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Tint Style ignored by dmdext.exe #338

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CFTBL opened this issue Apr 14, 2022 · 1 comment
Closed

Tint Style ignored by dmdext.exe #338

CFTBL opened this issue Apr 14, 2022 · 1 comment

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@CFTBL
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CFTBL commented Apr 14, 2022

I start dmdext.exe before launching an FX3 game and I utilize the --use-ini parameter. For testing purposes, I put these lines in DMDDevice.ini:

; style parameters
style = default
style.default.dotrounding = 0.5
style.default.tint = #FF00FF00

When I launch the game, my DMD dots look square-ish because of my dot rounding style. Woohoo! That part works! However, the "tint" style setting doesn't work. Regardless of what "tint" I specify (here I specified FF00FF00, i.e. green), my dot color doesn't change. It doesn't matter whether I use DMDEXT's FX3 memory grabber or legacy screen grabber. The tint style is always ignored.

I've verified that the tint style works properly with VPX games (where I use DmdDevice.dll instead of dmdext.exe).

@CFTBL CFTBL changed the title Tint Style ignored when running DMDEXT in Legacy Mode with FX3 Tint Style ignored by dmdext.exe Apr 14, 2022
@freezy
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freezy commented Apr 18, 2023

Should be fixed in #367.

@freezy freezy closed this as completed Apr 18, 2023
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