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gz-sim: multi_lrauv_race.sdf #332

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2 tasks done
azeey opened this issue Aug 31, 2023 · 8 comments
Closed
2 tasks done

gz-sim: multi_lrauv_race.sdf #332

azeey opened this issue Aug 31, 2023 · 8 comments

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@azeey
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azeey commented Aug 31, 2023

Setup

  • Os: Ubuntu Jammy
  • BuildType: Binary

Links

Checks

  • Instructions work
  • Images (if there are any) match the result

You can find the code used to generate this test case here

@matosinho
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Hello!

Unfortunately I'm not sure if I'm getting the expected results. I'm ran gz sim multi_lrauv_race.sdf on the terminal and the following screen popped up:
image

Although, when I click play a very strange behaviour happened:
multi_auv_strange

My CPU/GPU/Memory usage were also all lower than 40%.

Also, when I launched the world the following error messages appeared, I dunno if it is correlated:

libEGL warning: egl: failed to create dri2 screen
libEGL warning: egl: failed to create dri2 screen

Please let me know if I should do any additional testing.

@iche033
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iche033 commented Sep 8, 2023

yes it's affecting others as well. There is a pull request to fix the issue: gazebosim/gz-sim#2111

@matosinho
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How can I test the pull request with binary install? I'm planning to go for source install later and I could definetely test, but for binary I dunno how to do it.

@Voldivh
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Voldivh commented Sep 8, 2023

I would say to test it out with the source install. As far as I know, there shouldn't be any other way to try out a PR.

@Voldivh
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Voldivh commented Sep 13, 2023

Hey @matosinho did you manage to try out the fix from the PR?

@matosinho
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Not yet... Since the mentioned pull request to fix was accept, if I re download the binaries, I should be able to get the version with the implemented PR, correct?

@azeey
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azeey commented Sep 21, 2023

No, we haven't released binaries for gz-sim yet. You'd have to build from source or wait till we make another release.

@Voldivh
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Voldivh commented Sep 25, 2023

I tried out the fix and works just fine. Since the PR have been merged, I'll be closing this issue.

@Voldivh Voldivh closed this as completed Sep 25, 2023
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