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Unload model plugins when the model is removed from the world #113
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Hi, Are there any update on this issue ? If, you can tell where I should look, I can create a PR with a fix. |
Hi. This problem seems to occur in Fortress as well, and can be reproduced by simply deleting the plugin-enabled model with the following command: ign service -s /world/empty/remove --reqtype ignition.msgs.Entity --reptype ignition.msgs.Boolean --timeout 5000 --req 'type: MODEL; name: "my_model"' How can I properly delete a model? I looked up the ign command but couldn't find the answer. |
Hi, In the I could use a different namespace for the new model, but this solution feels messy, and the old camera thread could still impact performance. |
As discussed in #39 (comment), model plugins are not unloaded when the model is removed from the world.
There are few problems that this behaviour could cause:
In #39 the problem was acknowledged but no specific issue was opened to track it.
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