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parseFloat relies on std::stod which is locale-dependent.
When using my locale LC_NUMERIC=es_AR.UTF-8; the Collada importer in ign-common/graphics/src/ColladaLoader.cc will end up reading garbage. Hence this little sensor:
Environment
parseFloat
relies onstd::stod
which is locale-dependent.When using my locale LC_NUMERIC=es_AR.UTF-8; the Collada importer in ign-common/graphics/src/ColladaLoader.cc will end up reading garbage. Hence this little sensor:
will end up looking like this:
This bug is related to gazebosim/gz-common#120 and gazebosim/gz-rendering#365
Description
Steps to reproduce
LC_ALL=es_AR.UTF-8 ign gazebo near_clip.sdf
using near_clip.sdfWorkaround
Launching gazebo with LC_ALL=C fixes the issue.
Output
The text was updated successfully, but these errors were encountered: