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Selection buffer crash when resizing window #362

Closed
2 tasks done
chapulina opened this issue Jul 16, 2021 · 6 comments
Closed
2 tasks done

Selection buffer crash when resizing window #362

chapulina opened this issue Jul 16, 2021 · 6 comments
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bug Something isn't working ogre2.x

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@chapulina
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Environment

  • OS Version: Ubuntu 20.04
  • Source or binary build? Source, main (ac1ab2c)
  • If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
    • Rendering plugin: ogre2
    • Generally, mention all circumstances that might affect rendering capabilities:
      • running in Docker/Singularity
Rendering system info

```
$           LANG=C lspci -nn | grep VGA  # might require installing pciutils
09:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:2503] (rev a1)

$           echo "$DISPLAY"
:1

$           LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)'  # might require installing mesa-utils package
direct rendering: Yes
    Preferred profile: core (0x1)
    Max core profile version: 4.5
    Max compat profile version: 3.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 11.0.0, 256 bits)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 20.2.6
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.1 Mesa 20.2.6
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

$           ps aux | grep Xorg
develop+  566090  0.0  0.0   3312   412 pts/2    S+   17:26   0:00 grep --color=auto Xorg
```

  • Please, attach the ogre.log or ogre2.log file from ~/.ignition/rendering
~/.ignition/rendering/ogre2.log
17:19:26: Creating resource group General
17:19:26: Creating resource group Internal
17:19:26: Creating resource group Autodetect
17:19:26: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:19:26: Registering ResourceManager for type Material
17:19:26: Registering ResourceManager for type Mesh
17:19:26: Registering ResourceManager for type Mesh2
17:19:26: Registering ResourceManager for type OldSkeleton
17:19:26: MovableObjectFactory for type 'ParticleSystem' registered.
17:19:26: ArchiveFactory for archive type FileSystem registered.
17:19:26: ArchiveFactory for archive type Zip registered.
17:19:26: ArchiveFactory for archive type EmbeddedZip registered.
17:19:26: DDS codec registering
17:19:26: FreeImage version: 3.18.0
17:19:26: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:19:26: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
17:19:26: OITD codec registering
17:19:26: Registering ResourceManager for type HighLevelGpuProgram
17:19:26: MovableObjectFactory for type 'Entity' registered.
17:19:26: MovableObjectFactory for type 'Item' registered.
17:19:26: MovableObjectFactory for type 'Light' registered.
17:19:26: MovableObjectFactory for type 'BillboardSet' registered.
17:19:26: MovableObjectFactory for type 'ManualObject2' registered.
17:19:26: MovableObjectFactory for type 'BillboardChain' registered.
17:19:26: MovableObjectFactory for type 'RibbonTrail' registered.
17:19:26: MovableObjectFactory for type 'WireAabb' registered.
17:19:26: *-*-* OGRE Initialising
17:19:26: *-*-* Version 2.1.0unstable ('B')
17:19:26: OverlayElementFactory for type Panel registered.
17:19:26: OverlayElementFactory for type BorderPanel registered.
17:19:26: OverlayElementFactory for type TextArea registered.
17:19:26: Registering ResourceManager for type Font
17:19:26: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.1/OGRE/RenderSystem_GL3Plus.so
17:19:26: Installing plugin: GL 3+ RenderSystem
17:19:26: OpenGL 3+ Rendering Subsystem created.
17:19:26: Plugin successfully installed
17:19:26: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.1/OGRE/Plugin_ParticleFX.so
17:19:26: Installing plugin: ParticleFX
17:19:26: Particle Emitter Type 'Point' registered
17:19:26: Particle Emitter Type 'Box' registered
17:19:26: Particle Emitter Type 'Ellipsoid' registered
17:19:26: Particle Emitter Type 'Cylinder' registered
17:19:26: Particle Emitter Type 'Ring' registered
17:19:26: Particle Emitter Type 'HollowEllipsoid' registered
17:19:26: Particle Affector Type 'LinearForce' registered
17:19:26: Particle Affector Type 'ColourFader' registered
17:19:26: Particle Affector Type 'ColourFader2' registered
17:19:26: Particle Affector Type 'ColourImage' registered
17:19:26: Particle Affector Type 'ColourInterpolator' registered
17:19:26: Particle Affector Type 'Scaler' registered
17:19:26: Particle Affector Type 'Rotator' registered
17:19:26: Particle Affector Type 'DirectionRandomiser' registered
17:19:26: Particle Affector Type 'DeflectorPlane' registered
17:19:26: Plugin successfully installed
17:19:26: CPU Identifier & Features
17:19:26: -------------------------
17:19:26:  *   CPU ID: AuthenticAMD: AMD Ryzen 9 5900X 12-Core Processor
17:19:26:  *   Logical cores: 24
17:19:26:  *      SSE: yes
17:19:26:  *     SSE2: yes
17:19:26:  *     SSE3: yes
17:19:26:  *      MMX: yes
17:19:26:  *   MMXEXT: yes
17:19:26:  *    3DNOW: no
17:19:26:  * 3DNOWEXT: no
17:19:26:  *     CMOV: yes
17:19:26:  *      TSC: yes
17:19:26:  *      FPU: yes
17:19:26:  *      PRO: yes
17:19:26:  *       HT: no
17:19:26: -------------------------
17:19:26: ******************************
*** Starting GLX Subsystem ***
******************************
17:19:26: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=true stereoMode=Frame Sequential 
17:19:26: GLXWindow::create used FBConfigID = 706
17:19:26: GL_VERSION = 4.5.0.0
17:19:26: GL_VENDOR = Mesa/X.org
17:19:26: GL_RENDERER = llvmpipe (LLVM 11.0.0, 256 bits)
17:19:26: GL_EXTENSIONS = 
17:19:26: GL_AMD_conservative_depth
17:19:26: GL_AMD_draw_buffers_blend
17:19:26: GL_AMD_gpu_shader_int64
17:19:26: GL_AMD_multi_draw_indirect
17:19:26: GL_AMD_query_buffer_object
17:19:26: GL_AMD_seamless_cubemap_per_texture
17:19:26: GL_AMD_shader_stencil_export
17:19:26: GL_AMD_shader_trinary_minmax
17:19:26: GL_AMD_texture_texture4
17:19:26: GL_AMD_vertex_shader_layer
17:19:26: GL_AMD_vertex_shader_viewport_index
17:19:26: GL_ANGLE_texture_compression_dxt3
17:19:26: GL_ANGLE_texture_compression_dxt5
17:19:26: GL_ARB_ES2_compatibility
17:19:26: GL_ARB_ES3_1_compatibility
17:19:26: GL_ARB_ES3_2_compatibility
17:19:26: GL_ARB_ES3_compatibility
17:19:26: GL_ARB_arrays_of_arrays
17:19:26: GL_ARB_base_instance
17:19:26: GL_ARB_blend_func_extended
17:19:26: GL_ARB_buffer_storage
17:19:26: GL_ARB_clear_buffer_object
17:19:26: GL_ARB_clear_texture
17:19:26: GL_ARB_clip_control
17:19:26: GL_ARB_compressed_texture_pixel_storage
17:19:26: GL_ARB_compute_shader
17:19:26: GL_ARB_conditional_render_inverted
17:19:26: GL_ARB_conservative_depth
17:19:26: GL_ARB_copy_buffer
17:19:26: GL_ARB_copy_image
17:19:26: GL_ARB_cull_distance
17:19:26: GL_ARB_debug_output
17:19:26: GL_ARB_depth_buffer_float
17:19:26: GL_ARB_depth_clamp
17:19:26: GL_ARB_derivative_control
17:19:26: GL_ARB_direct_state_access
17:19:26: GL_ARB_draw_buffers
17:19:26: GL_ARB_draw_buffers_blend
17:19:26: GL_ARB_draw_elements_base_vertex
17:19:26: GL_ARB_draw_indirect
17:19:26: GL_ARB_draw_instanced
17:19:26: GL_ARB_enhanced_layouts
17:19:26: GL_ARB_explicit_attrib_location
17:19:26: GL_ARB_explicit_uniform_location
17:19:26: GL_ARB_fragment_coord_conventions
17:19:26: GL_ARB_fragment_layer_viewport
17:19:26: GL_ARB_fragment_shader
17:19:26: GL_ARB_framebuffer_no_attachments
17:19:26: GL_ARB_framebuffer_object
17:19:26: GL_ARB_framebuffer_sRGB
17:19:26: GL_ARB_get_program_binary
17:19:26: GL_ARB_get_texture_sub_image
17:19:26: GL_ARB_gpu_shader5
17:19:26: GL_ARB_gpu_shader_fp64
