></Cell>
<Cell><Data ss:Type="String">10mm</Data></Cell>
<Cell><Data ss:Type="String">10mm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_12_gauge_beanbag</Data></Cell>
<Cell><Data ss:Type="String">12-gauge Beanbag</Data></Cell>
<Cell><Data ss:Type="String">12-gauge Beanbag</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_12_gauge_pellet</Data></Cell>
<Cell><Data ss:Type="String">12-gauge Pellet</Data></Cell>
<Cell><Data ss:Type="String">12-gauge Pellet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_12_gauge_slug</Data></Cell>
<Cell><Data ss:Type="String">12-gauge Slug</Data></Cell>
<Cell><Data ss:Type="String">12-gauge Slug</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_22</Data></Cell>
<Cell><Data ss:Type="String">.22 caliber</Data></Cell>
<Cell><Data ss:Type="String">.22 caliber</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_223</Data></Cell>
<Cell><Data ss:Type="String">.223 caliber</Data></Cell>
<Cell><Data ss:Type="String">.223 caliber</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_308</Data></Cell>
<Cell><Data ss:Type="String">.308 caliber</Data></Cell>
<Cell><Data ss:Type="String">.308 caliber</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_357</Data></Cell>
<Cell><Data ss:Type="String">.357 caliber</Data></Cell>
<Cell><Data ss:Type="String">.357 caliber</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_5_45x39</Data></Cell>
<Cell><Data ss:Type="String">5.45x39mm</Data></Cell>
<Cell><Data ss:Type="String">5.45x39mm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_5_56x45</Data></Cell>
<Cell><Data ss:Type="String">5.56x45mm</Data></Cell>
<Cell><Data ss:Type="String">5.56x45mm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_5_70x28</Data></Cell>
<Cell><Data ss:Type="String">5.70x28mm</Data></Cell>
<Cell><Data ss:Type="String">5.70x28mm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_7_62x39</Data></Cell>
<Cell><Data ss:Type="String">7.62x39mm</Data></Cell>
<Cell><Data ss:Type="String">7.62x39mm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_7_62x51</Data></Cell>
<Cell><Data ss:Type="String">7.62x51mm</Data></Cell>
<Cell><Data ss:Type="String">7.62x51mm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_9mm</Data></Cell>
<Cell><Data ss:Type="String">9mm</Data></Cell>
<Cell><Data ss:Type="String">9mm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_acp_45</Data></Cell>
<Cell><Data ss:Type="String">.45 ACP</Data></Cell>
<Cell><Data ss:Type="String">.45 ACP</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_rock_lge</Data></Cell>
<Cell><Data ss:Type="String">Large rock</Data></Cell>
<Cell><Data ss:Type="String">Large rock</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_rock_sml</Data></Cell>
<Cell><Data ss:Type="String">Small rock</Data></Cell>
<Cell><Data ss:Type="String">Small rock</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_tranquilizer_dart</Data></Cell>
<Cell><Data ss:Type="String">Tranq dart</Data></Cell>
<Cell><Data ss:Type="String">Tranq dart</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_ammo_venom_spit</Data></Cell>
<Cell><Data ss:Type="String">Venom spit</Data></Cell>
<Cell><Data ss:Type="String">Venom spit</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_arrow</Data></Cell>
<Cell><Data ss:Type="String">Arrow</Data></Cell>
<Cell><Data ss:Type="String">Arrow</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_blunt</Data></Cell>
<Cell><Data ss:Type="String">Blunt</Data></Cell>
<Cell><Data ss:Type="String">Blunt</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_flare</Data></Cell>
<Cell><Data ss:Type="String">Flare</Data></Cell>
<Cell><Data ss:Type="String">Flare</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_hammer</Data></Cell>
<Cell><Data ss:Type="String">Hammer</Data></Cell>
<Cell><Data ss:Type="String">Hammer</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_hatchet</Data></Cell>
<Cell><Data ss:Type="String">Hatchet</Data></Cell>
<Cell><Data ss:Type="String">Hatchet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_knife</Data></Cell>
<Cell><Data ss:Type="String">Knife</Data></Cell>
<Cell><Data ss:Type="String">Knife</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_pickaxe</Data></Cell>
<Cell><Data ss:Type="String">Pickaxe</Data></Cell>
<Cell><Data ss:Type="String">Pickaxe</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">ht_torch</Data></Cell>
<Cell><Data ss:Type="String">Torch</Data></Cell>
<Cell><Data ss:Type="String">Torch</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_default</Data></Cell>
<Cell><Data ss:Type="String">Body</Data></Cell>
<Cell><Data ss:Type="String">Body</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_armLeft</Data></Cell>
<Cell><Data ss:Type="String">Left Arm</Data></Cell>
<Cell><Data ss:Type="String">Left Arm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_armRight</Data></Cell>
<Cell><Data ss:Type="String">Right Arm</Data></Cell>
<Cell><Data ss:Type="String">Right Arm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_handLeft</Data></Cell>
