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Visualize lidar plugin segfaults #1202

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3 of 19 tasks
nlamprian opened this issue Nov 15, 2021 · 6 comments
Open
3 of 19 tasks

Visualize lidar plugin segfaults #1202

nlamprian opened this issue Nov 15, 2021 · 6 comments
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bug Something isn't working help wanted We accept pull requests!

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@nlamprian
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nlamprian commented Nov 15, 2021

Environment

  • OS Version: Ubuntu 20.04
  • Source or binary build? Source / Dome / f8942cd
  • If this is a GUI or sensor rendering bug, describe your GPU and rendering system.
    • Rendering plugin: ogre2
      • Sensor rendering error.
      • GUI rendering error.
    • EGL headless mode:
      • Running in EGL headless mode
    • Generally, mention all circumstances that might affect rendering capabilities:
      • running on a dual GPU machine (integrated GPU + discrete GPU)
      • running on a multi-GPU machine (it has multiple discrete GPUs)
      • running on real hardware
      • running in virtual machine
      • running in Docker/Singularity
      • running remotely (e.g. via SSH)
      • running in a cloud
      • using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
      • GPU is concurrently used for other tasks
        • desktop acceleration
        • video decoding (i.e. a playing Youtube video)
        • video encoding
        • CUDA/ROCm computations (Tensorflow, Torch, Caffe running)
        • multiple simulators running at the same time
      • other...
    • Rendering system info:
      • On Linux, provide the outputs of the following commands:
        ~ LANG=C lspci -nn | grep VGA  # might require installing pciutils
        09:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:2206] (rev a1)
        ➜  ~ echo "$DISPLAY"
        :0.0
        ➜  ~ LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)'  # might require installing mesa-utils package
        direct rendering: Yes
        OpenGL vendor string: NVIDIA Corporation
        OpenGL renderer string: NVIDIA GeForce RTX 3080/PCIe/SSE2
        OpenGL core profile version string: 4.6.0 NVIDIA 470.82.00
        OpenGL core profile shading language version string: 4.60 NVIDIA
        OpenGL core profile context flags: (none)
        OpenGL core profile profile mask: core profile
        OpenGL version string: 4.6.0 NVIDIA 470.82.00
        OpenGL shading language version string: 4.60 NVIDIA
        OpenGL context flags: (none)
        OpenGL profile mask: (none)
        OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 470.82.00
        OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
        ➜  ~ ps aux | grep Xorg
        root        1498  1.9  0.9 26213464 608632 tty7  Ssl+ Nov13  54:02 /usr/lib/xorg/Xorg -core :0 -seat seat0 -auth /var/run/lightdm/root/:0 -nolisten tcp vt7 -novtswitch
        nlampri+ 3806274  0.0  0.0  19392  2832 pts/6    S+   08:28   0:00 grep --color=auto Xorg
        ➜  ~ sudo env LANG=C X -version  # if you don't have root access, try to tell the version of Xorg e.g. via package manager
        X.Org X Server 1.20.11
        X Protocol Version 11, Revision 0
        Build Operating System: linux Ubuntu
        Current Operating System: Linux nlamprian-ryzen 5.11.0-40-generic #44~20.04.2-Ubuntu SMP Tue Oct 26 18:07:44 UTC 2021 x86_64
        Kernel command line: BOOT_IMAGE=/vmlinuz-5.11.0-40-generic root=/dev/mapper/vgroot-lvroot ro quiet splash
        Build Date: 06 July 2021  10:17:51AM
        xorg-server 2:1.20.11-1ubuntu1~20.04.2 (For technical support please see http://www.ubuntu.com/support) 
        Current version of pixman: 0.38.4
        	Before reporting problems, check http://wiki.x.org
        	to make sure that you have the latest version.
    • Please, attach the ogre.log or ogre2.log file from ~/.ignition/rendering
08:31:24: Creating resource group General
08:31:24: Creating resource group Internal
08:31:24: Creating resource group Autodetect
08:31:24: SceneManagerFactory for type 'DefaultSceneManager' registered.
08:31:24: Registering ResourceManager for type Material
08:31:24: Registering ResourceManager for type Mesh
