-
Notifications
You must be signed in to change notification settings - Fork 3.5k
/
Copy pathengine_queue.go
776 lines (694 loc) · 33.1 KB
/
engine_queue.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
package derive
import (
"context"
"errors"
"fmt"
"io"
"time"
"github.com/ethereum/go-ethereum"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum-optimism/optimism/op-node/rollup"
"github.com/ethereum-optimism/optimism/op-node/rollup/async"
"github.com/ethereum-optimism/optimism/op-node/rollup/conductor"
"github.com/ethereum-optimism/optimism/op-node/rollup/sync"
"github.com/ethereum-optimism/optimism/op-service/eth"
)
type AttributesWithParent struct {
attributes *eth.PayloadAttributes
parent eth.L2BlockRef
isLastInSpan bool
}
func NewAttributesWithParent(attributes *eth.PayloadAttributes, parent eth.L2BlockRef, isLastInSpan bool) *AttributesWithParent {
return &AttributesWithParent{attributes, parent, isLastInSpan}
}
func (a *AttributesWithParent) Attributes() *eth.PayloadAttributes {
return a.attributes
}
type NextAttributesProvider interface {
Origin() eth.L1BlockRef
NextAttributes(context.Context, eth.L2BlockRef) (*AttributesWithParent, error)
}
type L2Source interface {
PayloadByHash(context.Context, common.Hash) (*eth.ExecutionPayloadEnvelope, error)
PayloadByNumber(context.Context, uint64) (*eth.ExecutionPayloadEnvelope, error)
L2BlockRefByLabel(ctx context.Context, label eth.BlockLabel) (eth.L2BlockRef, error)
L2BlockRefByHash(ctx context.Context, l2Hash common.Hash) (eth.L2BlockRef, error)
L2BlockRefByNumber(ctx context.Context, num uint64) (eth.L2BlockRef, error)
SystemConfigL2Fetcher
}
type Engine interface {
ExecEngine
L2Source
}
// EngineState provides a read-only interface of the forkchoice state properties of the L2 Engine.
type EngineState interface {
Finalized() eth.L2BlockRef
UnsafeL2Head() eth.L2BlockRef
SafeL2Head() eth.L2BlockRef
}
// EngineControl enables other components to build blocks with the Engine,
// while keeping the forkchoice state and payload-id management internal to
// avoid state inconsistencies between different users of the EngineControl.
type EngineControl interface {
EngineState
// StartPayload requests the engine to start building a block with the given attributes.
// If updateSafe, the resulting block will be marked as a safe block.
StartPayload(ctx context.Context, parent eth.L2BlockRef, attrs *AttributesWithParent, updateSafe bool) (errType BlockInsertionErrType, err error)
// ConfirmPayload requests the engine to complete the current block. If no block is being built, or if it fails, an error is returned.
ConfirmPayload(ctx context.Context, agossip async.AsyncGossiper, sequencerConductor conductor.SequencerConductor) (out *eth.ExecutionPayloadEnvelope, errTyp BlockInsertionErrType, err error)
// CancelPayload requests the engine to stop building the current block without making it canonical.
// This is optional, as the engine expires building jobs that are left uncompleted, but can still save resources.
CancelPayload(ctx context.Context, force bool) error
// BuildingPayload indicates if a payload is being built, and onto which block it is being built, and whether or not it is a safe payload.
BuildingPayload() (onto eth.L2BlockRef, id eth.PayloadID, safe bool)
}
type LocalEngineControl interface {
EngineControl
ResetBuildingState()
IsEngineSyncing() bool
TryUpdateEngine(ctx context.Context) error
TryBackupUnsafeReorg(ctx context.Context) (bool, error)
InsertUnsafePayload(ctx context.Context, payload *eth.ExecutionPayloadEnvelope, ref eth.L2BlockRef) error
PendingSafeL2Head() eth.L2BlockRef
BackupUnsafeL2Head() eth.L2BlockRef
SetUnsafeHead(eth.L2BlockRef)
SetSafeHead(eth.L2BlockRef)
SetFinalizedHead(eth.L2BlockRef)
SetPendingSafeL2Head(eth.L2BlockRef)
SetBackupUnsafeL2Head(block eth.L2BlockRef, triggerReorg bool)
}
// SafeHeadListener is called when the safe head is updated.
// The safe head may advance by more than one block in a single update
// The l1Block specified is the first L1 block that includes sufficient information to derive the new safe head
type SafeHeadListener interface {
// Enabled reports if this safe head listener is actively using the posted data. This allows the engine queue to
// optionally skip making calls that may be expensive to prepare.
// Callbacks may still be made if Enabled returns false but are not guaranteed.
