diff --git a/CHANGELOG.md b/CHANGELOG.md index d6a55b70..d1684804 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,7 @@ == CHANGELOG == +* Fixed setting the NIF version in new windows from the startup defaults. + #### NifSkope-2.0.dev9-20241017 * The UV editor now allows selecting Starfield textures from all layers, and also blender masks. Textures are rendered in the editor with the UV scale, offset and wrap mode applied. The latter change is implemented for Skyrim to Fallout 76 as well, but wrap modes are not fully supported. diff --git a/src/model/nifmodel.cpp b/src/model/nifmodel.cpp index 92c212d5..15379f82 100644 --- a/src/model/nifmodel.cpp +++ b/src/model/nifmodel.cpp @@ -282,7 +282,7 @@ void NifModel::updateSettings() { QSettings settings; - settings.beginGroup( "Settings/NIF/Startup Defaults" ); + settings.beginGroup( "Settings/Nif/Startup Defaults" ); cfg.startupVersion = settings.value( "Version", "20.0.0.5" ).toString(); cfg.userVersion = settings.value( "User Version", "11" ).toInt();