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Setup.sh
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#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
if [ -z $GIT_DIR ]; then
GIT_DIR=$(git rev-parse --git-common-dir);
if [ $? -ne 0 ]; then
GIT_DIR=.git
fi
fi
set -e
cd "`dirname "$0"`"
# Select the preferred architecture for the current system
ARCH=x64
[ $(uname -m) == "arm64" ] && ARCH=arm64
if [ ! -f Engine/Binaries/DotNET/GitDependencies/linux-x64/GitDependencies ] && [ ! -f Engine/Binaries/DotNET/GitDependencies/osx-$ARCH/GitDependencies ] ; then
echo "GitSetup ERROR: This script does not appear to be located \
in the root UE directory and must be run from there."
exit 1
fi
function FindPromptOrForceArg()
{
read -r -a Args <<< "$@"
for Arg in "${Args[@]}"
do
case $Arg in
--prompt)
echo "${Arg}"
return
;;
--force)
echo "${Arg}"
return
;;
esac
done
}
declare -a GitDepsArgs
PromptOrForce=$(FindPromptOrForceArg "$@")
if [ -z "${PromptOrForce}" ];
then
# Use --prompt by default, whenever caller hasn't supplied a --prompt or --force arg
GitDepsArgs=(--prompt)
fi
GitDepsArgs+=("$@")
if [ "$(uname)" = "Darwin" ]; then
# Setup the git hooks
if [ -d "$GIT_DIR/hooks" ]; then
echo "Registering git hooks... (this will override existing ones!)"
rm -f "$GIT_DIR/hooks/post-checkout"
rm -f "$GIT_DIR/hooks/post-merge"
ln -s ../../Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh "$GIT_DIR/hooks/post-checkout"
ln -s ../../Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh "$GIT_DIR/hooks/post-merge"
fi
# Get the dependencies for the first time
Engine/Build/BatchFiles/Mac/GitDependencies.sh "${GitDepsArgs[@]}"
else
# Setup the git hooks
if [ -d "$GIT_DIR/hooks" ]; then
echo "Registering git hooks... (this will override existing ones!)"
echo \#!/bin/sh > "$GIT_DIR/hooks/post-checkout"
echo Engine/Build/BatchFiles/Linux/GitDependencies.sh "$@" >> "$GIT_DIR/hooks/post-checkout"
chmod +x "$GIT_DIR/hooks/post-checkout"
echo \#!/bin/sh > "$GIT_DIR/hooks/post-merge"
echo Engine/Build/BatchFiles/Linux/GitDependencies.sh "$@" >> "$GIT_DIR/hooks/post-merge"
chmod +x "$GIT_DIR/hooks/post-merge"
fi
# Get the dependencies for the first time
Engine/Build/BatchFiles/Linux/GitDependencies.sh "${GitDepsArgs[@]}"
echo Register the engine installation...
if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then
pushd Engine/Binaries/Linux > /dev/null
./UnrealVersionSelector-Linux-Shipping -register > /dev/null &
popd > /dev/null
fi
pushd Engine/Build/BatchFiles/Linux > /dev/null
./Setup.sh "$@"
popd > /dev/null
fi