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This repository has been archived by the owner on Feb 6, 2023. It is now read-only.
Currently when using "draft-js": "^0.10.1", I am getting a warning in my console that my server-side rendering of an Editor creates a different data-offset-key than my client-side rendering.
This issue is similar to that of the editor-key in Issue 385, which was resolved by adding a new prop, editorKey in PR 796
Looking at DraftEditorContents.react.js, the issue makes sense. A DraftOffsetKey is populated with the key that is retrieved from the block.
I believe these block's keys are populated by generateRandomKey(), but I am still digging. Before starting a PR, I want to get a better understanding of why these keys have to be random. Can we make their generation for server-side rendering yield the same values?
The text was updated successfully, but these errors were encountered:
Those are the block keys which are part of the editor state (more precisely, the content state). If you serialize the state when sending it down (https://draftjs.org/docs/api-reference-data-conversion.html) and render the client-side editor with the same keys then that should work.
If that doesn't work for you, I believe you should be able to create your own block keys manually in the state when creating the editor state.
I'm serializing the state to/from the database, but I'm still getting a data-offset-key mismatch between client and server. (exact same error as @hs737, using [email protected])
Any ideas why that could still be happening? Did you ever resolve your issue @hs737?
Currently when using
"draft-js": "^0.10.1"
, I am getting a warning in my console that my server-side rendering of anEditor
creates a differentdata-offset-key
than my client-side rendering.I am using react 15.3. Any way we can avoid this?
This issue is similar to that of the
editor-key
in Issue 385, which was resolved by adding a newprop
,editorKey
in PR 796Looking at
DraftEditorContents.react.js
, the issue makes sense. ADraftOffsetKey
is populated with thekey
that is retrieved from theblock
.I believe these
block
's keys are populated bygenerateRandomKey()
, but I am still digging. Before starting a PR, I want to get a better understanding of why these keys have to be random. Can we make their generation for server-side rendering yield the same values?The text was updated successfully, but these errors were encountered: