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Create joints from the GUI #188

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chapulina opened this issue Jun 5, 2020 · 3 comments
Closed

Create joints from the GUI #188

chapulina opened this issue Jun 5, 2020 · 3 comments
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close the gap Features from Gazebo-classic editor Tools to edit entities in simulation enhancement New feature or request GUI Gazebo's graphical interface (not pure Ignition GUI) rendering Involves Ignition Rendering

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@chapulina
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Gazebo-classic has an interface to create joints in edit mode. See the Model Editor tutorial. We should port this to Ignition.

image

Key features:

  • Pick child and parent links either from a dropdown or clicking on the 3D scene
  • Configure all joint properties on the dialog (on Ignition this could be done in the component inspector)
  • Joint is visualized as a line and an axis (requires Visualize joints #106 )
@chapulina chapulina added enhancement New feature or request GUI Gazebo's graphical interface (not pure Ignition GUI) rendering Involves Ignition Rendering close the gap Features from Gazebo-classic labels Jun 5, 2020
@chapulina chapulina added the editor Tools to edit entities in simulation label Jun 6, 2020
@peci1
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peci1 commented Feb 1, 2022

I think this has already been done in the recent Model Editor PR.

@chapulina
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True, I'm closing this, but we still should address #1232 to wrap up the model editor work.

@mkschreder
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Is this supposed to be available in gz-garden?

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Labels
close the gap Features from Gazebo-classic editor Tools to edit entities in simulation enhancement New feature or request GUI Gazebo's graphical interface (not pure Ignition GUI) rendering Involves Ignition Rendering
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