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Import 3D meshes from the GUI #185

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chapulina opened this issue Jun 5, 2020 · 1 comment
Closed

Import 3D meshes from the GUI #185

chapulina opened this issue Jun 5, 2020 · 1 comment
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close the gap Features from Gazebo-classic editor Tools to edit entities in simulation GUI Gazebo's graphical interface (not pure Ignition GUI)

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@chapulina
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chapulina commented Jun 5, 2020

Gazebo-classic's model editor had an interface for users to choose a raw mesh file (COLLADA / OBJ / STL) and spawn a new link which uses that mesh as both visual and collision:

insert_mesh

Some ideas on how to implement similar functionality on Ignition:

  • From the component inspector, let users create a new visual / collision component from a 3D mesh.
  • Create a new plugin which spawns a model with a single link that uses the geometry as both visual and collision.
  • Make the geometry component editable on the component inspector, so users can choose a mesh as a new geometry.
@chapulina chapulina added GUI Gazebo's graphical interface (not pure Ignition GUI) close the gap Features from Gazebo-classic labels Jun 5, 2020
@chapulina chapulina added the editor Tools to edit entities in simulation label Jun 6, 2020
@chapulina
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Drag and drop added in #939

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Labels
close the gap Features from Gazebo-classic editor Tools to edit entities in simulation GUI Gazebo's graphical interface (not pure Ignition GUI)
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