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Program.cs
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#region
using System;
using System.Collections.Generic;
using System.Linq;
using EloBuddy;
using EloBuddy.SDK;
using EloBuddy.SDK.Events;
using EloBuddy.SDK.Menu;
using EloBuddy.SDK.Rendering;
using SharpDX;
using SharpDX.XInput;
using Color = System.Drawing.Color;
#endregion
namespace ControlBuddy
{
internal class Program
{
public static int[] ControllerArray = { 0, 1, 2, 3, 4 };
public static Menu Menu;
public static Orbwalker.ActiveModes CurrentMode = Orbwalker.ActiveModes.None;
public static GamepadState Controller;
public static float MaxD = 0;
public static uint LastKey;
public static int MenuCount;
public static Vector3 PadPos;
public static Dictionary<Orbwalker.ActiveModes, string> KeyDictionary =
new Dictionary<Orbwalker.ActiveModes, string>
{
{Orbwalker.ActiveModes.Combo, "Orbwalk"},
{Orbwalker.ActiveModes.Flee, "Flee"},
{Orbwalker.ActiveModes.LaneClear, "LaneClear"},
{Orbwalker.ActiveModes.LastHit, "LastHit"}
};
private static void Main(string[] args)
{
Loading.OnLoadingComplete += Game_OnGameLoad;
}
private static void Game_OnGameLoad(EventArgs args)
{
foreach (var c in
ControllerArray.Select(controlId => new Controller((UserIndex)controlId)).Where(c => c.IsConnected))
{
Controller = new GamepadState(c.UserIndex);
}
if (Controller == null || !Controller.Connected)
{
Chat.Print("No controller detected!");
return;
}
Chat.Print(
"<b><font color =\"#FFFFFF\">ControlSharp by </font><font color=\"#5C00A3\">Trees</font><font color =\"#FFFFFF\"> loaded!</font></b>");
Game.OnUpdate += Game_OnGameUpdate;
Drawing.OnDraw += delegate
{
var pos = Player.Instance.Position.WorldToScreen();
Drawing.DrawText(new Vector2(pos.X - 40, pos.Y - 20), Color.White,
string.Format("Mode: {0}", CurrentMode), 15);
Circle.Draw(SharpDX.Color.White, 50, PadPos);
};
}
private static void Game_OnGameUpdate(EventArgs args)
{
if (Controller == null || !Controller.Connected)
{
Chat.Print("Controller disconnected!");
Game.OnUpdate -= Game_OnGameUpdate;
return;
}
Controller.Update();
UpdateStates();
// Camera
var camera = Camera.ScreenPosition +
Controller.RightStick.Position / 1500;
if (Camera.ScreenPosition.Distance(camera) > 5)
{
Camera.ScreenPosition = camera;
}
//Orbwalker Position
var p = ObjectManager.Player.ServerPosition.To2D() + Controller.LeftStick.Position / 75;
var pos = new Vector3(p.X, p.Y, ObjectManager.Player.Position.Z);
PadPos = pos;
if (ObjectManager.Player.Distance(pos) < 100)
{
return;
}
SetOrbwalkingPosition(pos);
}
private static void UpdateStates()
{
//Push any button to cancel mode
if (Controller.LeftShoulder || Controller.RightShoulder || Controller.Back || Controller.Start ||
Controller.RightStick.Clicked)
{
SetOrbwalkingMode(Orbwalker.ActiveModes.None);
return;
}
// Orbwalker
if (Controller.IsABXYPressed())
{
if (Controller.X)
{
SetOrbwalkingMode(Orbwalker.ActiveModes.Combo);
}
else if (Controller.A)
{
SetOrbwalkingMode(Orbwalker.ActiveModes.LaneClear);
}
else if (Controller.Y)
{
CurrentMode = Orbwalker.ActiveModes.Flee;
Player.IssueOrder(GameObjectOrder.MoveTo, PadPos);
}
else if (Controller.B)
{
SetOrbwalkingMode(Orbwalker.ActiveModes.LastHit);
}
}
// Items
if (Controller.DPad.IsAnyPressed())
{
if (Controller.DPad.Up)
{
Player.Instance.Spellbook.CastSpell(SpellSlot.Recall, Player.Instance);
}
if (Controller.DPad.Right)
{
var hp = Player.Instance.InventoryItems.FirstOrDefault(w => w.Id == ItemId.Health_Potion);
if (hp != null)
{
hp.Cast(Player.Instance);
}
else
{
Chat.Print("No HP Pot available");
}
}
if (Controller.DPad.Left)
{
Player.Instance.Spellbook.CastSpell(SpellSlot.R, PadPos);
}
}
var s1 = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Summoner1);
var s2 = ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Summoner2);
if (Controller.LeftTrigger > 0 && s1.State == SpellState.Ready)
{
SummonerCastLogic(s1);
return;
}
if (Controller.RightTrigger > 0 && s2.State == SpellState.Ready)
{
SummonerCastLogic(s2);
}
}
private static void SummonerCastLogic(SpellDataInst spell)
{
switch (spell.Name.ToLower().Replace("summoner", ""))
{
case "barrier":
ObjectManager.Player.Spellbook.CastSpell(spell.Slot);
break;
case "boost":
ObjectManager.Player.Spellbook.CastSpell(spell.Slot);
break;
case "dot":
foreach (
var enemy in
ObjectManager.Get<AIHeroClient>().Where(h => h.IsValidTarget(550) && h.Health < 600)
)
{
ObjectManager.Player.Spellbook.CastSpell(spell.Slot, enemy);
break;
}
break;
case "flash": //LOL
Controller.Update();
var pos = ObjectManager.Player.ServerPosition.To2D() + Controller.LeftStick.Position / 75;
pos.Extend(ObjectManager.Player.ServerPosition.To2D(), 550);
ObjectManager.Player.Spellbook.CastSpell(spell.Slot, pos.To3D());
break;
case "haste":
ObjectManager.Player.Spellbook.CastSpell(spell.Slot);
break;
case "heal":
ObjectManager.Player.Spellbook.CastSpell(spell.Slot);
break;
case "mana":
ObjectManager.Player.Spellbook.CastSpell(spell.Slot);
break;
case "revive":
ObjectManager.Player.Spellbook.CastSpell(spell.Slot);
break;
}
}
private static void SetOrbwalkingMode(Orbwalker.ActiveModes mode)
{
CurrentMode = mode;
if (mode == Orbwalker.ActiveModes.LaneClear)
{
Orbwalker.ActiveModesFlags = CurrentMode | Orbwalker.ActiveModes.JungleClear;
}
else
{
Orbwalker.ActiveModesFlags = CurrentMode;
}
Console.WriteLine("Setting mode to: {0}", CurrentMode);
}
private static void SetOrbwalkingPosition(Vector3 position)
{
Orbwalker.OverrideOrbwalkPosition += () => position;
}
}
}