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OverrideEditor.cs
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using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace ToolKits
{
// thanks to Sprite Animation Preview
public abstract class OverrideEditor : Editor
{
readonly MethodInfo methodInfo = typeof(Editor).GetMethod("OnHeaderGUI",
BindingFlags.NonPublic | BindingFlags.Instance);
private Editor m_BaseEditor;
protected Editor baseEditor
{
get { return m_BaseEditor ?? (m_BaseEditor = GetBaseEditor()); }
set { m_BaseEditor = value; }
}
protected abstract Editor GetBaseEditor();
public override void OnInspectorGUI()
{
baseEditor.OnInspectorGUI();
}
public override bool HasPreviewGUI()
{
return baseEditor.HasPreviewGUI();
}
public override GUIContent GetPreviewTitle()
{
return baseEditor.GetPreviewTitle();
}
public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
{
return baseEditor.RenderStaticPreview(assetPath, subAssets, width, height);
}
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
baseEditor.OnPreviewGUI(r, background);
}
public override void OnInteractivePreviewGUI(Rect r, GUIStyle background)
{
baseEditor.OnInteractivePreviewGUI(r, background);
}
public override void OnPreviewSettings()
{
baseEditor.OnPreviewSettings();
}
public override string GetInfoString()
{
return baseEditor.GetInfoString();
}
public override void ReloadPreviewInstances()
{
baseEditor.ReloadPreviewInstances();
}
protected override void OnHeaderGUI()
{
methodInfo.Invoke(baseEditor, new object[0]);
}
public override bool RequiresConstantRepaint()
{
return baseEditor.RequiresConstantRepaint();
}
public override bool UseDefaultMargins()
{
return baseEditor.UseDefaultMargins();
}
}
}