Enabled() bool
// SafeHeadUpdated indicates that the safe head has been updated in response to processing batch data
// The l1Block specified is the first L1 block containing all required batch data to derive newSafeHead
SafeHeadUpdated(newSafeHead eth.L2BlockRef, l1Block eth.BlockID) error
// SafeHeadReset indicates that the derivation pipeline reset back to the specified safe head
// The L1 block that made the new safe head safe is unknown.
SafeHeadReset(resetSafeHead eth.L2BlockRef) error
}
// Max memory used for buffering unsafe payloads
const maxUnsafePayloadsMemory = 500 * 1024 * 1024
// finalityLookback defines the amount of L1<>L2 relations to track for finalization purposes, one per L1 block.
//
// When L1 finalizes blocks, it finalizes finalityLookback blocks behind the L1 head.
// Non-finality may take longer, but when it does finalize again, it is within this range of the L1 head.
// Thus we only need to retain the L1<>L2 derivation relation data of this many L1 blocks.
//
// In the event of older finalization signals, misconfiguration, or insufficient L1<>L2 derivation relation data,
// then we may miss the opportunity to finalize more L2 blocks.
// This does not cause any divergence, it just causes lagging finalization status.
//
// The beacon chain on mainnet has 32 slots per epoch,
// and new finalization events happen at most 4 epochs behind the head.
// And then we add 1 to make pruning easier by leaving room for a new item without pruning the 32*4.
const finalityLookback = 4*32 + 1
// finalityDelay is the number of L1 blocks to traverse before trying to finalize L2 blocks again.
// We do not want to do this too often, since it requires fetching a L1 block by number, so no cache data.
const finalityDelay = 64
// calcFinalityLookback calculates the default finality lookback based on DA challenge window if plasma
// mode is activated or L1 finality lookback.
func calcFinalityLookback(cfg *rollup.Config) uint64 {
// in plasma mode the longest finality lookback is a commitment is challenged on the last block of
// the challenge window in which case it will be both challenge + resolve window.
if cfg.UsePlasma {
lkb := cfg.DAChallengeWindow + cfg.DAResolveWindow + 1
// in the case only if the plasma windows are longer than the default finality lookback
if lkb > finalityLookback {
return lkb
}
}
return finalityLookback
}
type FinalityData struct {
// The last L2 block that was fully derived and inserted into the L2 engine while processing this L1 block.
L2Block eth.L2BlockRef
// The L1 block this stage was at when inserting the L2 block.
// When this L1 block is finalized, the L2 chain up to this block can be fully reproduced from finalized L1 data.
L1Block eth.BlockID
}
// EngineQueue queues up payload attributes to consolidate or process with the provided Engine
type EngineQueue struct {
log log.Logger
cfg *rollup.Config
ec LocalEngineControl
// finalizedL1 is the currently perceived finalized L1 block.
// This may be ahead of the current traversed origin when syncing.
finalizedL1 eth.L1BlockRef
// triedFinalizeAt tracks at which origin we last tried to finalize during sync.
triedFinalizeAt eth.L1BlockRef
// The queued-up attributes
safeAttributes *AttributesWithParent
unsafePayloads *PayloadsQueue // queue of unsafe payloads, ordered by ascending block number, may have gaps and duplicates
// Tracks which L2 blocks where last derived from which L1 block. At most finalityLookback large.
finalityData []FinalityData
engine L2Source
prev NextAttributesProvider
origin eth.L1BlockRef // updated on resets, and whenever we read from the previous stage.
sysCfg eth.SystemConfig // only used for pipeline resets
metrics Metrics
l1Fetcher L1Fetcher
syncCfg *sync.Config
safeHeadNotifs SafeHeadListener // notified when safe head is updated
lastNotifiedSafeHead eth.L2BlockRef
}
// NewEngineQueue creates a new EngineQueue, which should be Reset(origin) before use.
func NewEngineQueue(log log.Logger, cfg *rollup.Config, l2Source L2Source, engine LocalEngineControl, metrics Metrics, prev NextAttributesProvider, l1Fetcher L1Fetcher, syncCfg *sync.Config, safeHeadNotifs SafeHeadListener) *EngineQueue {
return &EngineQueue{
log: log,
cfg: cfg,
ec: engine,
engine: l2Source,
metrics: metrics,
finalityData: make([]FinalityData, 0, calcFinalityLookback(cfg)),
unsafePayloads: NewPayloadsQueue(log, maxUnsafePayloadsMemory, payloadMemSize),
prev: prev,
l1Fetcher: l1Fetcher,
syncCfg: syncCfg,
safeHeadNotifs: safeHeadNotifs,
}
}
// Origin identifies the L1 chain (incl.) that included and/or produced all the safe L2 blocks.
func (eq *EngineQueue) Origin() eth.L1BlockRef {
return eq.origin
}
func (eq *EngineQueue) SystemConfig() eth.SystemConfig {
return eq.sysCfg
}
func (eq *EngineQueue) AddUnsafePayload(envelope *eth.ExecutionPayloadEnvelope) {
if envelope == nil {
eq.log.Warn("cannot add nil unsafe payload")
return
}
if err := eq.unsafePayloads.Push(envelope); err != nil {
eq.log.Warn("Could not add unsafe payload", "id", envelope.ExecutionPayload.ID(), "timestamp", uint64(envelope.ExecutionPayload.Timestamp), "err", err)
return
}
p := eq.unsafePayloads.Peek()
eq.metrics.RecordUnsafePayloadsBuffer(uint64(eq.unsafePayloads.Len()), eq.unsafePayloads.MemSize(), p.ExecutionPayload.ID())
eq.log.Trace("Next unsafe payload to process", "next", p.ExecutionPayload.ID(), "timestamp", uint64(p.ExecutionPayload.Timestamp))
}
func (eq *EngineQueue) Finalize(l1Origin eth.L1BlockRef) {
prevFinalizedL1 := eq.finalizedL1
if l1Origin.Number < eq.finalizedL1.Number {
eq.log.Error("ignoring old L1 finalized block signal! Is the L1 provider corrupted?", "prev_finalized_l1", prevFinalizedL1, "signaled_finalized_l1", l1Origin)
return
}
// remember the L1 finalization signal
eq.finalizedL1 = l1Origin
// Sanity check: we only try to finalize L2 immediately, without fetching additional data,
// if we are on the same chain as the signal.
// If we are on a different chain, the signal will be ignored,
// and tryFinalizeL1Origin() will eventually detect that we are on the wrong chain,
// if not resetting due to reorg elsewhere already.
for _, fd := range eq.finalityData {
if fd.L1Block == l1Origin.ID() {
eq.tryFinalizeL2()
return
}
}
eq.log.Info("received L1 finality signal, but missing data for immediate L2 finalization", "prev_finalized_l1", prevFinalizedL1, "signaled_finalized_l1", l1Origin)
}
// FinalizedL1 identifies the L1 chain (incl.) that included and/or produced all the finalized L2 blocks.
// This may return a zeroed ID if no finalization signals have been seen yet.
func (eq *EngineQueue) FinalizedL1() eth.L1BlockRef {
return eq.finalizedL1
}
// LowestQueuedUnsafeBlock returns the block
func (eq *EngineQueue) LowestQueuedUnsafeBlock() eth.L2BlockRef {
payload := eq.unsafePayloads.Peek()
if payload == nil {
return eth.L2BlockRef{}
}
ref, err := PayloadToBlockRef(eq.cfg, payload.ExecutionPayload)
if err != nil {
return eth.L2BlockRef{}
}
return ref
}
func (eq *EngineQueue) BackupUnsafeL2Head() eth.L2BlockRef {
return eq.ec.BackupUnsafeL2Head()
}
// Determine if the engine is syncing to the target block
func (eq *EngineQueue) isEngineSyncing() bool {
return eq.ec.IsEngineSyncing()
}
func (eq *EngineQueue) Step(ctx context.Context) error {
// If we don't need to call FCU to restore unsafeHead using backupUnsafe, keep going b/c
// this was a no-op(except correcting invalid state when backupUnsafe is empty but TryBackupUnsafeReorg called).
if fcuCalled, err := eq.ec.TryBackupUnsafeReorg(ctx); fcuCalled {
// If we needed to perform a network call, then we should yield even if we did not encounter an error.
return err
}
// If we don't need to call FCU, keep going b/c this was a no-op. If we needed to
// perform a network call, then we should yield even if we did not encounter an error.
if err := eq.ec.TryUpdateEngine(ctx); !errors.Is(err, errNoFCUNeeded) {
return err
}
// Trying unsafe payload should be done before safe attributes
// It allows the unsafe head can move forward while the long-range consolidation is in progress.
if eq.unsafePayloads.Len() > 0 {
if err := eq.tryNextUnsafePayload(ctx); err != io.EOF {
return err
}
// EOF error means we can't process the next unsafe payload. Then we should process next safe attributes.
}
if eq.isEngineSyncing() {
// The pipeline cannot move forwards if doing EL sync.
return EngineELSyncing
}
if eq.safeAttributes != nil {
return eq.tryNextSafeAttributes(ctx)
}
outOfData := false
newOrigin := eq.prev.Origin()
// Check if the L2 unsafe head origin is consistent with the new origin
if err := eq.verifyNewL1Origin(ctx, newOrigin); err != nil {
return err
}
eq.origin = newOrigin
// make sure we track the last L2 safe head for every new L1 block
if err := eq.postProcessSafeL2(); err != nil {
return err
}
// try to finalize the L2 blocks we have synced so far (no-op if L1 finality is behind)
if err := eq.tryFinalizePastL2Blocks(ctx); err != nil {
return err
}
if next, err := eq.prev.NextAttributes(ctx, eq.ec.PendingSafeL2Head()); err == io.EOF {
outOfData = true
} else if err != nil {
return err
} else {
eq.safeAttributes = next
eq.log.Debug("Adding next safe attributes", "safe_head", eq.ec.SafeL2Head(),
"pending_safe_head", eq.ec.PendingSafeL2Head(), "next", next)
return NotEnoughData
}
if outOfData {
return io.EOF
} else {
return nil
}
}
// verifyNewL1Origin checks that the L2 unsafe head still has a L1 origin that is on the canonical chain.
// If the unsafe head origin is after the new L1 origin it is assumed to still be canonical.
// The check is only required when moving to a new L1 origin.
func (eq *EngineQueue) verifyNewL1Origin(ctx context.Context, newOrigin eth.L1BlockRef) error {
if newOrigin == eq.origin {
return nil
}
unsafeOrigin := eq.ec.UnsafeL2Head().L1Origin
if newOrigin.Number == unsafeOrigin.Number && newOrigin.ID() != unsafeOrigin {
return NewResetError(fmt.Errorf("l1 origin was inconsistent with l2 unsafe head origin, need reset to resolve: l1 origin: %v; unsafe origin: %v",
newOrigin.ID(), unsafeOrigin))
}
// Avoid requesting an older block by checking against the parent hash
if newOrigin.Number == unsafeOrigin.Number+1 && newOrigin.ParentHash != unsafeOrigin.Hash {
return NewResetError(fmt.Errorf("l2 unsafe head origin is no longer canonical, need reset to resolve: canonical hash: %v; unsafe origin hash: %v",
newOrigin.ParentHash, unsafeOrigin.Hash))
}
if newOrigin.Number > unsafeOrigin.Number+1 {
// If unsafe origin is further behind new origin, check it's still on the canonical chain.
canonical, err := eq.l1Fetcher.L1BlockRefByNumber(ctx, unsafeOrigin.Number)
if err != nil {
return NewTemporaryError(fmt.Errorf("failed to fetch canonical L1 block at slot: %v; err: %w", unsafeOrigin.Number, err))
}
if canonical.ID() != unsafeOrigin {
eq.log.Error("Resetting due to origin mismatch")
return NewResetError(fmt.Errorf("l2 unsafe head origin is no longer canonical, need reset to resolve: canonical: %v; unsafe origin: %v",
canonical, unsafeOrigin))
}
}
return nil
}
func (eq *EngineQueue) tryFinalizePastL2Blocks(ctx context.Context) error {
if eq.finalizedL1 == (eth.L1BlockRef{}) {
return nil
}
// If the L1 is finalized beyond the point we are traversing (e.g. during sync),
// then we should check if we can finalize this L1 block we are traversing.
// Otherwise, nothing to act on here, we will finalize later on a new finality signal matching the recent history.
if eq.finalizedL1.Number < eq.origin.Number {
return nil
}
// If we recently tried finalizing, then don't try again just yet, but traverse more of L1 first.
if eq.triedFinalizeAt != (eth.L1BlockRef{}) && eq.origin.Number <= eq.triedFinalizeAt.Number+finalityDelay {
return nil
}
eq.log.Info("processing L1 finality information", "l1_finalized", eq.finalizedL1, "l1_origin", eq.origin, "previous", eq.triedFinalizeAt)
// Sanity check we are indeed on the finalizing chain, and not stuck on something else.
// We assume that the block-by-number query is consistent with the previously received finalized chain signal
ref, err := eq.l1Fetcher.L1BlockRefByNumber(ctx, eq.origin.Number)
if err != nil {
return NewTemporaryError(fmt.Errorf("failed to check if on finalizing L1 chain: %w", err))
}
if ref.Hash != eq.origin.Hash {
return NewResetError(fmt.Errorf("need to reset, we are on %s, not on the finalizing L1 chain %s (towards %s)", eq.origin, ref, eq.finalizedL1))
}
eq.tryFinalizeL2()
return nil
}
// tryFinalizeL2 traverses the past L1 blocks, checks if any has been finalized,
// and then marks the latest fully derived L2 block from this as finalized,
// or defaults to the current finalized L2 block.
func (eq *EngineQueue) tryFinalizeL2() {
if eq.finalizedL1 == (eth.L1BlockRef{}) {
return // if no L1 information is finalized yet, then skip this
}
eq.triedFinalizeAt = eq.origin
// default to keep the same finalized block
finalizedL2 := eq.ec.Finalized()
// go through the latest inclusion data, and find the last L2 block that was derived from a finalized L1 block
for _, fd := range eq.finalityData {
if fd.L2Block.Number > finalizedL2.Number && fd.L1Block.Number <= eq.finalizedL1.Number {
finalizedL2 = fd.L2Block
}
}
eq.ec.SetFinalizedHead(finalizedL2)
}
// postProcessSafeL2 buffers the L1 block the safe head was fully derived from,
// to finalize it once the L1 block, or later, finalizes.
func (eq *EngineQueue) postProcessSafeL2() error {
if err := eq.notifyNewSafeHead(eq.ec.SafeL2Head()); err != nil {
return err
}
// prune finality data if necessary
if uint64(len(eq.finalityData)) >= calcFinalityLookback(eq.cfg) {
eq.finalityData = append(eq.finalityData[:0], eq.finalityData[1:calcFinalityLookback(eq.cfg)]...)
}
// remember the last L2 block that we fully derived from the given finality data
if len(eq.finalityData) == 0 || eq.finalityData[len(eq.finalityData)-1].L1Block.Number < eq.origin.Number {
// append entry for new L1 block
eq.finalityData = append(eq.finalityData, FinalityData{
L2Block: eq.ec.SafeL2Head(),
L1Block: eq.origin.ID(),
})
last := &eq.finalityData[len(eq.finalityData)-1]
eq.log.Debug("extended finality-data", "last_l1", last.L1Block, "last_l2", last.L2Block)
} else {
// if it's a new L2 block that was derived from the same latest L1 block, then just update the entry
last := &eq.finalityData[len(eq.finalityData)-1]
if last.L2Block != eq.ec.SafeL2Head() { // avoid logging if there are no changes
last.L2Block = eq.ec.SafeL2Head()
eq.log.Debug("updated finality-data", "last_l1", last.L1Block, "last_l2", last.L2Block)
}
}
return nil
}
// notifyNewSafeHead calls the safe head listener with the current safe head and l1 origin information.
func (eq *EngineQueue) notifyNewSafeHead(safeHead eth.L2BlockRef) error {
if eq.lastNotifiedSafeHead == safeHead {
// No change, no need to notify
return nil
}
if err := eq.safeHeadNotifs.SafeHeadUpdated(safeHead, eq.origin.ID()); err != nil {
// At this point our state is in a potentially inconsistent state as we've updated the safe head
// in the execution client but failed to post process it. Reset the pipeline so the safe head rolls back
// a little (it always rolls back at least 1 block) and then it will retry storing the entry
return NewResetError(fmt.Errorf("safe head notifications failed: %w", err))
}
eq.lastNotifiedSafeHead = safeHead
return nil
}
func (eq *EngineQueue) logSyncProgress(reason string) {
eq.log.Info("Sync progress",
"reason", reason,
"l2_finalized", eq.ec.Finalized(),
"l2_safe", eq.ec.SafeL2Head(),
"l2_pending_safe", eq.ec.PendingSafeL2Head(),
"l2_unsafe", eq.ec.UnsafeL2Head(),
"l2_backup_unsafe", eq.ec.BackupUnsafeL2Head(),
"l2_time", eq.ec.UnsafeL2Head().Time,
"l1_derived", eq.origin,
)
}
func (eq *EngineQueue) tryNextUnsafePayload(ctx context.Context) error {
firstEnvelope := eq.unsafePayloads.Peek()
first := firstEnvelope.ExecutionPayload
if uint64(first.BlockNumber) <= eq.ec.SafeL2Head().Number {
eq.log.Info("skipping unsafe payload, since it is older than safe head", "safe", eq.ec.SafeL2Head().ID(), "unsafe", first.ID(), "payload", first.ID())
eq.unsafePayloads.Pop()
return nil
}
if uint64(first.BlockNumber) <= eq.ec.UnsafeL2Head().Number {
eq.log.Info("skipping unsafe payload, since it is older than unsafe head", "unsafe", eq.ec.UnsafeL2Head().ID(), "unsafe_payload", first.ID())
eq.unsafePayloads.Pop()
return nil
}
// Ensure that the unsafe payload builds upon the current unsafe head
if first.ParentHash != eq.ec.UnsafeL2Head().Hash {
if uint64(first.BlockNumber) == eq.ec.UnsafeL2Head().Number+1 {
eq.log.Info("skipping unsafe payload, since it does not build onto the existing unsafe chain", "safe", eq.ec.SafeL2Head().ID(), "unsafe", first.ID(), "payload", first.ID())
eq.unsafePayloads.Pop()
}
return io.EOF // time to go to next stage if we cannot process the first unsafe payload
}
ref, err := PayloadToBlockRef(eq.cfg, first)
if err != nil {
eq.log.Error("failed to decode L2 block ref from payload", "err", err)
eq.unsafePayloads.Pop()
return nil
}
if err := eq.ec.InsertUnsafePayload(ctx, firstEnvelope, ref); errors.Is(err, ErrTemporary) {
eq.log.Debug("Temporary error while inserting unsafe payload", "hash", ref.Hash, "number", ref.Number, "timestamp", ref.Time, "l1Origin", ref.L1Origin)
return err
} else if err != nil {
eq.log.Warn("Dropping invalid unsafe payload", "hash", ref.Hash, "number", ref.Number, "timestamp", ref.Time, "l1Origin", ref.L1Origin)
eq.unsafePayloads.Pop()
return err
}
eq.unsafePayloads.Pop()
eq.log.Trace("Executed unsafe payload", "hash", ref.Hash, "number", ref.Number, "timestamp", ref.Time, "l1Origin", ref.L1Origin)
eq.logSyncProgress("unsafe payload from sequencer")
return nil
}
func (eq *EngineQueue) tryNextSafeAttributes(ctx context.Context) error {
if eq.safeAttributes == nil { // sanity check the attributes are there
return nil
}
// validate the safe attributes before processing them. The engine may have completed processing them through other means.
if eq.ec.PendingSafeL2Head() != eq.safeAttributes.parent {
// Previously the attribute's parent was the pending safe head. If the pending safe head advances so pending safe head's parent is the same as the
// attribute's parent then we need to cancel the attributes.
if eq.ec.PendingSafeL2Head().ParentHash == eq.safeAttributes.parent.Hash {
eq.log.Warn("queued safe attributes are stale, safehead progressed",
"pending_safe_head", eq.ec.PendingSafeL2Head(), "pending_safe_head_parent", eq.ec.PendingSafeL2Head().ParentID(),
"attributes_parent", eq.safeAttributes.parent)
eq.safeAttributes = nil
return nil
}
// If something other than a simple advance occurred, perform a full reset
return NewResetError(fmt.Errorf("pending safe head changed to %s with parent %s, conflicting with queued safe attributes on top of %s",
eq.ec.PendingSafeL2Head(), eq.ec.PendingSafeL2Head().ParentID(), eq.safeAttributes.parent))
}
if eq.ec.PendingSafeL2Head().Number < eq.ec.UnsafeL2Head().Number {
return eq.consolidateNextSafeAttributes(ctx)
} else if eq.ec.PendingSafeL2Head().Number == eq.ec.UnsafeL2Head().Number {
return eq.forceNextSafeAttributes(ctx)
} else {
// For some reason the unsafe head is behind the pending safe head. Log it, and correct it.
eq.log.Error("invalid sync state, unsafe head is behind pending safe head", "unsafe", eq.ec.UnsafeL2Head(), "pending_safe", eq.ec.PendingSafeL2Head())
eq.ec.SetUnsafeHead(eq.ec.PendingSafeL2Head())
return nil
}
}
// consolidateNextSafeAttributes tries to match the next safe attributes against the existing unsafe chain,
// to avoid extra processing or unnecessary unwinding of the chain.
// However, if the attributes do not match, they will be forced with forceNextSafeAttributes.
func (eq *EngineQueue) consolidateNextSafeAttributes(ctx context.Context) error {
ctx, cancel := context.WithTimeout(ctx, time.Second*10)
defer cancel()
envelope, err := eq.engine.PayloadByNumber(ctx, eq.ec.PendingSafeL2Head().Number+1)
if err != nil {
if errors.Is(err, ethereum.NotFound) {
// engine may have restarted, or inconsistent safe head. We need to reset
return NewResetError(fmt.Errorf("expected engine was synced and had unsafe block to reconcile, but cannot find the block: %w", err))
}
return NewTemporaryError(fmt.Errorf("failed to get existing unsafe payload to compare against derived attributes from L1: %w", err))
}
if err := AttributesMatchBlock(eq.cfg, eq.safeAttributes.attributes, eq.ec.PendingSafeL2Head().Hash, envelope, eq.log); err != nil {
eq.log.Warn("L2 reorg: existing unsafe block does not match derived attributes from L1", "err", err, "unsafe", eq.ec.UnsafeL2Head(), "pending_safe", eq.ec.PendingSafeL2Head(), "safe", eq.ec.SafeL2Head())
// geth cannot wind back a chain without reorging to a new, previously non-canonical, block
return eq.forceNextSafeAttributes(ctx)
}
ref, err := PayloadToBlockRef(eq.cfg, envelope.ExecutionPayload)
if err != nil {
return NewResetError(fmt.Errorf("failed to decode L2 block ref from payload: %w", err))
}
eq.ec.SetPendingSafeL2Head(ref)
if eq.safeAttributes.isLastInSpan {
eq.ec.SetSafeHead(ref)
if err := eq.postProcessSafeL2(); err != nil {
return err
}
}
// unsafe head stays the same, we did not reorg the chain.
eq.safeAttributes = nil
eq.logSyncProgress("reconciled with L1")
return nil
}
// forceNextSafeAttributes inserts the provided attributes, reorging away any conflicting unsafe chain.
func (eq *EngineQueue) forceNextSafeAttributes(ctx context.Context) error {
if eq.safeAttributes == nil {
return nil
}
attrs := eq.safeAttributes.attributes
lastInSpan := eq.safeAttributes.isLastInSpan
errType, err := eq.StartPayload(ctx, eq.ec.PendingSafeL2Head(), eq.safeAttributes, true)
if err == nil {
_, errType, err = eq.ec.ConfirmPayload(ctx, async.NoOpGossiper{}, &conductor.NoOpConductor{})
}
if err != nil {
switch errType {
case BlockInsertTemporaryErr:
// RPC errors are recoverable, we can retry the buffered payload attributes later.
return NewTemporaryError(fmt.Errorf("temporarily cannot insert new safe block: %w", err))
case BlockInsertPrestateErr:
_ = eq.CancelPayload(ctx, true)
return NewResetError(fmt.Errorf("need reset to resolve pre-state problem: %w", err))
case BlockInsertPayloadErr:
_ = eq.CancelPayload(ctx, true)
eq.log.Warn("could not process payload derived from L1 data, dropping batch", "err", err)
// Count the number of deposits to see if the tx list is deposit only.
depositCount := 0
for _, tx := range attrs.Transactions {
if len(tx) > 0 && tx[0] == types.DepositTxType {
depositCount += 1
}
}
// Deposit transaction execution errors are suppressed in the execution engine, but if the
// block is somehow invalid, there is nothing we can do to recover & we should exit.
// TODO: Can this be triggered by an empty batch with invalid data (like parent hash or gas limit?)
if len(attrs.Transactions) == depositCount {
eq.log.Error("deposit only block was invalid", "parent", eq.safeAttributes.parent, "err", err)
return NewCriticalError(fmt.Errorf("failed to process block with only deposit transactions: %w", err))
}
// drop the payload without inserting it
eq.safeAttributes = nil
// Revert the pending safe head to the safe head.
eq.ec.SetPendingSafeL2Head(eq.ec.SafeL2Head())
// suppress the error b/c we want to retry with the next batch from the batch queue
// If there is no valid batch the node will eventually force a deposit only block. If
// the deposit only block fails, this will return the critical error above.
// Try to restore to previous known unsafe chain.
eq.ec.SetBackupUnsafeL2Head(eq.ec.BackupUnsafeL2Head(), true)
return nil
default:
return NewCriticalError(fmt.Errorf("unknown InsertHeadBlock error type %d: %w", errType, err))
}
}
eq.safeAttributes = nil
eq.logSyncProgress("processed safe block derived from L1")
if lastInSpan {
if err := eq.postProcessSafeL2(); err != nil {
return err
}
}
return nil
}
func (eq *EngineQueue) StartPayload(ctx context.Context, parent eth.L2BlockRef, attrs *AttributesWithParent, updateSafe bool) (errType BlockInsertionErrType, err error) {
return eq.ec.StartPayload(ctx, parent, attrs, updateSafe)
}
func (eq *EngineQueue) ConfirmPayload(ctx context.Context, agossip async.AsyncGossiper, sequencerConductor conductor.SequencerConductor) (out *eth.ExecutionPayloadEnvelope, errTyp BlockInsertionErrType, err error) {
return eq.ec.ConfirmPayload(ctx, agossip, sequencerConductor)
}
func (eq *EngineQueue) CancelPayload(ctx context.Context, force bool) error {
return eq.ec.CancelPayload(ctx, force)
}
func (eq *EngineQueue) BuildingPayload() (onto eth.L2BlockRef, id eth.PayloadID, safe bool) {
return eq.ec.BuildingPayload()
}
// Reset walks the L2 chain backwards until it finds an L2 block whose L1 origin is canonical.
