We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
现在的卡牌「争议」状态的实现是「卡牌记着牌堆,牌堆不记着卡牌」。这种实现会对计算卡牌数量的逻辑产生影响,尤其是在类似于 action_shootdown 这样的不会影响游戏进程的逻辑中,在客户端判定是和逻辑真正跑起来时结果会不一样。
action_shootdown
考虑实现成由卡牌记录「争议」状态,禁止 naive 的方式遍历 CardList,提供专门的遍历函数。
The text was updated successfully, but these errors were encountered:
No branches or pull requests
现在的卡牌「争议」状态的实现是「卡牌记着牌堆,牌堆不记着卡牌」。这种实现会对计算卡牌数量的逻辑产生影响,尤其是在类似于
action_shootdown
这样的不会影响游戏进程的逻辑中,在客户端判定是和逻辑真正跑起来时结果会不一样。考虑实现成由卡牌记录「争议」状态,禁止 naive 的方式遍历 CardList,提供专门的遍历函数。
The text was updated successfully, but these errors were encountered: