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BloodMagic teleposer dupe #37

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SSKirillSS opened this issue Jun 11, 2020 · 1 comment
Open

BloodMagic teleposer dupe #37

SSKirillSS opened this issue Jun 11, 2020 · 1 comment
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enhancement New feature or request

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@SSKirillSS
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SSKirillSS commented Jun 11, 2020

It's just very old bug. Works with any tileentity, that don't correctly safe-check distance from player to tile.
As fix, I'll suggest closing any GUI of the block if it is teleported by a BM teleposer.
Video-demo: https://www.youtube.com/watch?v=1UPvPK8CK9c

@focamacho focamacho added the enhancement New feature or request label Jun 11, 2020
@RupticMC
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RupticMC commented Jul 20, 2021

You can also "fix" this by adding "bewitchment:juniper_chest" in the "bloodmagic.cfg" config under the section:

blacklist {
    # Stops listed blocks and entities from being teleposed.
    # Use the registry name of the block or entity. Vanilla objects do not require the modid.
    # If a block is specified, you can list the variants to only blacklist a given state.
    S:teleposer <
        bedrock
        mob_spawner

So it should look something like this:

blacklist {
    # Stops listed blocks and entities from being teleposed.
    # Use the registry name of the block or entity. Vanilla objects do not require the modid.
    # If a block is specified, you can list the variants to only blacklist a given state.
    S:teleposer <
        bedrock
        mob_spawner
	bewitchment:juniper_chest

Works great for me!

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