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system_design.md

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Implementation approach

To create a state-of-the-art Snake game using pygame, we'll focus on the following:

  1. Modularity: Break down the game into components like the game loop, snake object, food object, and UI elements.
  2. Performance: Ensure that the game runs smoothly by optimizing the game loop and reducing unnecessary computations.
  3. User Experience: Implement intuitive controls, clear visuals, and responsive feedback.
  4. Progressive Difficulty: Introduce algorithms to increase the speed of the snake as the score increases.
  5. Sound Integration: Use pygame's mixer module to add sound effects.
  6. Testing: Use pytest for unit testing to ensure each component works as expected.

Python package name

"snake_game_py"

File list

[
    "main.py",
    "snake.py",
    "food.py",
    "ui.py",
    "sounds.py",
    "config.py",
    "tests.py"
]

Data structures and interface definitions

classDiagram
    class Game{
        +int score
        +bool is_paused
        +Snake snake
        +Food food
        +UI ui
        +Sounds sounds
        +start()
        +pause_or_resume()
        +update()
        +render()
    }
    class Snake{
        +list segments
        +Direction direction
        +move()
        +grow()
        +check_collision()
    }
    class Food{
        +Point position
        +generate()
    }
    class UI{
        +display_score(int)
        +display_pause_message()
    }
    class Sounds{
        +play_eat_sound()
        +play_collision_sound()
    }
    class Point{
        +int x
        +int y
    }
    enum Direction{
        UP
        DOWN
        LEFT
        RIGHT
    }
    Game "1" -- "1" Snake: controls
    Game "1" -- "1" Food: has
    Game "1" -- "1" UI: displays
    Game "1" -- "1" Sounds: plays
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Program call flow

sequenceDiagram
    participant M as Main
    participant G as Game
    participant S as Snake
    participant F as Food
    participant U as UI
    participant So as Sounds
    M->>G: start game
    loop Game Loop
        G->>S: move()
        alt Collision Detected
            G->>So: play_collision_sound()
            G->>M: end game
        else Food Eaten
            G->>So: play_eat_sound()
            G->>S: grow()
            G->>F: generate()
            G->>U: display_score(score)
        end
        G->>U: render()
        alt Game Paused
            G->>U: display_pause_message()
            G->>G: pause_or_resume()
        end
    end
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Anything UNCLEAR

The requirement is clear to me. However, future iterations might consider adding power-ups, multiple levels, or even multiplayer functionality to enhance the game's appeal.