You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The Fathomless Warlock is granted a spell at a certain level that requires concentration but whose concentration cannot be broken.
We should provide a property on items to describe this, such that when an actor takes damage they will not be needlessly prompted for a saving throw to maintain concentration.
The text was updated successfully, but these errors were encountered:
Not sure if this should be a separate feature request, but would it be possible to set a different damage amount threshold (either for a specific class feature (for all the actor's spells) or a particular spell/item)? Something like Solasta's Flawless Concentration feat, where you do not need to make a Concentration saving throw unless you take more than 10 points of damage.
It is from the computer RPG game, Solasta: Crown of the Magister, which used the SRD and added a number of custom feats, spells, and subclasses. They also produced a Kickstarter exclusive handbook with D&D rules.
Related to #3028.
The Fathomless Warlock is granted a spell at a certain level that requires concentration but whose concentration cannot be broken.
We should provide a property on items to describe this, such that when an actor takes damage they will not be needlessly prompted for a saving throw to maintain concentration.
The text was updated successfully, but these errors were encountered: