Lenses (questions, triggers) provoke thought and encourage good decision-making when designing or developing.
Attribution for the term "lenses" goes to Jesse Schell for The Art of Game Design: A Book of Lenses
Lenses (questions, triggers) provoke thought and encourage good decision-making when designing or developing.
Attribution for the term "lenses" goes to Jesse Schell for The Art of Game Design: A Book of Lenses