From 20d001183d25dd91cec3d595586120578b11e6ee Mon Sep 17 00:00:00 2001 From: Ian Chen Date: Wed, 22 Mar 2023 18:53:04 +0000 Subject: [PATCH] explain TODO Signed-off-by: Ian Chen --- tutorials/migration_light_api.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/tutorials/migration_light_api.md b/tutorials/migration_light_api.md index c7f47289dc..c2924925f1 100644 --- a/tutorials/migration_light_api.md +++ b/tutorials/migration_light_api.md @@ -45,7 +45,9 @@ As an example the `Light::Pose()` is a convienient function for querying the `Po math::Pose3d pose = _ecm.Component(lightEntityId)->Data(); ``` -The functions presented in the sections below exist for convenience and readability. +The functions presented in the sections below exist for convenience and +readability. The items marked as `TODO` means that the equivalent API is not +implemented yet in Gazebo. ### Properties @@ -122,7 +124,8 @@ These functions deal with modifying the entity tree, attaching children to new parents. As mentioned earlier, these APIs in Gazebo classic are provided by the `gazebo::physics::Light` class. Most of the APIs are inherited from the base `gazebo::physics::Entity` class in classic. We will only list the relevant ones -here. +here. As seen below, APIs for changing a Light's entity tree structure are +currently not implemented yet. ---