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IngameScript.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31129.286
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomaticAssembler", "IngameScript\AutomaticAssembler.csproj", "{12C9B8DA-C573-41C8-B039-1DBA9CEFEABF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{12C9B8DA-C573-41C8-B039-1DBA9CEFEABF}.Debug|x64.ActiveCfg = Debug|x64
{12C9B8DA-C573-41C8-B039-1DBA9CEFEABF}.Debug|x64.Build.0 = Debug|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {883A66E1-52AF-421B-8F54-E2C4BE327D94}
EndGlobalSection
EndGlobal