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Agree upon a schema for tracking effects which provide advantage or disadvantage to a certain type of roll. #809
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Originally in GitLab by @cs96and Why does the first part of the key use dots, but after "check" everything uses colons? I think using dots all the way through would be less confusing. |
Originally in GitLab by @tposney
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Originally in GitLab by @siliconsaint Advantage on saves vs conditions & spells Should we consider allowing advantage against acquiring new conditions (poisoned, charmed, frightened) as well as advantage vs spells. Examples:
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Originally in GitLab by @siliconsaint Advantage on saves vs Creature types The type of a creature is often referenced with saving throws. Having advantage against a saving throw vs a certain type of creature, or a type has disadvantage to resist a save. Examples:
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Advantage that applies to a specific creature type is almost certainly out of scope for actually doing anything, although it could possibly be in-scope for the purpose of at least recording the data somehow. |
Originally in GitLab by @tposney I can see a potential problem with the proposed numeric adv/dis. If a player has advantage/disadvantage on the same roll from different effects, i.e. one effect granting advantage and 2 granting disadvantage, which should result in a roll without advantage or disadvantage. If you just override the flag you end with what happened to fire last and if it's the sum you end up with the wrong result. I could not come up with a good solution for this with a single flag which is why I have distinct advantage/disadvantage flags and when doing the roll you can see if advantage/disadvantage has been set and do the right combining. |
Was this ever agreed upon or was is just abandoned? |
Would love to see this support labels on the new character sheet in a similar style to D&D beyond |
The schema is now in place with the implementation of the |
I don’t think that the core dnd5e system will ever automate the choice of advantage/disadvantage to a dice roll. However, we can have a discussion about how to store/record that data so that modules can use it to perform that type of automation.
Tentative Proposal
Step 1 - agree on a taxonomy of roll types which are tracked in an object like:
Step 2 - Which could then be configured on an active effect as:
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