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description.ext
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class Header
{
gameType = Survive; // Game type, see 'class' columns in the table below
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //max # of players the mission supports
};
disableChannels[] = {2,4,5,6};
// ============================================================================================
// Plank Settings
#include "plank\plank.h"
// ============================================================================================
// Awesome new gearsets from the guys at BW
#include "CfgLoadouts.hpp"
// ============================================================================================
// Respawn Settings
respawn = 1;
respawndelay = 3;
respawnButton = 1;
respawnOnStart = 0;
// ============================================================================================
// cfgFnc
class CfgFunctions {
class F
{
class mapClickTeleport
{
file = "f\mapClickTeleport";
class mapClickTeleportUnit{};
class mapClickTeleportGroup{};
};
};
class SC
{
class simplepara
{
file = "scripts\simplepara";
class paraeject{};
};
};
};
// ============================================================================================
// EH for various scenarios
class Extended_InitPost_EventHandlers {
class Car
{
class cmf_noeject
{
init = "(_this select 0) allowCrewInImmobile true;";
};
class cmf_nothermals
{
init = "(_this select 0) disableTIEquipment true;";
};
};
class Tank
{
class cmf_noeject
{
init = "(_this select 0) allowCrewInImmobile true;";
};
class cmf_nothermals
{
init = "(_this select 0) disableTIEquipment true;";
};
};
class Helicopter
{
class cmf_nothermals
{
init = "(_this select 0) disableTIEquipment true;";
};
};
};
// ============================================================================================
// F3 - Start of Notifications block.
class cfgNotifications
{
// Notification for the F3 Mapclick Teleport component
class MapClickTeleport {
title= "NOTE";
description= "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\start_ca.paa";
duration = 3;
priority = 5;
};
};
// ============================================================================================
// Coalition Kill Tracker (ACEX)
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// ============================================================================================
// ACE Settings
class ACE_Settings {
class potato_markers_groupAndUnitEnabled {
typeName = "BOOL";
value = 1;
};
class potato_markers_intraFireteamEnabled {
typeName = "BOOL";
value = 0;
};
class potato_safeStart_enabled {
typeName = "BOOL";
value = 1;
};
class potato_briefing_brief_addOrbat {
typeName = "BOOL";
value = 1;
};
class ace_frag_maxTrack {
typeName = "SCALAR";
value = 2;
};
class ace_gforces_enabledFor {
typeName = "SCALAR";
value = 0;
};
class ace_medical_ai_enabledFor {
value = 0;
typeName = "SCALAR";
force = 0;
};
class ace_goggles_effects {
typeName = "SCALAR";
value = 1;
};
class ace_medical_blood_enabledFor {
typeName = "SCALAR";
value = 1;
};
class ace_overheating_enabled {
typeName = "BOOL";
value = 0;
};
class ace_overheating_unJamOnreload {
typeName = "BOOL";
value = 1;
};
class ace_overheating_unJamFailChance {
typeName = "SCALAR";
value = 0;
};
class ace_respawn_removeDeadBodiesDisconnected {
typeName = "BOOL";
value = 0;
};
class ace_zeus_autoAddObjects {
typeName = "BOOL";
value = 1;
};
};