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rom_header_arm.s
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;********************************************************************
;* ROM registration data (for ARMASM) *
;********************************************************************
ALIGN
CODE32
; Start vector
rom_header b rom_header_end
; Nintendo logo/character data (8000004h)
DCB 0x24,0xff,0xae,0x51,0x69,0x9a,0xa2,0x21
DCB 0x3d,0x84,0x82,0x0a,0x84,0xe4,0x09,0xad
DCB 0x11,0x24,0x8b,0x98,0xc0,0x81,0x7f,0x21
DCB 0xa3,0x52,0xbe,0x19,0x93,0x09,0xce,0x20
DCB 0x10,0x46,0x4a,0x4a,0xf8,0x27,0x31,0xec
DCB 0x58,0xc7,0xe8,0x33,0x82,0xe3,0xce,0xbf
DCB 0x85,0xf4,0xdf,0x94,0xce,0x4b,0x09,0xc1
DCB 0x94,0x56,0x8a,0xc0,0x13,0x72,0xa7,0xfc
DCB 0x9f,0x84,0x4d,0x73,0xa3,0xca,0x9a,0x61
DCB 0x58,0x97,0xa3,0x27,0xfc,0x03,0x98,0x76
DCB 0x23,0x1d,0xc7,0x61,0x03,0x04,0xae,0x56
DCB 0xbf,0x38,0x84,0x00,0x40,0xa7,0x0e,0xfd
DCB 0xff,0x52,0xfe,0x03,0x6f,0x95,0x30,0xf1
DCB 0x97,0xfb,0xc0,0x85,0x60,0xd6,0x80,0x25
DCB 0xa9,0x63,0xbe,0x03,0x01,0x4e,0x38,0xe2
DCB 0xf9,0xa2,0x34,0xff,0xbb,0x3e,0x03,0x44
DCB 0x78,0x00,0x90,0xcb,0x88,0x11,0x3a,0x94
DCB 0x65,0xc0,0x7c,0x63,0x87,0xf0,0x3c,0xaf
DCB 0xd6,0x25,0xe4,0x8b,0x38,0x0a,0xac,0x72
DCB 0x21,0xd4,0xf8,0x07
; Game title (80000A0h)
DCB 0x45,0x5A,0x50,0x44,0x41,0x00,0x00,0x00
DCB 0x00,0x00,0x00,0x00
; Game code (80000ACh)
DCB 0x50,0x41,0x53,0x53
; Maker code (80000B0h)
DCB 0x30,0x31
; Fixed value (80000B2h)
DCB 0x96
; Main unit code (80000B3h)
DCB 0x00
; Device type (80000B4h)
DCB 0x00
; Reserved area (0 Fixed | 7Byte) (80000B5h)
DCB 0x00,0x00,0x00,0x00,0x00,0x00,0x00
; Software version No (80000BCh)
DCB 0x00
; Complement check (80000BDh)
DCB 0x45
; Reserved area (0 Fixed | 2Byte) (80000BEh)
DCB 0x00,0x00
rom_header_end
END