Import 3D meshes from the GUI #185
Labels
close the gap
Features from Gazebo-classic
editor
Tools to edit entities in simulation
GUI
Gazebo's graphical interface (not pure Ignition GUI)
Gazebo-classic's model editor had an interface for users to choose a raw mesh file (COLLADA / OBJ / STL) and spawn a new link which uses that mesh as both visual and collision:
Some ideas on how to implement similar functionality on Ignition:
The text was updated successfully, but these errors were encountered: