From 0091a62ca4d0f0eb6190b00bda150c336246502f Mon Sep 17 00:00:00 2001 From: Ian Chen Date: Mon, 5 Aug 2024 22:38:16 +0000 Subject: [PATCH] update instructions to run sim with ogre1 Signed-off-by: Ian Chen --- citadel/troubleshooting.md | 6 +++--- fortress/troubleshooting.md | 4 ++-- garden/troubleshooting.md | 4 ++-- harmonic/troubleshooting.md | 4 ++-- ionic/troubleshooting.md | 4 ++-- 5 files changed, 11 insertions(+), 11 deletions(-) diff --git a/citadel/troubleshooting.md b/citadel/troubleshooting.md index 68096a03a..bffd71df5 100644 --- a/citadel/troubleshooting.md +++ b/citadel/troubleshooting.md @@ -82,9 +82,9 @@ You can also check your OpenGL version running: glxinfo | grep "OpenGL version" You should be able to use Ogre 1 without any issues however. You can check if -that's working by running a world which uses Ogre 1 instead of Ogre 2, such as: +that's working by running with Ogre 1 instead of Ogre 2, such as: - ign gazebo -v 3 lights.sdf + ign gazebo -v 3 shapes.sdf --render-engine ogre If that loads, you can continue to use Ignition with Ogre 1, just use the `--render-engine ogre` option. @@ -102,5 +102,5 @@ https://github.com/osrf/ogre-2.1-release ### Ignition crashes when an actor is added to the world If you are trying to spawn an actor in your environment and you get an error like `Assertion !pos.isNan() && "Invalid vector supplied as parameter"` -means you are passing nan values to ogre. +means you are passing nan values to ogre. To fix this you need to do `export LC_NUMERIC="C"` before running ign gazebo. diff --git a/fortress/troubleshooting.md b/fortress/troubleshooting.md index 9d5d132ab..dc2cf69c0 100644 --- a/fortress/troubleshooting.md +++ b/fortress/troubleshooting.md @@ -158,9 +158,9 @@ be co-installable with Ogre 1.x. The code can be found here: https://github.com/osrf/ogre-2.2-release You should be able to use Ogre 1 without any issues however. You can check if -that's working by running a world which uses Ogre 1 instead of Ogre 2, such as: +that's working by running with Ogre 1 instead of Ogre 2, such as: - ign gazebo -v 3 lights.sdf + ign gazebo -v 3 shapes.sdf --render-engine ogre If that loads, you can continue to use Ignition with Ogre 1, just use the `--render-engine ogre` option. diff --git a/garden/troubleshooting.md b/garden/troubleshooting.md index db9dc0136..6f2c79c3d 100644 --- a/garden/troubleshooting.md +++ b/garden/troubleshooting.md @@ -161,9 +161,9 @@ be co-installable with Ogre 1.x. The code can be found here: https://github.com/osrf/ogre-2.3-release You should be able to use Ogre 1 without any issues however. You can check if -that's working by running a world which uses Ogre 1 instead of Ogre 2, such as: +that's working by running with Ogre 1 instead of Ogre 2, such as: - gz sim -v 3 lights.sdf + gz sim -v 3 shapes.sdf --render-engine ogre If that loads, you can continue to use Gazebo with Ogre 1, just use the `--render-engine ogre` option. diff --git a/harmonic/troubleshooting.md b/harmonic/troubleshooting.md index cab4599d7..256045fa2 100644 --- a/harmonic/troubleshooting.md +++ b/harmonic/troubleshooting.md @@ -160,9 +160,9 @@ be co-installable with Ogre 1.x. The code can be found here: https://github.com/osrf/ogre-2.3-release You should be able to use Ogre 1 without any issues however. You can check if -that's working by running a world which uses Ogre 1 instead of Ogre 2, such as: +that's working by running with Ogre 1 instead of Ogre 2, such as: - gz sim -v 3 lights.sdf + gz sim -v 3 shapes.sdf --render-engine ogre If that loads, you can continue to use Gazebo with Ogre 1, just use the `--render-engine ogre` option. diff --git a/ionic/troubleshooting.md b/ionic/troubleshooting.md index 958d4aa77..9ff5c6eb6 100644 --- a/ionic/troubleshooting.md +++ b/ionic/troubleshooting.md @@ -160,9 +160,9 @@ be co-installable with Ogre 1.x. The code can be found here: https://github.com/osrf/ogre-2.3-release You should be able to use Ogre 1 without any issues however. You can check if -that's working by running a world which uses Ogre 1 instead of Ogre 2, such as: +that's working by running with Ogre 1 instead of Ogre 2, such as: - gz sim -v 3 lights.sdf + gz sim -v 3 shapes.sdf --render-engine ogre If that loads, you can continue to use Gazebo with Ogre 1, just use the `--render-engine ogre` option.