08:31:24: Registering ResourceManager for type Mesh2
08:31:24: Registering ResourceManager for type OldSkeleton
08:31:24: MovableObjectFactory for type 'ParticleSystem' registered.
08:31:24: ArchiveFactory for archive type FileSystem registered.
08:31:24: ArchiveFactory for archive type Zip registered.
08:31:24: ArchiveFactory for archive type EmbeddedZip registered.
08:31:24: DDS codec registering
08:31:24: FreeImage version: 3.18.0
08:31:24: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
08:31:24: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
08:31:24: OITD codec registering
08:31:24: Registering ResourceManager for type HighLevelGpuProgram
08:31:24: MovableObjectFactory for type 'Entity' registered.
08:31:24: MovableObjectFactory for type 'Item' registered.
08:31:24: MovableObjectFactory for type 'Light' registered.
08:31:24: MovableObjectFactory for type 'BillboardSet' registered.
08:31:24: MovableObjectFactory for type 'ManualObject2' registered.
08:31:24: MovableObjectFactory for type 'BillboardChain' registered.
08:31:24: MovableObjectFactory for type 'RibbonTrail' registered.
08:31:24: MovableObjectFactory for type 'WireAabb' registered.
08:31:24: *-*-* OGRE Initialising
08:31:24: *-*-* Version 2.1.0unstable ('B')
08:31:24: OverlayElementFactory for type Panel registered.
08:31:24: OverlayElementFactory for type BorderPanel registered.
08:31:24: OverlayElementFactory for type TextArea registered.
08:31:24: Registering ResourceManager for type Font
08:31:24: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.1/OGRE/RenderSystem_GL3Plus.so
08:31:24: Installing plugin: GL 3+ RenderSystem
08:31:24: OpenGL 3+ Rendering Subsystem created.
08:31:24: Plugin successfully installed
08:31:24: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.1/OGRE/Plugin_ParticleFX.so
08:31:24: Installing plugin: ParticleFX
08:31:24: Particle Emitter Type 'Point' registered
08:31:24: Particle Emitter Type 'Box' registered
08:31:24: Particle Emitter Type 'Ellipsoid' registered
08:31:24: Particle Emitter Type 'Cylinder' registered
08:31:24: Particle Emitter Type 'Ring' registered
08:31:24: Particle Emitter Type 'HollowEllipsoid' registered
08:31:24: Particle Affector Type 'LinearForce' registered
08:31:24: Particle Affector Type 'ColourFader' registered
08:31:24: Particle Affector Type 'ColourFader2' registered
08:31:24: Particle Affector Type 'ColourImage' registered
08:31:24: Particle Affector Type 'ColourInterpolator' registered
08:31:24: Particle Affector Type 'Scaler' registered
08:31:24: Particle Affector Type 'Rotator' registered
08:31:24: Particle Affector Type 'DirectionRandomiser' registered
08:31:24: Particle Affector Type 'DeflectorPlane' registered
08:31:24: Plugin successfully installed
08:31:24: CPU Identifier & Features
08:31:24: -------------------------
08:31:24:  *   CPU ID: AuthenticAMD: AMD Ryzen 9 5950X 16-Core Processor
08:31:24:  *   Logical cores: 32
08:31:24:  *      SSE: yes
08:31:24:  *     SSE2: yes
08:31:24:  *     SSE3: yes
08:31:24:  *      MMX: yes
08:31:24:  *   MMXEXT: yes
08:31:24:  *    3DNOW: no
08:31:24:  * 3DNOWEXT: no
08:31:24:  *     CMOV: yes
08:31:24:  *      TSC: yes
08:31:24:  *      FPU: yes
08:31:24:  *      PRO: yes
08:31:24:  *       HT: no
08:31:24: -------------------------
08:31:24: ******************************
*** Starting GLX Subsystem ***
******************************
08:31:24: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1,000000 currentGLContext=true externalGLControl=true gamma=true stereoMode=Frame Sequential 
08:31:24: GLXWindow::create used FBConfigID = 173
08:31:24: GL_VERSION = 3.3.0.0
08:31:24: GL_VENDOR = NVIDIA Corporation
08:31:24: GL_RENDERER = NVIDIA GeForce RTX 3080/PCIe/SSE2
08:31:24: GL_EXTENSIONS = 
08:31:24: GL_AMD_multi_draw_indirect
08:31:24: GL_AMD_seamless_cubemap_per_texture
08:31:24: GL_AMD_vertex_shader_viewport_index
08:31:24: GL_AMD_vertex_shader_layer
08:31:24: GL_ARB_arrays_of_arrays
08:31:24: GL_ARB_base_instance
08:31:24: GL_ARB_bindless_texture
08:31:24: GL_ARB_blend_func_extended
08:31:24: GL_ARB_buffer_storage
08:31:24: GL_ARB_clear_buffer_object
08:31:24: GL_ARB_clear_texture
08:31:24: GL_ARB_clip_control
08:31:24: GL_ARB_color_buffer_float
08:31:24: GL_ARB_compressed_texture_pixel_storage
08:31:24: GL_ARB_conservative_depth
08:31:24: GL_ARB_compute_shader
08:31:24: GL_ARB_compute_variable_group_size
08:31:24: GL_ARB_conditional_render_inverted
08:31:24: GL_ARB_copy_buffer
08:31:24: GL_ARB_copy_image
08:31:24: GL_ARB_cull_distance
08:31:24: GL_ARB_debug_output
08:31:24: GL_ARB_depth_buffer_float
08:31:24: GL_ARB_depth_clamp
08:31:24: GL_ARB_depth_texture
08:31:24: GL_ARB_derivative_control
08:31:24: GL_ARB_direct_state_access
08:31:24: GL_ARB_draw_buffers
08:31:24: GL_ARB_draw_buffers_blend
08:31:24: GL_ARB_draw_indirect
08:31:24: GL_ARB_draw_elements_base_vertex
08:31:24: GL_ARB_draw_instanced
08:31:24: GL_ARB_enhanced_layouts
08:31:24: GL_ARB_ES2_compatibility
08:31:24: GL_ARB_ES3_compatibility
08:31:24: GL_ARB_ES3_1_compatibility
08:31:24: GL_ARB_ES3_2_compatibility
08:31:24: GL_ARB_explicit_attrib_location
08:31:24: GL_ARB_explicit_uniform_location
08:31:24: GL_ARB_fragment_coord_conventions
08:31:24: GL_ARB_fragment_layer_viewport
08:31:24: GL_ARB_fragment_program
08:31:24: GL_ARB_fragment_program_shadow
08:31:24: GL_ARB_fragment_shader
08:31:24: GL_ARB_fragment_shader_interlock
08:31:24: GL_ARB_framebuffer_no_attachments
08:31:24: GL_ARB_framebuffer_object
08:31:24: GL_ARB_framebuffer_sRGB
08:31:24: GL_ARB_geometry_shader4
08:31:24: GL_ARB_get_program_binary
08:31:24: GL_ARB_get_texture_sub_image
08:31:24: GL_ARB_gl_spirv
08:31:24: GL_ARB_gpu_shader5
08:31:24: GL_ARB_gpu_shader_fp64
08:31:24: GL_ARB_gpu_shader_int64
08:31:24: GL_ARB_half_float_pixel
08:31:24: GL_ARB_half_float_vertex
08:31:24: GL_ARB_imaging
08:31:24: GL_ARB_indirect_parameters
08:31:24: GL_ARB_instanced_arrays
08:31:24: GL_ARB_internalformat_query
08:31:24: GL_ARB_internalformat_query2
08:31:24: GL_ARB_invalidate_subdata
08:31:24: GL_ARB_map_buffer_alignment
08:31:24: GL_ARB_map_buffer_range
08:31:24: GL_ARB_multi_bind
08:31:24: GL_ARB_multi_draw_indirect
08:31:24: GL_ARB_multisample
08:31:24: GL_ARB_multitexture
08:31:24: GL_ARB_occlusion_query
08:31:24: GL_ARB_occlusion_query2
08:31:24: GL_ARB_parallel_shader_compile
08:31:24: GL_ARB_pipeline_statistics_query
08:31:24: GL_ARB_pixel_buffer_object
08:31:24: GL_ARB_point_parameters
08:31:24: GL_ARB_point_sprite
08:31:24: GL_ARB_polygon_offset_clamp
08:31:24: GL_ARB_post_depth_coverage
08:31:24: GL_ARB_program_interface_query
08:31:24: GL_ARB_provoking_vertex
08:31:24: GL_ARB_query_buffer_object
08:31:24: GL_ARB_robust_buffer_access_behavior
08:31:24: GL_ARB_robustness
08:31:24: GL_ARB_sample_locations
08:31:24: GL_ARB_sample_shading
08:31:24: GL_ARB_sampler_objects
08:31:24: GL_ARB_seamless_cube_map
08:31:24: GL_ARB_seamless_cubemap_per_texture
08:31:24: GL_ARB_separate_shader_objects
08:31:24: GL_ARB_shader_atomic_counter_ops
08:31:24: GL_ARB_shader_atomic_counters
08:31:24: GL_ARB_shader_ballot
08:31:24: GL_ARB_shader_bit_encoding
08:31:24: GL_ARB_shader_clock
08:31:24: GL_ARB_shader_draw_parameters
08:31:24: GL_ARB_shader_group_vote
08:31:24: GL_ARB_shader_image_load_store
08:31:24: GL_ARB_shader_image_size
08:31:24: GL_ARB_shader_objects
08:31:24: GL_ARB_shader_precision
08:31:24: GL_ARB_shader_storage_buffer_object
08:31:24: GL_ARB_shader_subroutine
08:31:24: GL_ARB_shader_texture_image_samples
08:31:24: GL_ARB_shader_texture_lod
08:31:24: GL_ARB_shading_language_100
08:31:24: GL_ARB_shader_viewport_layer_array
08:31:24: GL_ARB_shading_language_420pack
08:31:24: GL_ARB_shading_language_include
08:31:24: GL_ARB_shading_language_packing
08:31:24: GL_ARB_shadow
08:31:24: GL_ARB_sparse_buffer
08:31:24: GL_ARB_sparse_texture
08:31:24: GL_ARB_sparse_texture2
08:31:24: GL_ARB_sparse_texture_clamp
08:31:24: GL_ARB_spirv_extensions
08:31:24: GL_ARB_stencil_texturing
08:31:24: GL_ARB_sync
08:31:24: GL_ARB_tessellation_shader
08:31:24: GL_ARB_texture_barrier
08:31:24: GL_ARB_texture_border_clamp
08:31:24: GL_ARB_texture_buffer_object
08:31:24: GL_ARB_texture_buffer_object_rgb32
08:31:24: GL_ARB_texture_buffer_range
08:31:24: GL_ARB_texture_compression
08:31:24: GL_ARB_texture_compression_bptc
08:31:24: GL_ARB_texture_compression_rgtc
08:31:24: GL_ARB_texture_cube_map
08:31:24: GL_ARB_texture_cube_map_array
08:31:24: GL_ARB_texture_env_add
08:31:24: GL_ARB_texture_env_combine
08:31:24: GL_ARB_texture_env_crossbar
08:31:24: GL_ARB_texture_env_dot3
08:31:24: GL_ARB_texture_filter_anisotropic
08:31:24: GL_ARB_texture_filter_minmax
08:31:24: GL_ARB_texture_float
08:31:24: GL_ARB_texture_gather
08:31:24: GL_ARB_texture_mirror_clamp_to_edge
08:31:24: GL_ARB_texture_mirrored_repeat
08:31:24: GL_ARB_texture_multisample
08:31:24: GL_ARB_texture_non_power_of_two
08:31:24: GL_ARB_texture_query_levels
08:31:24: GL_ARB_texture_query_lod
08:31:24: GL_ARB_texture_rectangle
08:31:24: GL_ARB_texture_rg
08:31:24: GL_ARB_texture_rgb10_a2ui
08:31:24: GL_ARB_texture_stencil8
08:31:24: GL_ARB_texture_storage
08:31:24: GL_ARB_texture_storage_multisample
08:31:24: GL_ARB_texture_swizzle
08:31:24: GL_ARB_texture_view
08:31:24: GL_ARB_timer_query
08:31:24: GL_ARB_transform_feedback2
08:31:24: GL_ARB_transform_feedback3
08:31:24: GL_ARB_transform_feedback_instanced
08:31:24: GL_ARB_transform_feedback_overflow_query
08:31:24: GL_ARB_transpose_matrix
08:31:24: GL_ARB_uniform_buffer_object
08:31:24: GL_ARB_vertex_array_bgra
08:31:24: GL_ARB_vertex_array_object
08:31:24: GL_ARB_vertex_attrib_64bit
08:31:24: GL_ARB_vertex_attrib_binding
08:31:24: GL_ARB_vertex_buffer_object
08:31:24: GL_ARB_vertex_program
08:31:24: GL_ARB_vertex_shader
08:31:24: GL_ARB_vertex_type_10f_11f_11f_rev
08:31:24: GL_ARB_vertex_type_2_10_10_10_rev
08:31:24: GL_ARB_viewport_array
08:31:24: GL_ARB_window_pos
08:31:24: GL_ATI_draw_buffers
08:31:24: GL_ATI_texture_float
08:31:24: GL_ATI_texture_mirror_once
08:31:24: GL_S3_s3tc
08:31:24: GL_EXT_texture_env_add
08:31:24: GL_EXT_abgr
08:31:24: GL_EXT_bgra
08:31:24: GL_EXT_bindable_uniform
08:31:24: GL_EXT_blend_color
08:31:24: GL_EXT_blend_equation_separate
08:31:24: GL_EXT_blend_func_separate
08:31:24: GL_EXT_blend_minmax
08:31:24: GL_EXT_blend_subtract
08:31:24: GL_EXT_compiled_vertex_array
08:31:24: GL_EXT_Cg_shader
08:31:24: GL_EXT_depth_bounds_test
08:31:24: GL_EXT_direct_state_access
08:31:24: GL_EXT_draw_buffers2
08:31:24: GL_EXT_draw_instanced
08:31:24: GL_EXT_draw_range_elements
08:31:24: GL_EXT_fog_coord
08:31:24: GL_EXT_framebuffer_blit
08:31:24: GL_EXT_framebuffer_multisample
08:31:24: GL_EXTX_framebuffer_mixed_formats
08:31:24: GL_EXT_framebuffer_multisample_blit_scaled
08:31:24: GL_EXT_framebuffer_object
08:31:24: GL_EXT_framebuffer_sRGB
08:31:24: GL_EXT_geometry_shader4
08:31:24: GL_EXT_gpu_program_parameters
08:31:24: GL_EXT_gpu_shader4
08:31:24: GL_EXT_multi_draw_arrays
08:31:24: GL_EXT_multiview_texture_multisample
08:31:24: GL_EXT_multiview_timer_query
08:31:24: GL_EXT_packed_depth_stencil
08:31:24: GL_EXT_packed_float
08:31:24: GL_EXT_packed_pixels
08:31:24: GL_EXT_pixel_buffer_object
08:31:24: GL_EXT_point_parameters
08:31:24: GL_EXT_polygon_offset_clamp
08:31:24: GL_EXT_post_depth_coverage
08:31:24: GL_EXT_provoking_vertex
08:31:24: GL_EXT_raster_multisample
08:31:24: GL_EXT_rescale_normal
08:31:24: GL_EXT_secondary_color
08:31:24: GL_EXT_separate_shader_objects
08:31:24: GL_EXT_separate_specular_color
08:31:24: GL_EXT_shader_image_load_formatted
08:31:24: GL_EXT_shader_image_load_store
08:31:24: GL_EXT_shader_integer_mix
08:31:24: GL_EXT_shadow_funcs
08:31:24: GL_EXT_sparse_texture2
08:31:24: GL_EXT_stencil_two_side
08:31:24: GL_EXT_stencil_wrap
08:31:24: GL_EXT_texture3D
08:31:24: GL_EXT_texture_array
08:31:24: GL_EXT_texture_buffer_object
08:31:24: GL_EXT_texture_compression_dxt1
08:31:24: GL_EXT_texture_compression_latc
08:31:24: GL_EXT_texture_compression_rgtc
08:31:24: GL_EXT_texture_compression_s3tc
08:31:24: GL_EXT_texture_cube_map
08:31:24: GL_EXT_texture_edge_clamp
08:31:24: GL_EXT_texture_env_combine
08:31:24: GL_EXT_texture_env_dot3
08:31:24: GL_EXT_texture_filter_anisotropic
08:31:24: GL_EXT_texture_filter_minmax
08:31:24: GL_EXT_texture_integer
08:31:24: GL_EXT_texture_lod
08:31:24: GL_EXT_texture_lod_bias
08:31:24: GL_EXT_texture_mirror_clamp
08:31:24: GL_EXT_texture_object
08:31:24: GL_EXT_texture_shadow_lod
08:31:24: GL_EXT_texture_shared_exponent
08:31:24: GL_EXT_texture_sRGB
08:31:24: GL_EXT_texture_sRGB_R8
08:31:24: GL_EXT_texture_sRGB_decode
08:31:24: GL_EXT_texture_storage
08:31:24: GL_EXT_texture_swizzle
08:31:24: GL_EXT_timer_query
08:31:24: GL_EXT_transform_feedback2
08:31:24: GL_EXT_vertex_array
08:31:24: GL_EXT_vertex_array_bgra
08:31:24: GL_EXT_vertex_attrib_64bit
08:31:24: GL_EXT_window_rectangles
08:31:24: GL_EXT_x11_sync_object
08:31:24: GL_EXT_import_sync_object
08:31:24: GL_NV_robustness_video_memory_purge
08:31:24: GL_IBM_rasterpos_clip
08:31:24: GL_IBM_texture_mirrored_repeat
08:31:24: GL_KHR_context_flush_control
08:31:24: GL_KHR_debug
08:31:24: GL_EXT_memory_object
08:31:24: GL_EXT_memory_object_fd
08:31:24: GL_NV_memory_object_sparse
08:31:24: GL_KHR_parallel_shader_compile
08:31:24: GL_KHR_no_error
08:31:24: GL_KHR_robust_buffer_access_behavior
08:31:24: GL_KHR_robustness
08:31:24: GL_EXT_semaphore
08:31:24: GL_EXT_semaphore_fd
08:31:24: GL_NV_timeline_semaphore
08:31:24: GL_KHR_shader_subgroup
08:31:24: GL_KTX_buffer_region
08:31:24: GL_NV_alpha_to_coverage_dither_control
08:31:24: GL_NV_bindless_multi_draw_indirect
08:31:24: GL_NV_bindless_multi_draw_indirect_count
08:31:24: GL_NV_bindless_texture
08:31:24: GL_NV_blend_equation_advanced
08:31:24: GL_NV_blend_equation_advanced_coherent
08:31:24: GL_NVX_blend_equation_advanced_multi_draw_buffers
08:31:24: GL_NV_blend_minmax_factor
08:31:24: GL_NV_blend_square
08:31:24: GL_NV_clip_space_w_scaling
08:31:24: GL_NV_command_list
08:31:24: GL_NV_compute_program5
08:31:24: GL_NV_compute_shader_derivatives
08:31:24: GL_NV_conditional_render
08:31:24: GL_NV_conservative_raster
08:31:24: GL_NV_conservative_raster_dilate
08:31:24: GL_NV_conservative_raster_pre_snap
08:31:24: GL_NV_conservative_raster_pre_snap_triangles
08:31:24: GL_NV_conservative_raster_underestimation
08:31:24: GL_NV_copy_depth_to_color
08:31:24: GL_NV_copy_image
08:31:24: GL_NV_depth_buffer_float
08:31:24: GL_NV_depth_clamp
08:31:24: GL_NV_draw_texture
08:31:24: GL_NV_draw_vulkan_image
08:31:24: GL_NV_ES1_1_compatibility
08:31:24: GL_NV_ES3_1_compatibility
08:31:24: GL_NV_explicit_multisample
08:31:24: GL_NV_feature_query
08:31:24: GL_NV_fence
08:31:24: GL_NV_fill_rectangle
08:31:24: GL_NV_float_buffer
08:31:24: GL_NV_fog_distance
08:31:24: GL_NV_fragment_coverage_to_color
08:31:24: GL_NV_fragment_program
08:31:24: GL_NV_fragment_program_option
08:31:24: GL_NV_fragment_program2
08:31:24: GL_NV_fragment_shader_barycentric
08:31:24: GL_NV_fragment_shader_interlock
08:31:24: GL_NV_framebuffer_mixed_samples
08:31:24: GL_NV_framebuffer_multisample_coverage
08:31:24: GL_NV_geometry_shader4
08:31:24: GL_NV_geometry_shader_passthrough
08:31:24: GL_NV_gpu_program4
08:31:24: GL_NV_internalformat_sample_query
08:31:24: GL_NV_gpu_program4_1
08:31:24: GL_NV_gpu_program5
08:31:24: GL_NV_gpu_program5_mem_extended
08:31:24: GL_NV_gpu_program_fp64
08:31:24: GL_NV_gpu_shader5
08:31:24: GL_NV_half_float
08:31:24: GL_NV_light_max_exponent
08:31:24: GL_NV_memory_attachment
08:31:24: GL_NV_mesh_shader
08:31:24: GL_NV_multisample_coverage
08:31:24: GL_NV_multisample_filter_hint
08:31:24: GL_NV_occlusion_query
08:31:24: GL_NV_packed_depth_stencil
08:31:24: GL_NV_parameter_buffer_object
08:31:24: GL_NV_parameter_buffer_object2
08:31:24: GL_NV_path_rendering
08:31:24: GL_NV_path_rendering_shared_edge
08:31:24: GL_NV_pixel_data_range
08:31:24: GL_NV_point_sprite
08:31:24: GL_NV_primitive_restart
08:31:24: GL_NV_primitive_shading_rate
08:31:24: GL_NV_query_resource
08:31:24: GL_NV_query_resource_tag
08:31:24: GL_NV_register_combiners
08:31:24: GL_NV_register_combiners2
08:31:24: GL_NV_representative_fragment_test
08:31:24: GL_NV_sample_locations
08:31:24: GL_NV_sample_mask_override_coverage
08:31:24: GL_NV_scissor_exclusive
08:31:24: GL_NV_shader_atomic_counters
08:31:24: GL_NV_shader_atomic_float
08:31:24: GL_NV_shader_atomic_float64
08:31:24: GL_NV_shader_atomic_fp16_vector
08:31:24: GL_NV_shader_atomic_int64
08:31:24: GL_NV_shader_buffer_load
08:31:24: GL_NV_shader_storage_buffer_object
08:31:24: GL_NV_shader_subgroup_partitioned
08:31:24: GL_NV_shader_texture_footprint
08:31:24: GL_NV_shading_rate_image
08:31:24: GL_NV_stereo_view_rendering
08:31:24: GL_NV_texgen_reflection
08:31:24: GL_NV_texture_barrier
08:31:24: GL_NV_texture_compression_vtc
08:31:24: GL_NV_texture_dirty_tile_map
08:31:24: GL_NV_texture_env_combine4
08:31:24: GL_NV_texture_multisample
08:31:24: GL_NV_texture_rectangle
08:31:24: GL_NV_texture_rectangle_compressed
08:31:24: GL_NV_texture_shader
08:31:24: GL_NV_texture_shader2
08:31:24: GL_NV_texture_shader3
08:31:24: GL_NV_transform_feedback
08:31:24: GL_NV_transform_feedback2
08:31:24: GL_NV_uniform_buffer_unified_memory
08:31:24: GL_NV_vdpau_interop
08:31:24: GL_NV_vdpau_interop2
08:31:24: GL_NV_vertex_array_range
08:31:24: GL_NV_vertex_array_range2
08:31:24: GL_NV_vertex_attrib_integer_64bit
08:31:24: GL_NV_vertex_buffer_unified_memory
