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When I launch the game, my DMD dots look square-ish because of my dot rounding style. Woohoo! That part works! However, the "tint" style setting doesn't work. Regardless of what "tint" I specify (here I specified FF00FF00, i.e. green), my dot color doesn't change. It doesn't matter whether I use DMDEXT's FX3 memory grabber or legacy screen grabber. The tint style is always ignored.
I've verified that the tint style works properly with VPX games (where I use DmdDevice.dll instead of dmdext.exe).
The text was updated successfully, but these errors were encountered:
CFTBL
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Tint Style ignored when running DMDEXT in Legacy Mode with FX3
Tint Style ignored by dmdext.exe
Apr 14, 2022
I start dmdext.exe before launching an FX3 game and I utilize the --use-ini parameter. For testing purposes, I put these lines in DMDDevice.ini:
; style parameters
style = default
style.default.dotrounding = 0.5
style.default.tint = #FF00FF00
When I launch the game, my DMD dots look square-ish because of my dot rounding style. Woohoo! That part works! However, the "tint" style setting doesn't work. Regardless of what "tint" I specify (here I specified FF00FF00, i.e. green), my dot color doesn't change. It doesn't matter whether I use DMDEXT's FX3 memory grabber or legacy screen grabber. The tint style is always ignored.
I've verified that the tint style works properly with VPX games (where I use DmdDevice.dll instead of dmdext.exe).
The text was updated successfully, but these errors were encountered: