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console_logging.go
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// Copyright 2023 Fortio Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package log
import (
"fmt"
"os"
"time"
"fortio.org/log/goroutine"
)
// to avoid making a new package/namespace for colors, we use a struct.
type color struct {
Reset string
Red string
Green string
Yellow string
Blue string
Purple string
Cyan string
Gray string
White string
BrightRed string
DarkGray string
}
var (
// these should really be constants but go doesn't have constant structs, arrays etc...
// ANSI color codes.
// This isn't meant to be used directly and is here only to document the names of the struct.
// Use the Colors variable instead.
ANSIColors = color{
Reset: "\033[0m",
Red: "\033[31m",
Green: "\033[32m",
Yellow: "\033[33m",
Blue: "\033[34m",
Purple: "\033[35m",
Cyan: "\033[36m",
Gray: "\033[37m",
White: "\033[97m",
BrightRed: "\033[91m",
DarkGray: "\033[90m",
}
// ANSI color codes or empty depending on ColorMode.
// These will be reset to empty string if color is disabled (see ColorMode() and SetColorMode()).
// Start with actual colors, will be reset to empty if color is disabled.
Colors = ANSIColors
// Mapping of log levels to color.
LevelToColor = []string{
Colors.Gray,
Colors.Cyan,
Colors.Green,
Colors.Yellow,
Colors.Red,
Colors.Purple,
Colors.BrightRed,
Colors.Green, // NoLevel log.Printf
}
// Used for color version of console logging.
LevelToText = []string{
"DBG",
"VRB",
"INF",
"WRN",
"ERR",
"CRI",
"FTL",
"",
}
// Cached flag for whether to use color output or not.
Color = false
)
// Is the file (e.g os.StdErr) Stat()able so we can detect if it's a tty or not.
// If not we switch in init() to Stdout.
func isValid(file *os.File) bool {
if file == nil {
return false
}
_, err := file.Stat()
return err == nil
}
// ConsoleLogging is a utility to check if the current logger output is a console (terminal).
func ConsoleLogging() bool {
f, ok := jWriter.w.(*os.File)
if !ok {
return false
}
s, err := f.Stat()
if err != nil {
return false
}
return (s.Mode() & os.ModeCharDevice) == os.ModeCharDevice
}
// SetColorMode computes whether we currently should be using color text mode or not.
// Need to be reset if config changes (but is already automatically re evaluated when calling SetOutput()).
// It will reset the Colors variable to either be the actual escape sequences or empty strings (when
// color is disabled).
func SetColorMode() {
Color = ColorMode()
if Color {
Colors = ANSIColors
} else {
Colors = color{}
}
// Also reset the level to color mapping to empty or customized colors, as needed.
LevelToColor = []string{
Colors.Gray,
Colors.Cyan,
Colors.Green,
Colors.Yellow,
Colors.Red,
Colors.Purple,
Colors.BrightRed,
Colors.Green, // NoLevel log.Printf
}
}
// ColorMode returns true if we should be using color text mode, which is either because it's
// forced or because we are in a console and the config allows it.
// Should not be called often, instead read/update the Color variable when needed.
func ColorMode() bool {
return Config.ForceColor || (Config.ConsoleColor && ConsoleLogging())
}
func colorTimestamp() string {
if Config.NoTimestamp {
return ""
}
return time.Now().Format(Colors.DarkGray + "15:04:05.000 ")
}
// Color version of jsonGID().
func colorGID() string {
if !Config.GoroutineID {
return ""
}
return Colors.Gray + fmt.Sprintf("r%d ", goroutine.ID())
}
// Longer version when colorizing on console of the level text.
func ColorLevelToStr(lvl Level) string {
if lvl == NoLevel {
return Colors.DarkGray
}
return Colors.DarkGray + "[" + LevelToColor[lvl] + LevelToText[lvl] + Colors.DarkGray + "]"
}