08:31:24: GL_NV_vertex_program
08:31:24: GL_NV_vertex_program1_1
08:31:24: GL_NV_vertex_program2
08:31:24: GL_NV_vertex_program2_option
08:31:24: GL_NV_vertex_program3
08:31:24: GL_NV_viewport_array2
08:31:24: GL_NV_viewport_swizzle
08:31:24: GL_NVX_conditional_render
08:31:24: GL_NV_gpu_multicast
08:31:24: GL_NVX_progress_fence
08:31:24: GL_NVX_gpu_memory_info
08:31:24: GL_NVX_nvenc_interop
08:31:24: GL_NV_shader_thread_group
08:31:24: GL_NV_shader_thread_shuffle
08:31:24: GL_KHR_blend_equation_advanced
08:31:24: GL_KHR_blend_equation_advanced_coherent
08:31:24: GL_OVR_multiview
08:31:24: GL_OVR_multiview2
08:31:24: GL_SGIS_generate_mipmap
08:31:24: GL_SGIS_texture_lod
08:31:24: GL_SGIX_depth_texture
08:31:24: GL_SGIX_shadow
08:31:24: GL_SUN_slice_accum
08:31:24: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGI_video_sync GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_texture_from_pixmap GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context 
08:31:24: **************************************
08:31:24: ***   OpenGL 3+ Renderer Started   ***
08:31:24: **************************************
08:31:24: Registering ResourceManager for type GpuProgram
08:31:24: GL3+: Using FBOs for rendering to textures
08:31:24: FBO PF_UNKNOWN depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_L16 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_SHORT_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R32G32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R32G32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_RG8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_D24_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_D16_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_D32_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
08:31:24: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 
08:31:24: RenderSystem capabilities
08:31:24: -------------------------
08:31:24: RenderSystem Name: OpenGL 3+ Rendering Subsystem
08:31:24: GPU Vendor: nvidia
08:31:24: Device Name: NVIDIA GeForce RTX 3080/PCIe/SSE2
08:31:24: Driver Version: 3.3.0.0
08:31:24:  * Fixed function pipeline: no
08:31:24:  * Hardware generation of mipmaps: yes
08:31:24:  * Texture blending: yes
08:31:24:  * Anisotropic texture filtering: yes
08:31:24:  * Dot product texture operation: yes
08:31:24:  * Cube mapping: yes
08:31:24:  * Hardware stencil buffer: yes
08:31:24:    - Stencil depth: 8
08:31:24:    - Two sided stencil support: yes
08:31:24:    - Wrap stencil values: yes
08:31:24:  * Hardware vertex / index buffers: yes
08:31:24:  * 32-bit index buffers: yes
08:31:24:  * Vertex programs: yes
08:31:24:  * Number of floating-point constants for vertex programs: 4096
08:31:24:  * Number of integer constants for vertex programs: 4096
08:31:24:  * Number of boolean constants for vertex programs: 4096
08:31:24:  * Fragment programs: yes
08:31:24:  * Number of floating-point constants for fragment programs: 4096
08:31:24:  * Number of integer constants for fragment programs: 4096
08:31:24:  * Number of boolean constants for fragment programs: 4096
08:31:24:  * Geometry programs: yes
08:31:24:  * Number of floating-point constants for geometry programs: 2048
08:31:24:  * Number of integer constants for geometry programs: 2048
08:31:24:  * Number of boolean constants for geometry programs: 2048
08:31:24:  * Tessellation Hull programs: yes
08:31:24:  * Number of floating-point constants for tessellation hull programs: 2048
08:31:24:  * Number of integer constants for tessellation hull programs: 2048
08:31:24:  * Number of boolean constants for tessellation hull programs: 2048
08:31:24:  * Tessellation Domain programs: yes
08:31:24:  * Number of floating-point constants for tessellation domain programs: 2048
08:31:24:  * Number of integer constants for tessellation domain programs: 2048
08:31:24:  * Number of boolean constants for tessellation domain programs: 2048
08:31:24:  * Compute programs: yes
08:31:24:  * Number of floating-point constants for compute programs: 2048
08:31:24:  * Number of integer constants for compute programs: 2048
08:31:24:  * Number of boolean constants for compute programs: 2048
08:31:24:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
08:31:24:  * Texture Compression: yes
08:31:24:    - DXT: yes
08:31:24:    - VTC: yes
