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slither.py
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import pygame
import time
import random
pygame.init()
#defining variables here
disp_width = 800
disp_height = 600
block_size = 10
appleThickness = 20
FPS = 20
img = pygame.image.load('snakeblack.png')
apple = pygame.image.load('appleblack.png')
direction = "right"
smallfont = pygame.font.SysFont("comicsansms", 35)
medfont = pygame.font.SysFont("comicsansms", 50)
largefont = pygame.font.SysFont("comicsansms", 65)
black=(255,255,255)
white=(0,0,0)
red=(255,0,0)
green=(0,155,0)
gameDisplay=pygame.display.set_mode((disp_width,disp_height))
pygame.display.set_caption('Slither')
clock = pygame.time.Clock()
def pause():
pause = True
msg_to_screen("Paused", black, -100, "large")
msg_to_screen("press c to continue or press q to quit", black, 50, "small")
while pause:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
pygame.quit()
quit()
elif event.key == pygame.K_c:
pause = False
pygame.display.update()
clock.tick(5)
def score(score):
text = smallfont.render("Score: "+str(score), True, black)
gameDisplay.blit(text, [0,0])
pygame.display.update()
def appleGen():
appleX = round(random.randrange(0,disp_width-appleThickness))
appleY = round(random.randrange(0, disp_height-appleThickness))
return appleX, appleY
def gameIntro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
pygame.quit()
quit()
elif event.key == pygame.K_c:
intro = False
gameDisplay.fill(white)
msg_to_screen("Welcome to Slither", green, -100, "large")
msg_to_screen("The Objective of the game is to eat red apples", black, -30, "small")
msg_to_screen("If you bite yourself or go outta the screen...", black, 10, "small")
msg_to_screen("THEN YOU ARE DEAD", black, 50, "small")
msg_to_screen("Press c to play, p to pause or q to quit", black, 90, "small")
pygame.display.update()
clock.tick(5)
def snake(snakeList, block_size):
if direction == "right":
head = pygame.transform.rotate(img, 270)
elif direction == "left":
head = pygame.transform.rotate(img, 90)
elif direction == "up":
head = img
elif direction == "down":
head = pygame.transform.rotate(img, 180)
gameDisplay.blit(head, (snakeList[-1][0], snakeList[-1][1]))
for XnY in snakeList[:-1]:
pygame.draw.rect(gameDisplay, green, [XnY[0],XnY[1],block_size,block_size])
def text_objects(text,color, size):
if size == "small":
textSurface=smallfont.render(text,True,color)
elif size == "medium":
textSurface=medfont.render(text,True,color)
elif size == "large":
textSurface=largefont.render(text,True,color)
return textSurface, textSurface.get_rect()
def msg_to_screen(msg, color, y_displace = 0, size="small"):
textSurf, textRect = text_objects(msg,color, size)
textRect.center = (disp_width /2), (disp_width /2)+y_displace
gameDisplay.blit(textSurf,textRect)
def gameLoop():
global direction
gameExit=False
gameOver=False
lead_x=disp_width/2
lead_y=disp_height/2
lead_x_change = 0
lead_y_change = 0
snakeList = []
snakeLength = 1
appleX, appleY = appleGen()
while not gameExit:
if gameOver == True:
msg_to_screen("Game Over!", red, y_displace = -50, size = "large")
msg_to_screen("press c to continue or q to quit", black, y_displace=50, size="medium")
while gameOver == True:
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver =False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit=True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
direction = "left"
lead_x_change = -block_size
lead_y_change = 0
elif event.key == pygame.K_d:
direction = "right"
lead_x_change = block_size
lead_y_change = 0
elif event.key == pygame.K_w:
direction = "up"
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_s:
direction = "down"
lead_y_change = block_size
lead_x_change = 0
elif event.key == pygame.K_p:
pause()
if lead_x >= disp_width or lead_x < 0 or lead_y >= disp_height or lead_y < 0:
gameOver = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, black, [disp_width,0,5,disp_height])
pygame.draw.rect(gameDisplay, black,[0,disp_height,disp_width,5])
gameDisplay.blit(apple, [appleX, appleY])
if len(snakeList) > snakeLength:
del snakeList[0]
for eachSegment in snakeList[:-1]:
if eachSegment == snakeHead:
gameOver = True
snakeHead = []
snakeHead.append(lead_x)
snakeHead.append(lead_y)
snakeList.append(snakeHead)
snake(snakeList, block_size)
score(snakeLength-1)
pygame.display.update()
if lead_x > appleX and lead_x < appleX + appleThickness or lead_x + block_size > appleX and lead_x + block_size < appleX + appleThickness:
if lead_y > appleY and lead_y < appleY + appleThickness or lead_y + block_size > appleY and lead_y + block_size < appleY + appleThickness:
appleX, appleY = appleGen()
snakeLength += 1
clock.tick(FPS)
pygame.quit()
quit()
gameIntro()
gameLoop()