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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Pizza Panic!"
config/name_localized={
"nl": "Pizza-Paniek!"
}
config/description="Frantic virtual-reality pizzamaking game"
config/version="0.2.0"
run/main_scene="res://scenes/main_scene.tscn"
config/features=PackedStringArray("4.2", "Mobile")
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://project/assets/square_icon.svg"
[autoload]
Game="*res://scripts/game.gd"
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[layer_names]
3d_physics/layer_1="Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hand"
3d_physics/layer_19="Player Body"
3d_physics/layer_20="Pointable"
3d_physics/layer_21="Hand Pose Area"
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
[xr]
openxr/enabled=true
shaders/enabled=true