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main.py
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from tkinter import *
import random
GAME_WIDTH = 700
GAME_HEIGHT = 700
speed = 120
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_COLOR = "#000000"
#Self-explanatory
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
#Class for the food eaten by the snake
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH // SPACE_SIZE)-1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT // SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
#movement mechanism for the snake
def next_turn(snake, food, speed):
x, y = snake.coordinates[0]
if direction == "up":
y-= SPACE_SIZE
elif direction == "down":
y+=SPACE_SIZE
elif direction == "left":
x-=SPACE_SIZE
elif direction == "right":
x+=SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score={}".format(score))
canvas.delete("food")
food = Food()
if(speed > 10):
speed -=10
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(speed, next_turn, snake, food, speed)
#changes direction depending on arrow keys
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
if new_direction == 'up':
if direction != 'down':
direction = new_direction
if new_direction == 'down':
if direction != 'up':
direction = new_direction
#checks whether the snake has collided with the walls or itself
def check_collisions(snake):
x,y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
print("GAME OVER")
return True
return False
#resets all the values and restarts the game
def restart_game():
global score, direction
score = 0
direction = 'down'
label.config(text="Score:{}".format(score))
canvas.delete("game_over")
canvas.delete("food")
snake.coordinates = []
snake.squares = []
for i in range(0, BODY_PARTS):
snake.coordinates.append([0, 0])
snake.__init__()
food.__init__()
next_turn(snake, food, speed)
#ends the game if snake touches the borders or itself
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2,
font =('consolas',70), text="GAME OVER", fill="red", tag="game_over")
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2 + 100,
font=('consolas', 30), text="Press 'R' to retry", fill="white", tag="game_over")
#key press method to restart the game
def key_press(event):
if event.char.lower() == 'r':
restart_game()
window = Tk()
window.title("Snake game")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window, text = "Score:{}".format(score), font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
#Binds the key to the key press
window.bind('<Key>', key_press)
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenheight()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food, speed)
window.mainloop()