08:31:24:    - PVRTC: no
08:31:24:    - ATC: no
08:31:24:    - ETC1: no
08:31:24:    - ETC2: yes
08:31:24:    - BC4/BC5: yes
08:31:24:    - BC6H/BC7: yes
08:31:24:    - ASTC: no
08:31:24:  * Hardware Occlusion Query: yes
08:31:24:  * User clip planes: yes
08:31:24:  * VET_UBYTE4 vertex element type: yes
08:31:24:  * Infinite far plane projection: yes
08:31:24:  * Hardware render-to-texture: yes
08:31:24:  * Floating point textures: yes
08:31:24:  * Non-power-of-two textures: yes
08:31:24:  * 1d textures: yes
08:31:24:  * Volume textures: yes
08:31:24:  * Max Texture resolution (2D) 32768
08:31:24:  * Max Texture resolution (3D) 16384
08:31:24:  * Max Texture resolution (Cubemaps) 32768
08:31:24:  * Multiple Render Targets: 8
08:31:24:    - With different bit depths: yes
08:31:24:  * Point Sprites: yes
08:31:24:  * Extended point parameters: yes
08:31:24:  * Max Point Size: 2047
08:31:24:  * Vertex texture fetch: yes
08:31:24:  * Number of world matrices: 0
08:31:24:  * Number of texture units: 16
08:31:24:  * Stencil buffer depth: 8
08:31:24:  * Number of vertex blend matrices: 0
08:31:24:    - Max vertex textures: 32
08:31:24:    - Vertex textures shared: yes
08:31:24:  * Render to Vertex Buffer : yes
08:31:24:  * Hardware Atomic Counters: yes
08:31:24:  * GL 1.5 without VBO workaround: no
08:31:24:  * Frame Buffer objects: yes
08:31:24:  * Frame Buffer objects (ARB extension): no
08:31:24:  * Frame Buffer objects (ATI extension): no
08:31:24:  * PBuffer support: no
08:31:24:  * GL 1.5 without HW-occlusion workaround: no
08:31:24:  * Vertex Array Objects: yes
08:31:24:  * Separate shader objects: no
08:31:24: Registering ResourceManager for type Texture
08:31:24: DefaultWorkQueue('Root') initialising on thread main.
08:31:24: Particle Renderer Type 'billboard' registered
08:31:24: Added resource location '/home/nlamprian/ignition_dome_ws/install/share/ignition/ignition-rendering4/ogre2/media' of type 'FileSystem' to resource group 'General'
08:31:24: Added resource location '/home/nlamprian/ignition_dome_ws/install/share/ignition/ignition-rendering4/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
08:31:24: Added resource location '/home/nlamprian/ignition_dome_ws/install/share/ignition/ignition-rendering4/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
08:31:24: Added resource location '/home/nlamprian/ignition_dome_ws/install/share/ignition/ignition-rendering4/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
08:31:24: Added resource location '/home/nlamprian/ignition_dome_ws/install/share/ignition/ignition-rendering4/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
08:31:24: Added resource location '/home/nlamprian/ignition_dome_ws/install/share/ignition/ignition-rendering4/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
08:31:24: Parsing scripts for resource group Autodetect
08:31:24: Finished parsing scripts for resource group Autodetect
08:31:24: Creating resources for group Autodetect
08:31:24: All done
08:31:24: Parsing scripts for resource group General
08:31:24: Parsing script Quad.program
08:31:24: Parsing script picker.material
08:31:24: Parsing script depth_camera.material
08:31:24: Parsing script selection_buffer.material
08:31:24: Parsing script thermal.material
08:31:24: Parsing script gaussian_noise.material
08:31:24: Parsing script gpu_rays.material
08:31:24: Parsing script Copyback.material
08:31:24: Parsing script DPSM.material
08:31:24: Parsing script EsmGaussianBlurLogFilter.material
08:31:24: Parsing script DepthUtils.material
08:31:24: Parsing script PbsMaterials.compositor
08:31:24: Parsing script GaussianNoise.compositor
08:31:24: Finished parsing scripts for resource group General
08:31:24: Creating resources for group General
08:31:24: All done
08:31:24: Parsing scripts for resource group Internal
08:31:24: Finished parsing scripts for resource group Internal
08:31:24: Creating resources for group Internal
08:31:24: All done
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: Can't assign material scene::Material(65503) because this Material does not exist. Have you forgotten to define it in a .material script?
08:31:24: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
08:31:24: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
08:31:24: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...

Description

  • Expected behavior: Visualize lidars
  • Actual behavior: Gazebo crashes as soon as I select one of the lidar topics

Steps to reproduce

  1. Start with the examples/visualize_lidar.sdf world
  2. Delete all example models and add
<include>
  <uri>https://fuel.ignitionrobotics.org/1.0/nlamprian/models/Elevator</uri>
</include>
  1. Rename the world <world name="elevator_world">
  2. Launch gazebo and visualize a lidar... it works
  3. Rename the world again <world name="elevator">
  4. Launch gazebo and visualize a lidar... kaboom

Output

Stack trace (most recent call last):
#31   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e7a5c0e, in 
#30   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e79c902, in 
#29   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e7985ea, in 
#28   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e6c4eae, in 
#27   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e5d34bc, in rb_protect
#26   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e7b01fd, in rb_yield
#25   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e7ab70a, in rb_vm_exec
#24   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e7a5c0e, in 
#23   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e79c902, in 
#22   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e7985ea, in 
#21   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/lib/ruby/3.0.0/x86_64-linux/fiddle.so", at 0x7f4549b0ac43, in 
#20   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/bin/../lib/libruby.so.3.0", at 0x7f454e76235a, in rb_nogvl
#19   Object "/home/nlamprian/.rvm/rubies/ruby-3.0.0/lib/ruby/3.0.0/x86_64-linux/fiddle.so", at 0x7f4549b09eeb, in 
#18   Object "/lib/x86_64-linux-gnu/libffi.so.7", at 0x7f4549a9f409, in 
#17   Object "/lib/x86_64-linux-gnu/libffi.so.7", at 0x7f4549a9fff4, in 
#16   Object "/home/nlamprian/ignition_dome_ws/install/lib/libignition-gazebo4-ign.so.4.12.0", at 0x7f4549004e0d, in runGui
#15   Object "/home/nlamprian/ignition_dome_ws/install/lib/libignition-gazebo4-gui.so.4", at 0x7f4548db6a6b, in ignition::gazebo::v4::gui::runGui(int&, char**, char const*)
#14   Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f4547b89245, in QCoreApplication::exec()
#13   Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f4547b814da, in QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>)
#12   Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f4547bda564, in QEventDispatcherGlib::processEvents(QFlags<QEventLoop::ProcessEventsFlag>)
#11   Object "/lib/x86_64-linux-gnu/libglib-2.0.so.0", at 0x7f45459bf4a2, in g_main_context_iteration
#10   Object "/lib/x86_64-linux-gnu/libglib-2.0.so.0", at 0x7f45459bf3ff, in 
#9    Object "/lib/x86_64-linux-gnu/libglib-2.0.so.0", at 0x7f45459bf17c, in g_main_context_dispatch
#8    Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f4547bdaf66, in 
#7    Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f4547b855b7, in QCoreApplicationPrivate::sendPostedEvents(QObject*, int, QThreadData*)
#6    Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f4547b82939, in QCoreApplication::notifyInternal2(QObject*, QEvent*)
#5    Object "/lib/x86_64-linux-gnu/libQt5Widgets.so.5", at 0x7f45473460ef, in QApplication::notify(QObject*, QEvent*)
#4    Object "/lib/x86_64-linux-gnu/libQt5Widgets.so.5", at 0x7f454733ca65, in QApplicationPrivate::notify_helper(QObject*, QEvent*)
#3    Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f4547baed59, in QObject::event(QEvent*)
#2    Object "/home/nlamprian/ignition_dome_ws/install/lib/libignition-gazebo4-gui.so.4", at 0x7f4548dbe26a, in ignition::gazebo::v4::GuiRunner::OnStateQt(ignition::msgs::SerializedStepMap const&)
#1    Object "/home/nlamprian/ignition_dome_ws/install/lib/libignition-gazebo4-gui.so.4", at 0x7f4548dbe14a, in ignition::gazebo::v4::GuiRunner::UpdatePlugins()
#0    Object "/home/nlamprian/ignition_dome_ws/install/lib/ign-gazebo-4/plugins/gui/libVisualizeLidar.so", at 0x7f450e8decf4, in ignition::gazebo::v4::VisualizeLidar::Update(ignition::gazebo::v4::UpdateInfo const&, ignition::gazebo::v4::EntityComponentManager&)
Segmentation fault (Address not mapped to object [0x10])
@nlamprian nlamprian added the bug Something isn't working label Nov 15, 2021
@ahcorde ahcorde mentioned this issue Dec 1, 2021
7 tasks
@ahcorde
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ahcorde commented Dec 2, 2021

@nlamprian, can you try this patch ?

@nlamprian
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Now I get spammed with
[GUI] [Err] [VisualizeLidar.cc:314] The entity could not be found.Error displaying lidar visual

I'm guessing there is a mixup somewhere in the component manager. The problem happens when the world and a model have the same name.

@peci1
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peci1 commented Dec 3, 2021

I think this is normal while the GUI is loading. Does the spamming stop when GUI loads?

NB: I don't say the behavior is correct, I just say it has been there for long and has no "practical" implications.

@nlamprian
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nlamprian commented Dec 3, 2021

The problem happens after the GUI loads when I refresh the topic list (which autoselects the first topic)

You can test it yourselves if you want. A simpler example would be to just rename the world in visualize_lidar.sdf to model_with_lidar.

@chapulina chapulina added the help wanted We accept pull requests! label Dec 16, 2021
@darksylinc
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Is this bug still present?

It sounds like a bug that should've been fixed by #1538

@peci1
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peci1 commented Sep 19, 2022

This bug is still there (in Fortress). If the world name is the same as model name, console spams " [GUI] [Err] [VisualizeLidar.cc:314] The entity could not be found.Error displaying lidar visual". The visualization works, though.

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