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pointBased.h
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//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef USDGEOM_GENERATED_POINTBASED_H
#define USDGEOM_GENERATED_POINTBASED_H
/// \file usdGeom/pointBased.h
#include "pxr/usd/usdGeom/gprim.h"
#include "pxr/usd/usd/prim.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/usd/usdGeom/tokens.h"
#include "pxr/base/vt/value.h"
#include "pxr/base/gf/vec3d.h"
#include "pxr/base/gf/vec3f.h"
#include "pxr/base/gf/matrix4d.h"
#include "pxr/base/tf/token.h"
#include "pxr/base/tf/type.h"
class SdfAssetPath;
// -------------------------------------------------------------------------- //
// POINTBASED //
// -------------------------------------------------------------------------- //
/// \class UsdGeomPointBased
///
/// Base class for all UsdGeomGprims that possess points,
/// providing common attributes such as normals and velocities.
///
class UsdGeomPointBased : public UsdGeomGprim
{
public:
/// Compile-time constant indicating whether or not this class corresponds
/// to a concrete instantiable prim type in scene description. If this is
/// true, GetStaticPrimDefinition() will return a valid prim definition with
/// a non-empty typeName.
static const bool IsConcrete = false;
/// Construct a UsdGeomPointBased on UsdPrim \p prim .
/// Equivalent to UsdGeomPointBased::Get(prim.GetStage(), prim.GetPath())
/// for a \em valid \p prim, but will not immediately throw an error for
/// an invalid \p prim
explicit UsdGeomPointBased(const UsdPrim& prim=UsdPrim())
: UsdGeomGprim(prim)
{
}
/// Construct a UsdGeomPointBased on the prim held by \p schemaObj .
/// Should be preferred over UsdGeomPointBased(schemaObj.GetPrim()),
/// as it preserves SchemaBase state.
explicit UsdGeomPointBased(const UsdSchemaBase& schemaObj)
: UsdGeomGprim(schemaObj)
{
}
/// Destructor.
virtual ~UsdGeomPointBased();
/// Return a vector of names of all pre-declared attributes for this schema
/// class and all its ancestor classes. Does not include attributes that
/// may be authored by custom/extended methods of the schemas involved.
static const TfTokenVector &
GetSchemaAttributeNames(bool includeInherited=true);
/// Return a UsdGeomPointBased holding the prim adhering to this
/// schema at \p path on \p stage. If no prim exists at \p path on
/// \p stage, or if the prim at that path does not adhere to this schema,
/// return an invalid schema object. This is shorthand for the following:
///
/// \code
/// UsdGeomPointBased(stage->GetPrimAtPath(path));
/// \endcode
///
static UsdGeomPointBased
Get(const UsdStagePtr &stage, const SdfPath &path);
private:
// needs to invoke _GetStaticTfType.
friend class UsdSchemaRegistry;
static const TfType &_GetStaticTfType();
static bool _IsTypedSchema();
// override SchemaBase virtuals.
virtual const TfType &_GetTfType() const;
public:
// --------------------------------------------------------------------- //
// POINTS
// --------------------------------------------------------------------- //
/// The primary geometry attribute for all PointBased
/// primitives, describes points in (local) space.
///
/// \n C++ Type: VtArray<GfVec3f>
/// \n Usd Type: SdfValueTypeNames->Point3fArray
/// \n Variability: SdfVariabilityVarying
/// \n Fallback Value: No Fallback
UsdAttribute GetPointsAttr() const;
/// See GetPointsAttr(), and also
/// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
/// If specified, author \p defaultValue as the attribute's default,
/// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
/// the default for \p writeSparsely is \c false.
UsdAttribute CreatePointsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
public:
// --------------------------------------------------------------------- //
// VELOCITIES
// --------------------------------------------------------------------- //
/// If provided, 'velocities' should be used by renderers to
/// compute motion blur for a given 'points' sample, rather than
/// interpolating to a neighboring 'points' sample. This is the only
/// reasonable means of specifying motion blur for topologically
/// varying PointBased primitives. It follows that the length of each
/// 'velocities' sample must match the length of the corresponding
/// 'points' sample.
///
/// \n C++ Type: VtArray<GfVec3f>
/// \n Usd Type: SdfValueTypeNames->Vector3fArray
/// \n Variability: SdfVariabilityVarying
/// \n Fallback Value: No Fallback
UsdAttribute GetVelocitiesAttr() const;
/// See GetVelocitiesAttr(), and also
/// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
/// If specified, author \p defaultValue as the attribute's default,
/// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
/// the default for \p writeSparsely is \c false.
UsdAttribute CreateVelocitiesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
public:
// --------------------------------------------------------------------- //
// NORMALS
// --------------------------------------------------------------------- //
/// Provide orientation for individual points, which, depending on
/// subclass, may define a surface, curve, or free points. Note that in
/// general you should not need or want to provide 'normals' for any
/// Mesh that is subdivided, as the subdivision scheme will provide smooth
/// normals. 'normals' is not a generic Primvar,
/// but the number of elements in this attribute will be determined by
/// its 'interpolation'. See \ref SetNormalsInterpolation()
///
/// \n C++ Type: VtArray<GfVec3f>
/// \n Usd Type: SdfValueTypeNames->Normal3fArray
/// \n Variability: SdfVariabilityVarying
/// \n Fallback Value: No Fallback
UsdAttribute GetNormalsAttr() const;
/// See GetNormalsAttr(), and also
/// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
/// If specified, author \p defaultValue as the attribute's default,
/// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
/// the default for \p writeSparsely is \c false.
UsdAttribute CreateNormalsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
public:
// ===================================================================== //
// Feel free to add custom code below this line, it will be preserved by
// the code generator.
//
// Just remember to close the class delcaration with }; and complete the
// include guard with #endif
// ===================================================================== //
// --(BEGIN CUSTOM CODE)--
/// Get the \ref Usd_InterpolationVals "interpolation" for the \em normals
/// attribute.
///
/// Although 'normals' is not classified as a generic UsdGeomPrimvar (and
/// will not be included in the results of UsdGeomImageable::GetPrimvars() )
/// it does require an interpolation specification. The fallback
/// interpolation, if left unspecified, is UsdGeomTokens->varying ,
/// which will generally produce smooth shading on a polygonal mesh.
/// To achieve partial or fully faceted shading of a polygonal mesh
/// with normals, one should use UsdGeomTokens->faceVarying or
/// UsdGeomTokens->uniform interpolation.
TfToken GetNormalsInterpolation() const;
/// Set the \ref Usd_InterpolationVals "interpolation" for the \em normals
/// attribute.
///
/// \return true upon success, false if \p interpolation is not a legal
/// value as defined by UsdGeomPrimvar::IsValidInterpolation(), or if there
/// was a problem setting the value. No attempt is made to validate
/// that the normals attr's value contains the right number of elements
/// to match its interpolation to its prim's topology.
///
/// \sa GetNormalsInterpolation()
bool SetNormalsInterpolation(TfToken const &interpolation);
/// Compute the extent for the point cloud defined by points.
///
/// \return true on success, false if extents was unable to be calculated.
///
/// On success, extent will contain the axis-aligned bounding box of the
/// point cloud defined by points.
///
/// This function is to provide easy authoring of extent for usd authoring
/// tools, hence it is static and acts outside a specific prim (as in
/// attribute based methods).
static bool ComputeExtent(const VtVec3fArray& points, VtVec3fArray* extent);
};
#endif