Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

invalid texture reference when cudaBindTextureToArray gTexDensity #11

Open
GoogleCodeExporter opened this issue Dec 12, 2015 · 4 comments

Comments

@GoogleCodeExporter
Copy link

What steps will reproduce the problem?
1. Compile
2. Choose Volume
3.

What is the expected output? What do you see instead?

in Core.cu:BindDensityBuffer
{...
HandleCudaError(cudaBindTextureToArray(gTexDensity, gpDensityArray, 
ChannelDesc));
}
invalid Texture error when binding to array

What version of the product are you using? On what operating system?
https://code.google.com/p/exposure-render.release110/

win7 prof32
gt8600m

Please provide any additional information below.

Binary installer works fine, I can manipulate the volume.



Original issue reported on code.google.com by [email protected] on 11 Apr 2012 at 6:05

@GoogleCodeExporter
Copy link
Author

For which streaming arch. are you compiling?

Original comment by [email protected] on 13 Apr 2012 at 9:52

@GoogleCodeExporter
Copy link
Author

[deleted comment]

@GoogleCodeExporter
Copy link
Author

gpuI guess you are referring to my gpu:

Nvidia gt 8600 m, 512mb

Original comment by [email protected] on 15 Apr 2012 at 8:26

@GoogleCodeExporter
Copy link
Author

I figured out what you meant.

Of course I did compile for the wron architecture. Default in the release is 
2.0, while the gt8600m supports 1.1.

I changed the Makefile, all fine now.


Original comment by [email protected] on 18 Apr 2012 at 9:41

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant