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Why there is no goodbyeBody callback in b2DestructionListener? #49

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Fxlr8 opened this issue Nov 27, 2018 · 2 comments
Open

Why there is no goodbyeBody callback in b2DestructionListener? #49

Fxlr8 opened this issue Nov 27, 2018 · 2 comments

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@Fxlr8
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Fxlr8 commented Nov 27, 2018

This would be very handy to track how many entities of each type still exist in the world

@flyover
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flyover commented Nov 25, 2019

It's this way only because I tried to match the C++ API. This might be something to add to a wrapper library that had some kind of event system.

@Fxlr8
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Fxlr8 commented Nov 27, 2019

Thanks, @flyover, glad that you are back!

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