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tileset_edit.tscn
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[gd_scene load_steps=3 format=1]
[ext_resource path="res://terrain.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 32, 32 )
[node name="Node2D" type="Node2D"]
__meta__ = { "__editor_plugin_screen__":"2D" }
[node name="left" type="Sprite" parent="."]
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 0, 0, 64, 64 )
__meta__ = { "_editor_collapsed":true }
[node name="StaticBody2D" type="StaticBody2D" parent="left"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
__meta__ = { "_editor_collapsed":true }
[node name="CollisionShape2D" type="CollisionShape2D" parent="left/StaticBody2D"]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="middle" type="Sprite" parent="."]
transform/pos = Vector2( 64, 0 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 64, 0, 64, 64 )
__meta__ = { "_editor_collapsed":true }
[node name="StaticBody2D" type="StaticBody2D" parent="middle"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, -0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
__meta__ = { "_editor_collapsed":true }
[node name="CollisionShape2D" type="CollisionShape2D" parent="middle/StaticBody2D"]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="right" type="Sprite" parent="."]
transform/pos = Vector2( 128, 0 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 128, 0, 64, 64 )
__meta__ = { "_editor_collapsed":true }
[node name="StaticBody2D" type="StaticBody2D" parent="right"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, -0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
__meta__ = { "_editor_collapsed":true }
[node name="CollisionShape2D" type="CollisionShape2D" parent="right/StaticBody2D"]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0