Prevent filling the clip when taking the same weapon + save if the amount of weapon ammo is more than vanilla.
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Apply to | 適用於
L4D1 L4D2
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Image | 圖示
Before (裝此插件之前) After (裝此插件之後) -
How does it work?
- Prevent filling the clip when taking the same weapon.
- Save if the amount of weapon ammo is more than vanilla.
- For example: Other plugin gives weapon ammo more than default
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Require | 必要安裝
None -
ConVar | 指令
- cfg/sourcemod/l4d_save_weapon_ammo.cfg
// 0=Plugin off, 1=Plugin on. l4d_save_weapon_ammo_enable "1" // If 1, Fix picking up same weapons filling the clip l4d_save_weapon_ammo_fix_1 "1" // If 1, save if the amount of weapon ammo is more than vanilla l4d_save_weapon_ammo_fix_2 "1"
- cfg/sourcemod/l4d_save_weapon_ammo.cfg
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Related Plugin | 相關插件
- Reserve (Ammo) Control: Individually control weapons's reserve counts independent of the ammo_* cvars.
- 設置每一種武器的後備子彈
- l4d2_weapon_csgo_reload: Quickswitch Reloading like CS:GO in L4D2
- 將武器改成現代遊戲的裝子彈機制 (仿CS:GO切槍裝彈設定)
- Reserve (Ammo) Control: Individually control weapons's reserve counts independent of the ammo_* cvars.
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Changelog | 版本日誌
- v1.0 (2025-2-15)
- Initial Release
- v1.0 (2025-2-15)
撿起的武器時不會有滿發的彈夾 + 儲存在地上的每個武器的彈藥,撿起來後給予相應的彈藥 (為了應付超出官方指令設定的彈藥)
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原理
- 撿起的武器時不會有滿發的彈夾
- 儲存在地上的每個武器的彈藥,撿起來後給予相應的彈藥 (為了應付超出官方指令設定的彈藥)
- 譬如有安裝其他插件會給予武器彈藥超過預設的數值
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_save_weapon_ammo.cfg
// 0=關閉插件, 1=啟動插件 l4d_save_weapon_ammo_enable "1" // 為1時,撿起的武器時不會有滿發的彈夾 l4d_save_weapon_ammo_fix_1 "1" // 為1時,儲存在地上的每個武器的彈藥,撿起來後給予相應的彈藥 (為了應付超出官方指令設定的彈藥) l4d_save_weapon_ammo_fix_2 "1"
- cfg/sourcemod/l4d_save_weapon_ammo.cfg