17:19:26: GL_ARB_gpu_shader_int64
17:19:26: GL_ARB_half_float_pixel
17:19:26: GL_ARB_half_float_vertex
17:19:26: GL_ARB_indirect_parameters
17:19:26: GL_ARB_instanced_arrays
17:19:26: GL_ARB_internalformat_query
17:19:26: GL_ARB_internalformat_query2
17:19:26: GL_ARB_invalidate_subdata
17:19:26: GL_ARB_map_buffer_alignment
17:19:26: GL_ARB_map_buffer_range
17:19:26: GL_ARB_multi_bind
17:19:26: GL_ARB_multi_draw_indirect
17:19:26: GL_ARB_occlusion_query2
17:19:26: GL_ARB_parallel_shader_compile
17:19:26: GL_ARB_pipeline_statistics_query
17:19:26: GL_ARB_pixel_buffer_object
17:19:26: GL_ARB_point_sprite
17:19:26: GL_ARB_polygon_offset_clamp
17:19:26: GL_ARB_post_depth_coverage
17:19:26: GL_ARB_program_interface_query
17:19:26: GL_ARB_provoking_vertex
17:19:26: GL_ARB_query_buffer_object
17:19:26: GL_ARB_robust_buffer_access_behavior
17:19:26: GL_ARB_robustness
17:19:26: GL_ARB_sample_shading
17:19:26: GL_ARB_sampler_objects
17:19:26: GL_ARB_seamless_cube_map
17:19:26: GL_ARB_seamless_cubemap_per_texture
17:19:26: GL_ARB_separate_shader_objects
17:19:26: GL_ARB_shader_atomic_counter_ops
17:19:26: GL_ARB_shader_atomic_counters
17:19:26: GL_ARB_shader_bit_encoding
17:19:26: GL_ARB_shader_draw_parameters
17:19:26: GL_ARB_shader_group_vote
17:19:26: GL_ARB_shader_image_load_store
17:19:26: GL_ARB_shader_image_size
17:19:26: GL_ARB_shader_objects
17:19:26: GL_ARB_shader_precision
17:19:26: GL_ARB_shader_stencil_export
17:19:26: GL_ARB_shader_storage_buffer_object
17:19:26: GL_ARB_shader_subroutine
17:19:26: GL_ARB_shader_texture_image_samples
17:19:26: GL_ARB_shader_texture_lod
17:19:26: GL_ARB_shading_language_420pack
17:19:26: GL_ARB_shading_language_include
17:19:26: GL_ARB_shading_language_packing
17:19:26: GL_ARB_stencil_texturing
17:19:26: GL_ARB_sync
17:19:26: GL_ARB_tessellation_shader
17:19:26: GL_ARB_texture_barrier
17:19:26: GL_ARB_texture_buffer_object
17:19:26: GL_ARB_texture_buffer_object_rgb32
17:19:26: GL_ARB_texture_buffer_range
17:19:26: GL_ARB_texture_compression_bptc
17:19:26: GL_ARB_texture_compression_rgtc
17:19:26: GL_ARB_texture_cube_map_array
17:19:26: GL_ARB_texture_float
17:19:26: GL_ARB_texture_gather
17:19:26: GL_ARB_texture_mirror_clamp_to_edge
17:19:26: GL_ARB_texture_multisample
17:19:26: GL_ARB_texture_non_power_of_two
17:19:26: GL_ARB_texture_query_levels
17:19:26: GL_ARB_texture_query_lod
17:19:26: GL_ARB_texture_rectangle
17:19:26: GL_ARB_texture_rg
17:19:26: GL_ARB_texture_rgb10_a2ui
17:19:26: GL_ARB_texture_stencil8
17:19:26: GL_ARB_texture_storage
17:19:26: GL_ARB_texture_storage_multisample
17:19:26: GL_ARB_texture_swizzle
17:19:26: GL_ARB_texture_view
17:19:26: GL_ARB_timer_query
17:19:26: GL_ARB_transform_feedback2
17:19:26: GL_ARB_transform_feedback3
17:19:26: GL_ARB_transform_feedback_instanced
17:19:26: GL_ARB_transform_feedback_overflow_query
17:19:26: GL_ARB_uniform_buffer_object
17:19:26: GL_ARB_vertex_array_bgra
17:19:26: GL_ARB_vertex_array_object
17:19:26: GL_ARB_vertex_attrib_64bit
17:19:26: GL_ARB_vertex_attrib_binding
17:19:26: GL_ARB_vertex_buffer_object
17:19:26: GL_ARB_vertex_shader
17:19:26: GL_ARB_vertex_type_10f_11f_11f_rev
17:19:26: GL_ARB_vertex_type_2_10_10_10_rev
17:19:26: GL_ARB_viewport_array
17:19:26: GL_ATI_blend_equation_separate
17:19:26: GL_ATI_texture_float
17:19:26: GL_ATI_texture_mirror_once
17:19:26: GL_EXT_EGL_image_storage
17:19:26: GL_EXT_EGL_sync
17:19:26: GL_EXT_abgr
17:19:26: GL_EXT_blend_equation_separate
17:19:26: GL_EXT_draw_buffers2
17:19:26: GL_EXT_draw_instanced
17:19:26: GL_EXT_framebuffer_blit
17:19:26: GL_EXT_framebuffer_multisample
17:19:26: GL_EXT_framebuffer_multisample_blit_scaled
17:19:26: GL_EXT_framebuffer_object
17:19:26: GL_EXT_framebuffer_sRGB
17:19:26: GL_EXT_packed_depth_stencil
17:19:26: GL_EXT_packed_float
17:19:26: GL_EXT_pixel_buffer_object
17:19:26: GL_EXT_polygon_offset_clamp
17:19:26: GL_EXT_provoking_vertex
17:19:26: GL_EXT_shader_framebuffer_fetch_non_coherent
17:19:26: GL_EXT_shader_integer_mix
17:19:26: GL_EXT_texture_array
17:19:26: GL_EXT_texture_compression_dxt1
17:19:26: GL_EXT_texture_compression_rgtc
17:19:26: GL_EXT_texture_compression_s3tc
17:19:26: GL_EXT_texture_integer
17:19:26: GL_EXT_texture_mirror_clamp
17:19:26: GL_EXT_texture_sRGB
17:19:26: GL_EXT_texture_sRGB_R8
17:19:26: GL_EXT_texture_sRGB_decode
17:19:26: GL_EXT_texture_shadow_lod
17:19:26: GL_EXT_texture_shared_exponent
17:19:26: GL_EXT_texture_snorm
17:19:26: GL_EXT_texture_swizzle
17:19:26: GL_EXT_timer_query
17:19:26: GL_EXT_transform_feedback
17:19:26: GL_EXT_vertex_array_bgra
17:19:26: GL_EXT_vertex_attrib_64bit
17:19:26: GL_IBM_multimode_draw_arrays
17:19:26: GL_KHR_blend_equation_advanced
17:19:26: GL_KHR_context_flush_control
17:19:26: GL_KHR_debug
17:19:26: GL_KHR_no_error
17:19:26: GL_KHR_parallel_shader_compile
17:19:26: GL_KHR_robust_buffer_access_behavior
17:19:26: GL_KHR_robustness
17:19:26: GL_KHR_texture_compression_astc_ldr
17:19:26: GL_KHR_texture_compression_astc_sliced_3d
17:19:26: GL_MESA_framebuffer_flip_y
17:19:26: GL_MESA_pack_invert
17:19:26: GL_MESA_shader_integer_functions
17:19:26: GL_MESA_texture_signed_rgba
17:19:26: GL_MESA_ycbcr_texture
17:19:26: GL_NV_conditional_render
17:19:26: GL_NV_copy_image
17:19:26: GL_NV_depth_clamp
17:19:26: GL_NV_packed_depth_stencil
17:19:26: GL_NV_texture_barrier
17:19:26: GL_OES_EGL_image
17:19:26: GL_S3_s3tc
17:19:26: Supported GLX extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_OML_swap_method GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read 
17:19:26: **************************************
17:19:26: ***   OpenGL 3+ Renderer Started   ***
17:19:26: **************************************
17:19:27: Registering ResourceManager for type GpuProgram
17:19:27: GL3+: Using FBOs for rendering to textures
17:19:27: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R9G9B9E5_SHAREDEXP depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 
17:19:27: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_R9G9B9E5_SHAREDEXP PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 
17:19:27: RenderSystem capabilities
17:19:27: -------------------------
17:19:27: RenderSystem Name: OpenGL 3+ Rendering Subsystem
17:19:27: GPU Vendor: unknown
17:19:27: Device Name: llvmpipe (LLVM 11.0.0, 256 bits)
17:19:27: Driver Version: 4.5.0.0
17:19:27:  * Fixed function pipeline: no
17:19:27:  * Hardware generation of mipmaps: yes
17:19:27:  * Texture blending: yes
17:19:27:  * Anisotropic texture filtering: no
17:19:27:  * Dot product texture operation: yes
17:19:27:  * Cube mapping: yes
17:19:27:  * Hardware stencil buffer: yes
17:19:27:    - Stencil depth: 8
17:19:27:    - Two sided stencil support: yes
17:19:27:    - Wrap stencil values: yes
17:19:27:  * Hardware vertex / index buffers: yes
17:19:27:  * 32-bit index buffers: yes
17:19:27:  * Vertex programs: yes
17:19:27:  * Number of floating-point constants for vertex programs: 16384
17:19:27:  * Number of integer constants for vertex programs: 16384
17:19:27:  * Number of boolean constants for vertex programs: 16384
17:19:27:  * Fragment programs: yes
17:19:27:  * Number of floating-point constants for fragment programs: 16384
17:19:27:  * Number of integer constants for fragment programs: 16384
17:19:27:  * Number of boolean constants for fragment programs: 16384
17:19:27:  * Geometry programs: yes
17:19:27:  * Number of floating-point constants for geometry programs: 16384
17:19:27:  * Number of integer constants for geometry programs: 16384
17:19:27:  * Number of boolean constants for geometry programs: 16384
17:19:27:  * Tessellation Hull programs: yes
17:19:27:  * Number of floating-point constants for tessellation hull programs: 16384
