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Assets.md

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Assets

Properties

Name Type Description Notes
PayLoad Pointer to AssetsPayLoad [optional]
Status Pointer to AssetsStatus [optional]

Methods

NewAssets

func NewAssets() *Assets

NewAssets instantiates a new Assets object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAssetsWithDefaults

func NewAssetsWithDefaults() *Assets

NewAssetsWithDefaults instantiates a new Assets object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetPayLoad

func (o *Assets) GetPayLoad() AssetsPayLoad

GetPayLoad returns the PayLoad field if non-nil, zero value otherwise.

GetPayLoadOk

func (o *Assets) GetPayLoadOk() (*AssetsPayLoad, bool)

GetPayLoadOk returns a tuple with the PayLoad field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPayLoad

func (o *Assets) SetPayLoad(v AssetsPayLoad)

SetPayLoad sets PayLoad field to given value.

HasPayLoad

func (o *Assets) HasPayLoad() bool

HasPayLoad returns a boolean if a field has been set.

GetStatus

func (o *Assets) GetStatus() AssetsStatus

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *Assets) GetStatusOk() (*AssetsStatus, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *Assets) SetStatus(v AssetsStatus)

SetStatus sets Status field to given value.

HasStatus

func (o *Assets) HasStatus() bool

HasStatus returns a boolean if a field has been set.

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