// The unsafe head is set to the head of the L2 chain, unless the existing safe head is not canonical.
func (eq *EngineQueue) Reset(ctx context.Context, _ eth.L1BlockRef, _ eth.SystemConfig) error {
result, err := sync.FindL2Heads(ctx, eq.cfg, eq.l1Fetcher, eq.engine, eq.log, eq.syncCfg)
if err != nil {
return NewTemporaryError(fmt.Errorf("failed to find the L2 Heads to start from: %w", err))
}
finalized, safe, unsafe := result.Finalized, result.Safe, result.Unsafe
l1Origin, err := eq.l1Fetcher.L1BlockRefByHash(ctx, safe.L1Origin.Hash)
if err != nil {
return NewTemporaryError(fmt.Errorf("failed to fetch the new L1 progress: origin: %v; err: %w", safe.L1Origin, err))
}
if safe.Time < l1Origin.Time {
return NewResetError(fmt.Errorf("cannot reset block derivation to start at L2 block %s with time %d older than its L1 origin %s with time %d, time invariant is broken",
safe, safe.Time, l1Origin, l1Origin.Time))
}
// Walk back L2 chain to find the L1 origin that is old enough to start buffering channel data from.
pipelineL2 := safe
for {
afterL2Genesis := pipelineL2.Number > eq.cfg.Genesis.L2.Number
afterL1Genesis := pipelineL2.L1Origin.Number > eq.cfg.Genesis.L1.Number
afterChannelTimeout := pipelineL2.L1Origin.Number+eq.cfg.ChannelTimeout > l1Origin.Number
if afterL2Genesis && afterL1Genesis && afterChannelTimeout {
parent, err := eq.engine.L2BlockRefByHash(ctx, pipelineL2.ParentHash)
if err != nil {
return NewResetError(fmt.Errorf("failed to fetch L2 parent block %s", pipelineL2.ParentID()))
}
pipelineL2 = parent
} else {
break
}
}
pipelineOrigin, err := eq.l1Fetcher.L1BlockRefByHash(ctx, pipelineL2.L1Origin.Hash)
if err != nil {
return NewTemporaryError(fmt.Errorf("failed to fetch the new L1 progress: origin: %s; err: %w", pipelineL2.L1Origin, err))
}
l1Cfg, err := eq.engine.SystemConfigByL2Hash(ctx, pipelineL2.Hash)
if err != nil {
return NewTemporaryError(fmt.Errorf("failed to fetch L1 config of L2 block %s: %w", pipelineL2.ID(), err))
}
eq.log.Debug("Reset engine queue", "safeHead", safe, "unsafe", unsafe, "safe_timestamp", safe.Time, "unsafe_timestamp", unsafe.Time, "l1Origin", l1Origin)
eq.ec.SetUnsafeHead(unsafe)
eq.ec.SetSafeHead(safe)
eq.ec.SetPendingSafeL2Head(safe)
eq.ec.SetFinalizedHead(finalized)
eq.ec.SetBackupUnsafeL2Head(eth.L2BlockRef{}, false)
eq.safeAttributes = nil
eq.ec.ResetBuildingState()
eq.finalityData = eq.finalityData[:0]
// note: finalizedL1 and triedFinalizeAt do not reset, since these do not change between reorgs.
// note: we do not clear the unsafe payloads queue; if the payloads are not applicable anymore the parent hash checks will clear out the old payloads.
eq.origin = pipelineOrigin
eq.sysCfg = l1Cfg
eq.lastNotifiedSafeHead = safe
if err := eq.safeHeadNotifs.SafeHeadReset(safe); err != nil {
return err
}
if eq.safeHeadNotifs.Enabled() && safe.Number == eq.cfg.Genesis.L2.Number && safe.Hash == eq.cfg.Genesis.L2.Hash {
// The rollup genesis block is always safe by definition. So if the pipeline resets this far back we know
// we will process all safe head updates and can record genesis as always safe from L1 genesis.
// Note that it is not safe to use cfg.Genesis.L1 here as it is the block immediately before the L2 genesis
// but the contracts may have been deployed earlier than that, allowing creating a dispute game
// with a L1 head prior to cfg.Genesis.L1
l1Genesis, err := eq.l1Fetcher.L1BlockRefByNumber(ctx, 0)
if err != nil {
return fmt.Errorf("failed to retrieve L1 genesis: %w", err)
}
if err := eq.safeHeadNotifs.SafeHeadUpdated(safe, l1Genesis.ID()); err != nil {
return err
}
}
eq.logSyncProgress("reset derivation work")
return io.EOF
}
// UnsafeL2SyncTarget retrieves the first queued-up L2 unsafe payload, or a zeroed reference if there is none.
func (eq *EngineQueue) UnsafeL2SyncTarget() eth.L2BlockRef {
if first := eq.unsafePayloads.Peek(); first != nil {
ref, err := PayloadToBlockRef(eq.cfg, first.ExecutionPayload)
if err != nil {
return eth.L2BlockRef{}
}
return ref
} else {
return eth.L2BlockRef{}
}
}