<Cell><Data ss:Type="String">Left Hand</Data></Cell>
<Cell><Data ss:Type="String">Left Hand</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_handRight</Data></Cell>
<Cell><Data ss:Type="String">Right Hand</Data></Cell>
<Cell><Data ss:Type="String">Right Hand</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_head</Data></Cell>
<Cell><Data ss:Type="String">Head</Data></Cell>
<Cell><Data ss:Type="String">Head</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_footLeft</Data></Cell>
<Cell><Data ss:Type="String">Left Foot</Data></Cell>
<Cell><Data ss:Type="String">Left Foot</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_footRight</Data></Cell>
<Cell><Data ss:Type="String">Right Foot</Data></Cell>
<Cell><Data ss:Type="String">Right Foot</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_legLeft</Data></Cell>
<Cell><Data ss:Type="String">Left Leg</Data></Cell>
<Cell><Data ss:Type="String">Left Leg</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_legRight</Data></Cell>
<Cell><Data ss:Type="String">Right Leg</Data></Cell>
<Cell><Data ss:Type="String">Right Leg</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_torso</Data></Cell>
<Cell><Data ss:Type="String">Torso</Data></Cell>
<Cell><Data ss:Type="String">Torso</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_pelvis</Data></Cell>
<Cell><Data ss:Type="String">Pelvis</Data></Cell>
<Cell><Data ss:Type="String">Pelvis</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_shoulderLeft</Data></Cell>
<Cell><Data ss:Type="String">Left Shoulder</Data></Cell>
<Cell><Data ss:Type="String">Left Shoulder</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_shoulderRight</Data></Cell>
<Cell><Data ss:Type="String">Right Shoulder</Data></Cell>
<Cell><Data ss:Type="String">Right Shoulder</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_arm</Data></Cell>
<Cell><Data ss:Type="String">Arm</Data></Cell>
<Cell><Data ss:Type="String">Arm</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_hand</Data></Cell>
<Cell><Data ss:Type="String">Hand</Data></Cell>
<Cell><Data ss:Type="String">Hand</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_headshot</Data></Cell>
<Cell><Data ss:Type="String">Head</Data></Cell>
<Cell><Data ss:Type="String">Head</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_foot</Data></Cell>
<Cell><Data ss:Type="String">Feet</Data></Cell>
<Cell><Data ss:Type="String">Feet</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">bp_knee</Data></Cell>
<Cell><Data ss:Type="String">Knee</Data></Cell>
<Cell><Data ss:Type="String">Knee</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_single</Data></Cell>
<Cell><Data ss:Type="String">Single</Data></Cell>
<Cell><Data ss:Type="String">Single</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_rapid</Data></Cell>
<Cell><Data ss:Type="String">Rapid</Data></Cell>
<Cell><Data ss:Type="String">Rapid</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_burst</Data></Cell>
<Cell><Data ss:Type="String">Burst</Data></Cell>
<Cell><Data ss:Type="String">Burst</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_melee</Data></Cell>
<Cell><Data ss:Type="String">Melee</Data></Cell>
<Cell><Data ss:Type="String">Melee</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_shotgun</Data></Cell>
<Cell><Data ss:Type="String">Shotgun</Data></Cell>
<Cell><Data ss:Type="String">Shotgun</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_throw</Data></Cell>
<Cell><Data ss:Type="String">Throw</Data></Cell>
<Cell><Data ss:Type="String">Throw</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_automatic</Data></Cell>
<Cell><Data ss:Type="String">Auto</Data></Cell>
<Cell><Data ss:Type="String">Auto</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_bow</Data></Cell>
<Cell><Data ss:Type="String">Bow</Data></Cell>
<Cell><Data ss:Type="String">Bow</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_c4</Data></Cell>
<Cell><Data ss:Type="String">C4</Data></Cell>
<Cell><Data ss:Type="String">C4</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_chemlight</Data></Cell>
<Cell><Data ss:Type="String">Light</Data></Cell>
<Cell><Data ss:Type="String">Light</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_smokegrenade</Data></Cell>
<Cell><Data ss:Type="String">Grenade</Data></Cell>
<Cell><Data ss:Type="String">Grenade</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_molotov</Data></Cell>
<Cell><Data ss:Type="String">Molotov</Data></Cell>
<Cell><Data ss:Type="String">Molotov</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_emptybottle</Data></Cell>
<Cell><Data ss:Type="String">Bottle</Data></Cell>
<Cell><Data ss:Type="String">Bottle</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_flashbang</Data></Cell>
<Cell><Data ss:Type="String">Grenade</Data></Cell>
<Cell><Data ss:Type="String">Grenade</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:Index="2"><Data ss:Type="String">fm_pipebomb</Data></Cell>
<Cell><Data ss:Type="String">Pipebomb</Data></Cell>
<Cell><Data ss:Type="String">Pipebomb</Data></Cell>
</Row>