17:19:27:  * Number of integer constants for tessellation hull programs: 16384
17:19:27:  * Number of boolean constants for tessellation hull programs: 16384
17:19:27:  * Tessellation Domain programs: yes
17:19:27:  * Number of floating-point constants for tessellation domain programs: 16384
17:19:27:  * Number of integer constants for tessellation domain programs: 16384
17:19:27:  * Number of boolean constants for tessellation domain programs: 16384
17:19:27:  * Compute programs: yes
17:19:27:  * Number of floating-point constants for compute programs: 16384
17:19:27:  * Number of integer constants for compute programs: 16384
17:19:27:  * Number of boolean constants for compute programs: 16384
17:19:27:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
17:19:27:  * Texture Compression: yes
17:19:27:    - DXT: yes
17:19:27:    - VTC: no
17:19:27:    - PVRTC: no
17:19:27:    - ATC: no
17:19:27:    - ETC1: no
17:19:27:    - ETC2: yes
17:19:27:    - BC4/BC5: yes
17:19:27:    - BC6H/BC7: yes
17:19:27:    - ASTC: no
17:19:27:  * Hardware Occlusion Query: yes
17:19:27:  * User clip planes: yes
17:19:27:  * VET_UBYTE4 vertex element type: yes
17:19:27:  * Infinite far plane projection: yes
17:19:27:  * Hardware render-to-texture: yes
17:19:27:  * Floating point textures: yes
17:19:27:  * Non-power-of-two textures: yes
17:19:27:  * 1d textures: yes
17:19:27:  * Volume textures: yes
17:19:27:  * Max Texture resolution (2D) 16384
17:19:27:  * Max Texture resolution (3D) 2048
17:19:27:  * Max Texture resolution (Cubemaps) 16384
17:19:27:  * Multiple Render Targets: 8
17:19:27:    - With different bit depths: yes
17:19:27:  * Point Sprites: yes
17:19:27:  * Extended point parameters: yes
17:19:27:  * Max Point Size: 255
17:19:27:  * Vertex texture fetch: yes
17:19:27:  * Number of world matrices: 0
17:19:27:  * Number of texture units: 16
17:19:27:  * Stencil buffer depth: 8
17:19:27:  * Number of vertex blend matrices: 0
17:19:27:    - Max vertex textures: 32
17:19:27:    - Vertex textures shared: yes
17:19:27:  * Render to Vertex Buffer : yes
17:19:27:  * Hardware Atomic Counters: yes
17:19:27:  * GL 1.5 without VBO workaround: no
17:19:27:  * Frame Buffer objects: yes
17:19:27:  * Frame Buffer objects (ARB extension): no
17:19:27:  * Frame Buffer objects (ATI extension): no
17:19:27:  * PBuffer support: no
17:19:27:  * GL 1.5 without HW-occlusion workaround: no
17:19:27:  * Vertex Array Objects: yes
17:19:27:  * Separate shader objects: no
17:19:27: Registering ResourceManager for type Texture
17:19:27: DefaultWorkQueue('Root') initialising on thread main.
17:19:27: Particle Renderer Type 'billboard' registered
17:19:27: Added resource location '/home/developer/ign_ws/install/share/ignition/ignition-rendering6/ogre2/media' of type 'FileSystem' to resource group 'General'
17:19:27: Added resource location '/home/developer/ign_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
17:19:27: Added resource location '/home/developer/ign_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
17:19:27: Added resource location '/home/developer/ign_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
17:19:27: Added resource location '/home/developer/ign_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
17:19:27: Added resource location '/home/developer/ign_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
17:19:27: Added resource location '/home/developer/ign_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
17:19:27: Parsing scripts for resource group Autodetect
17:19:27: Finished parsing scripts for resource group Autodetect
17:19:27: Creating resources for group Autodetect
17:19:27: All done
17:19:27: Parsing scripts for resource group General
17:19:27: Parsing script Quad.program
17:19:27: Parsing script gpu_rays.material
17:19:27: Parsing script skybox.material
17:19:27: Parsing script depth_camera.material
