You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When destroy physics entity on physics-releated script function, It is prevented by PhysX because it is still on update. It will throw error: invalid operation : PxScene::simulate: Simulation is still processing last simulate call, you should call fetchResults()!
When destroy physics entity on physics-releated script function, It is prevented by PhysX because it is still on update. It will throw error:
invalid operation : PxScene::simulate: Simulation is still processing last simulate call, you should call fetchResults()!
Demo:
physx-collision-detection.ts.zip
The text was updated successfully, but these errors were encountered: