Name | Type | Description | Notes |
---|---|---|---|
PayLoad | Pointer to AssetsPayLoad | [optional] | |
Status | Pointer to AssetsStatus | [optional] |
func NewAssets() *Assets
NewAssets instantiates a new Assets object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewAssetsWithDefaults() *Assets
NewAssetsWithDefaults instantiates a new Assets object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Assets) GetPayLoad() AssetsPayLoad
GetPayLoad returns the PayLoad field if non-nil, zero value otherwise.
func (o *Assets) GetPayLoadOk() (*AssetsPayLoad, bool)
GetPayLoadOk returns a tuple with the PayLoad field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Assets) SetPayLoad(v AssetsPayLoad)
SetPayLoad sets PayLoad field to given value.
func (o *Assets) HasPayLoad() bool
HasPayLoad returns a boolean if a field has been set.
func (o *Assets) GetStatus() AssetsStatus
GetStatus returns the Status field if non-nil, zero value otherwise.
func (o *Assets) GetStatusOk() (*AssetsStatus, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Assets) SetStatus(v AssetsStatus)
SetStatus sets Status field to given value.
func (o *Assets) HasStatus() bool
HasStatus returns a boolean if a field has been set.