17:19:27: Parsing script picker.material
17:19:27: Parsing script thermal.material
17:19:27: Parsing script gaussian_noise.material
17:19:27: Parsing script DPSM.material
17:19:27: Parsing script Copyback.material
17:19:27: Parsing script EsmGaussianBlurLogFilter.material
17:19:27: Parsing script DepthUtils.material
17:19:27: Parsing script GaussianNoise.compositor
17:19:27: Parsing script PbsMaterials.compositor
17:19:27: Finished parsing scripts for resource group General
17:19:27: Creating resources for group General
17:19:27: All done
17:19:27: Parsing scripts for resource group Internal
17:19:27: Finished parsing scripts for resource group Internal
17:19:27: Creating resources for group Internal
17:19:27: All done
17:19:27: Added resource location '/home/developer/ign_ws/install/share/ignition/ignition-rendering6/media/materials/textures/' of type 'FileSystem' to resource group 'General'
17:19:27: Texture: loading com.png as com.png
17:19:27: Added resource location '/home/developer/lrauv_ws/install/lrauv_description/share/models/tethys/meshes' of type 'FileSystem' to resource group 'General' with recursive option
17:19:27: Initialising resource group General
17:19:27: Added resource location '/home/developer/lrauv_ws/install/lrauv_description/share/models/tethys/meshes/../materials/textures/' of type 'FileSystem' to resource group 'General'
17:19:27: Texture: loading Tethys_Albedo.png as Tethys_Albedo.png
17:19:27: Can't assign material scene::Material(65508) because this Material does not exist. Have you forgotten to define it in a .material script?
17:19:27: Added resource location '/home/developer/lrauv_ws/install/lrauv_description/share/models/tethys/materials/textures/' of type 'FileSystem' to resource group 'General'
17:19:27: Texture: loading Tethys_Roughness.png as Tethys_Roughness.png
17:19:28: Texture: loading Tethys_Metalness.png as Tethys_Metalness.png
17:19:28: Texture: loading Tethys_Normal.png as Tethys_Normal.png
17:19:28: WARNING: normal map texture Tethys_Normal.png is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported)
17:19:28: Can't assign material scene::Material(65502) because this Material does not exist. Have you forgotten to define it in a .material script?
17:19:28: Can't assign material scene::Material(65496) because this Material does not exist. Have you forgotten to define it in a .material script?
17:19:28: Can't assign material scene::Material(65490) because this Material does not exist. Have you forgotten to define it in a .material script?
17:19:28: Can't assign material scene::Material(65484) because this Material does not exist. Have you forgotten to define it in a .material script?
17:19:28: Vertex Shader: 537100544VertexShader_vs
Fragment Shader: 537100544PixelShader_ps
 GLSL validation result : 
active samplers with a different type refer to the same texture image unit
17:19:28: Vertex Shader: 537067904VertexShader_vs
Fragment Shader: 537067904PixelShader_ps
 GLSL validation result : 
active samplers with a different type refer to the same texture image unit
17:19:28: Vertex Shader: 537166208VertexShader_vs
Fragment Shader: 537166208PixelShader_ps
 GLSL validation result : 
active samplers with a different type refer to the same texture image unit
17:19:28: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
17:19:28: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
17:19:28: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
17:19:28: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
17:19:39: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
17:19:39: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
17:19:39: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
17:19:42: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
17:19:42: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...

