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audiomaster.h
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#ifndef CAMX_AUDIOMASTER_H
#define CAMX_AUDIOMASTER_H 1
#include "audiodefines.h"
#include "audiochannel.h"
#include "object.h"
#include "editor.h"
#include "object_song.h"
#include "object_track.h"
#include "audiodevice.h"
#include "threads.h"
enum{
MASTERFORMAT_16BIT,
MASTERFORMAT_24BIT,
MASTERFORMAT_32BITFLOAT,
MASTERFORMAT_64BITFLOAT
};
class Mastering
{
public:
Mastering();
void Do();
// Called by Refill
void SaveBuffer(MasteringCall *,AudioHardwareBuffer *,bool masterchannel);
LONGLONG firstsampleposition,endsamples;
OSTART startticks,endticks,oldsongposition,*masterticks;
ARES normalizemax;
char *masterfilename;
Seq_Song *song;
Seq_Track *track;
double *progresspercent,addpausesamples_ms;
int sampleformat,sampleoffset;
bool flag_normalize,done,checkforusedsample,addpausesamples;
};
class Edit_AudioMaster:public Editor
{
public:
Edit_AudioMaster(Seq_Song *,Seq_Track *,Seq_Pattern *); // Mastering/Bounce
Edit_AudioMaster(Seq_Song *); // Freeze
guiMenu *CreateMenu(); // v
void MouseButton(int flag);
void Init();
void InitClass();
void FreeAudioHDFile();
void DeInitWindow();
void Gadget(guiGadget *);
int ConvertSamplePositionX(LONGLONG);
LONGLONG ConvertXToPositionX(int x);
void ShowActiveHDFilePositions();
void ShowActiveHDFile();
void SongNameRefresh();
void InitWindowName();
void RefreshRealtime(); // v
void RefreshRealtime_Slow();
void Play();
void MouseClickInGFX();
void ShowMasterChannels();
Thread masterthread;
guiGadget_Time *startposition,*endposition;
guiGadget_Number *pausevalue;
guiGadget *samplerate,*mastertype,*start,*masterposition,*masterlength,*masterfileclick,*masterfile,
*sampleformat,*normalize,*pause,*savefirst,*stopsound,*startsound,*statusgadget,*unfreeze,*channels;
guiGadget_CW *showsound;
AudioHDFile *masterhdfile;
protected:
bool CheckMastering();
void StopPlayback();
void DeleteTestRegion();
void ShowPeakProgress(double per);
void ShowLength();
void StartMastering();
void StopMastering();
void ShowStartPosition();
void InitGadgets();
void ShowFromTo();
void ShowMasterPosition(bool force);
void ShowMasterFile();
void ShowGadgetStatus();
void ShowMasterSampleRate();
void UnFreezeTracks();
void UnFreezeFrozenTracks();
// Thread
#ifdef WIN32
static PTHREAD_START_ROUTINE MasterThread(LPVOID pParam);
#endif
bool StartThread();
void StopThread();
bool CanMastering();
LONGLONG mastersamples;
AudioRealtime *audiorealtime;
AudioRegion *testregion;
Seq_Song *mastersong;
Seq_Track *mastertrack;
Seq_Pattern *masterpattern;
double masteringpercent,duration_ms;
LONGLONG filestartposition,frealtimepos;
OSTART startticks,endticks,masterticks,lastmasterticks;
int status,r_status,mastersampleformat,frealtimeposx;
bool masterend,flag_normalize,flag_savefirst,endstatus_realtime,startcanbedone,freeze,flag_pausesamples;
};
#endif