diff --git a/impeller/fixtures/box_fade.frag b/impeller/fixtures/box_fade.frag index 5acb1cba44f84..541096efd5135 100644 --- a/impeller/fixtures/box_fade.frag +++ b/impeller/fixtures/box_fade.frag @@ -9,7 +9,7 @@ uniform FrameInfo { } frame_info; -in vec2 interporlated_texture_coordinates; +in vec2 interpolated_texture_coordinates; out vec4 frag_color; @@ -17,8 +17,8 @@ uniform sampler2D contents1; uniform sampler2D contents2; void main() { - vec4 tex1 = texture(contents1, interporlated_texture_coordinates); - vec4 tex2 = texture(contents2, interporlated_texture_coordinates); + vec4 tex1 = texture(contents1, interpolated_texture_coordinates); + vec4 tex2 = texture(contents2, interpolated_texture_coordinates); frag_color = mix( tex1, tex2, clamp(frame_info.cursor_position.x / frame_info.window_size.x, 0.0, 1.0)); diff --git a/impeller/fixtures/box_fade.vert b/impeller/fixtures/box_fade.vert index 05f52f3c70aff..fd65238d83de7 100644 --- a/impeller/fixtures/box_fade.vert +++ b/impeller/fixtures/box_fade.vert @@ -10,9 +10,9 @@ uniform_buffer; in vec3 vertex_position; in vec2 texture_coordinates; -out vec2 interporlated_texture_coordinates; +out vec2 interpolated_texture_coordinates; void main() { gl_Position = uniform_buffer.mvp * vec4(vertex_position, 1.0); - interporlated_texture_coordinates = texture_coordinates; + interpolated_texture_coordinates = texture_coordinates; } diff --git a/impeller/fixtures/texture.frag b/impeller/fixtures/texture.frag index 0b7091261bc6a..1e95b0f8f8ade 100644 --- a/impeller/fixtures/texture.frag +++ b/impeller/fixtures/texture.frag @@ -2,12 +2,12 @@ // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. -in vec2 interporlated_texture_coordinates; +in vec2 interpolated_texture_coordinates; out vec4 frag_color; uniform sampler2D texture_contents; void main() { - frag_color = texture(texture_contents, interporlated_texture_coordinates); + frag_color = texture(texture_contents, interpolated_texture_coordinates); }