Description

Ignition Gazebo crashed while resizing the window by dragging the top-right corner.

Steps to reproduce

It's a flaky crash, it doesn't happen often.

Output

Backtrace:

/home/developer/ign_ws/install/lib/ign-rendering-6/engine-plugins/libignition-rendering-ogre2.so(_ZN8ignition9rendering2v620Ogre2SelectionBu
ffer16OnSelectionClickEii+0x6b) [0x7f02edf63dcb] /home/developer/ign_ws/src/ign-rendering/ogre2/src/Ogre2SelectionBuffer.cc:221             
[0x7f02ededb78e]                                                                                                                            
/home/developer/ign_ws/install/lib/ign-gazebo-6/plugins/gui/libGzScene3D.so(0x7f03c80950dd) [0x7f03c80950dd]                                
/home/developer/ign_ws/install/lib/ign-gazebo-6/plugins/gui/libGzScene3D.so(_ZN8ignition6gazebo2v611IgnRenderer27HandleMouseTransformControl
Ev) /home/developer/ign_ws/install/include/ignition/math6/ignition/math/Vector2.hh:68

The offending line, according to the backtrace, doesn't seem to have anything suspicious to me:

https://github.com/ignitionrobotics/ign-rendering/blob/f3f75a58cddf150ec96d8ba1ad1e880069bdc2e7/ogre2/src/Ogre2SelectionBuffer.cc#L221

@chapulina chapulina added the bug Something isn't working label Jul 16, 2021
@darksylinc
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Can you upload a video (e.g. OBS, or even capturing from a phone works) of how you're reproducing the error? 'dragging the top-right corner' can be interpreted in several ways.

The offending line, according to the backtrace, doesn't seem to have anything suspicious to me:

But the previous one vp->getTarget(); is suspicious. If OnSelectionClick got called too early (or worse, is a race condition) then the Viewport may be a dangling pointer.

@chapulina
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Can you upload a video (e.g. OBS, or even capturing from a phone works) of how you're reproducing the error? 'dragging the top-right corner' can be interpreted in several ways.

The crash itself is hard to reproduce, but this is what I did when it happened:

resizing

@darksylinc
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Ahh thanks!

It probably reproduces when you move the mouse much faster, so that the cursor ends up in the 3D area to force a selectionbuffer, and resizing on the next frame (or viceversa, anyway, fast mouse movement to touch the center of the 3D area)

Probably getting rid of the right pane helps in reproducibility

@chapulina
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Probably getting rid of the right pane helps in reproducibility

Worked like a charm 😬

resizing_2

@darksylinc
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I can't repro the bug in this environment:

  • Xubuntu 18.04 LTS
  • AMD Radeon RX 560 (Mesa drivers)

I suspect reproducibility has to do with the Qt version bundled by the distro, since I've seen the threading changes within Qt mess with code very close to the crash that has caused issues in the past.

I'll try to repro the bug in Ubuntu 20.04 at another time.

@chapulina
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Fixed in gazebosim/gz-sim#969

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