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What steps will reproduce the problem?
1. Compile
2. Choose Volume
3.
What is the expected output? What do you see instead?
in Core.cu:BindDensityBuffer
{...
HandleCudaError(cudaBindTextureToArray(gTexDensity, gpDensityArray,
ChannelDesc));
}
invalid Texture error when binding to array
What version of the product are you using? On what operating system?
https://code.google.com/p/exposure-render.release110/
win7 prof32
gt8600m
Please provide any additional information below.
Binary installer works fine, I can manipulate the volume.
Original issue reported on code.google.com by [email protected] on 11 Apr 2012 at 6:05
The text was updated successfully, but these errors were encountered:
I figured out what you meant.
Of course I did compile for the wron architecture. Default in the release is
2.0, while the gt8600m supports 1.1.
I changed the Makefile, all fine now.
Original issue reported on code.google.com by
[email protected]
on 11 Apr 2012 at 6:05The text was updated successfully, but these errors were encountered: