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Asset manager code seems
to be hard coded to pulling in resources from a local source..
What steps will reproduce the problem?
1. Consider the code:
private static final String CLOUDRESOURCES = "http://
commondatastorage.googleapis.com/myresources/";
...
... assetManager().getImage(CLOUDRESOURCES + "my_img.png");
I would get:
[WARN] No file found for: /mylocalgame/http://
commondatastorage.googleapis.com/myresources/myfolder/my_img.png
(mylocalgame is my local app)
What is the expected output? What do you see instead?
Ideally it would be cool if I could fetch resources from the
Internet - such as a cloud storage provider..
Please provide any additional information below.
Original issue reported on code.google.com by [email protected] on 28 May 2011 at 6:07
The text was updated successfully, but these errors were encountered:
Makes good sense to me. We'll want to preserve the simplicity of fetching
bundled resources (especially on platforms like Flash and Android that have a
native resource bundling structure), as well as those on the local server. But
there should be an easy way to fetch arbitrary resources (maybe it's the exact
same API, but with detection of absolute vs. relative URLs).
Original issue reported on code.google.com by
[email protected]
on 28 May 2011 at 6:07The text was updated successfully, but these errors were encountered: