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Redesign NPC sheets for v2 design like Character sheets #3093
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It was mentioned as Work in Progress during the big 3.0 reveal, most of the system's interfaces I think are gonna be redesigned, the player sheet was just the first big thing they did. (Dont quote me on anything I may be 200% wrong) |
Would this be a good time to incorporate Short and Long Rest buttons on the NPC sheets? (Ticket 495) |
As a GM, I would love to have the option of always having all text for NPC features, attacks and actions visible, similiar to how official statblocks in the books or on DnDBeyond look. Having to click every single feature to read it in the middle of battle makes it much more likely to miss crucial information when running encounters. |
Possible related suggestion: Ticket 1103 |
Absolutely agreed, having an npc sheet that values function, speed, and ease-of-use is much more important than being pretty for me as a DM. Edit: in fact, it would be incredible if the NPC sheet included attack/damage roll buttons directly in the sheet, for the sole purpose of reducing the number of clicks and mouse movements - that would be excellent when running large groups of enemies. |
I also would prefer it it did not become API only to roll skill checks in non-proficient skills for npcs. In roleplay heavy environments (or stealth heavy environments), npcs rolling skill checks in non-proficient skills is a common occurrence (and bonuses to particular skills that said npcs are not proficient in are less common, but not an impossibility, and these would not apply if the 'skill check' was accomplished via an ability check in the system's terms). |
I think 'less common' is perhaps overstated. I would expect that cases where an NPC has an external bonus to a specific skill (i.e. not ability checks in general) that they are not proficient in, and that bonus is not advantage/disadvantage (as they are not handled by the system anyway), are almost non-existent. Do you have any examples? |
Opposing a grapple, making a stealth or perception check, or similar recurring (specifically skills) checks. While a standard ability check could stand in for these, it voids any automation that are making use of, for example, the |
I understand the cases where an NPC might need to make an ability check with a skill they are not proficient in, but that was not what I asked. |
Making an Investigation check in specific is also part of some spells- Minor Illusion Specifically, tho im sure other illusion spells function accordingly The only one that really comes to mind as quick as I can, but I guess that just rolling Intelligence would work, but just feels a bit weird in cases where there are things that the creature benefits from that specify Investigation in terms of active effects. |
Again, I understand the cases where an NPC might need to make an ability check with a skill they are not proficient in. Rolling the plain ability check without the skill will give the same result and is equivalent in game terms. Exceptions to this are when the NPC has a bonus that affects ability checks made with a specific skill. To address this. we discussed a way to configure a skill to be visible on the NPC sheet even without proficiency (similar to how tools work), but it was de-prioritised.
And I am asking for examples of this that come up in normal play, preferably with official content, in order to gauge the priority of this feature. NPCs with bonuses to specific skills that they are not already proficient in are very rare, and, of those, bonuses that are not advantage/disadvantage are almost non-existent as far as I can tell. The only one I can think of off the top of my head is the +10 bonus to Stealth from Pass without Trace that a friendly NPC travelling with the party might occasionally benefit from. |
This all in mind, I've never been a fan of how WOTC stat-blocks displayed the skill bonuses, I understand that they take room in sheets, it just feels off and a bit weird not having that list there after having since NPC sheets were a thing for the system. As for when a NPC might need to make an ability check they aren't proficient in; I think that genuinely might be a campaign-by-campaign basis. The campaigns I run personally make use of that a decent bit but that's personal taste. Someone else might not make use of them at all, someone might use non-proficient skills sporadically. If its a situation of just "DMG, how the game is "meant" to be played" and "most npcs have no need of skills they aren't proficient in", then yea, I guess there's no real need of that constant list. |
Most of the time showing only the NPC skills that have Proficiency is fine. Even for things like a magic item granting a bonus, it can be added once and left in place as it would be a rare case the NPC is not using the magic item. The problem comes up with spells or features that grant skill bonuses or impose skill penalties. The one that comes to mind for me is pass without trace that grants a +10 to Dexterity (Stealth) checks. These might come up in a combat and not be "always on." I can't find it ATM, and it may be third party, but there was a monster that imposed disadvantage on Wisdom (Perception) checks, but not other Wisdom checks or savings throws. |
Raw? No, I have no examples. They may or may not exist. All I can say is that they exist in my own game. I would like to add that Zhell's comment highlights the most important factor at play here.
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Monster and NPC sheets don't have the same design as as the Character sheets.
Would be nice to get the same design layout for NPCs as for PCs.
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