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Thanks to Firebug, I realized that each loading of a different image leads to a
new request sent, to retrieve the image.
GWT has a nice mecanism to bundle images, as base64 data into the JS for small
images, or has a big bundle image that is then split for bigger images. This
leads to faster image downloading, hence faster game starting.
I don't know if it's already on the roadmap, or even possible, but having this
feature automatically handled by ForPlay would be great.
http://code.google.com/webtoolkit/doc/latest/DevGuideClientBundle.html#ImageReso
urce
Original issue reported on code.google.com by py.ricau on 5 Jun 2011 at 2:55
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
py.ricau
on 5 Jun 2011 at 2:55The text was updated successfully, but these errors were encountered: