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singleinstance.cpp
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#include "singleinstance.h"
SingleInstance::SingleInstance(QObject *parent) : QObject(parent){
connect(&mServer, SIGNAL(newConnection()),this,SLOT(newConnection()));
}
SingleInstance::~SingleInstance(){
}
void SingleInstance::listen(QString name){
mServer.removeServer(name);
mServer.listen(name);
qDebug() << "Listening for: " << name;
qDebug() << mServer.errorString();
}
bool SingleInstance::hasPrevious(QString name, QStringList arg){
qDebug() << "Checking for previous instance...";
QLocalSocket socket;
socket.connectToServer(name, QLocalSocket::ReadWrite);
if(socket.waitForConnected()){
qDebug() << "Sending args to previous instance...";
QByteArray buffer;
foreach(QString item, arg)
{
buffer.append(item + "\n");
}
socket.write(buffer);
socket.waitForBytesWritten();
return true;
}
qDebug() << socket.errorString();
return false;
}
void SingleInstance::newConnection(){
emit newInstance();
qDebug() << "New connection loading...";
mSocket = mServer.nextPendingConnection();
connect(mSocket,SIGNAL(readyRead()),this,SLOT(readyRead()));
}
void SingleInstance::readyRead(){
qDebug() << "READ!!";
qDebug() << "Arg = " << mSocket->readAll();
mSocket->deleteLater();
}