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It's just very old bug. Works with any tileentity, that don't correctly safe-check distance from player to tile.
As fix, I'll suggest closing any GUI of the block if it is teleported by a BM teleposer.
Video-demo: https://www.youtube.com/watch?v=1UPvPK8CK9c
The text was updated successfully, but these errors were encountered:
You can also "fix" this by adding "bewitchment:juniper_chest" in the "bloodmagic.cfg" config under the section:
blacklist {
# Stops listed blocks and entities from being teleposed.
# Use the registry name of the block or entity. Vanilla objects do not require the modid.
# If a block is specified, you can list the variants to only blacklist a given state.
S:teleposer <
bedrock
mob_spawner
So it should look something like this:
blacklist {
# Stops listed blocks and entities from being teleposed.
# Use the registry name of the block or entity. Vanilla objects do not require the modid.
# If a block is specified, you can list the variants to only blacklist a given state.
S:teleposer <
bedrock
mob_spawner
bewitchment:juniper_chest
It's just very old bug. Works with any tileentity, that don't correctly safe-check distance from player to tile.
As fix, I'll suggest closing any GUI of the block if it is teleported by a BM teleposer.
Video-demo: https://www.youtube.com/watch?v=1UPvPK8CK9c
The text was updated successfully, but these errors were encountered: