-
Notifications
You must be signed in to change notification settings - Fork 277
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gazebo/White
and other Materials that have a light
pass appear very different from Gazebo classic's rendering
#2299
Comments
I think the current material parser just reads value from the 1st pass only and ignores other passes.
I actually don't see a reason to use 2 passes for this material. We could just combine them into one:
|
I think most materials with multiple passes could also be merged into a single pass. There are others, e.g. Gazebo/TurquoiseGlowOutline, that do seem like multiple passes are intended and may be more difficult to port. |
Yes, I think combining them manually in the |
I had the same thought, and since we're shipping a new file we can modify it however it fits best I guess. I don't mind taking this up and editing |
This 128 or any value > 1 should be divided by 256 right? |
Environment
Description
Gazebo/White
to look reasonably close to Gazebo classic's renderingGazebo classic
gz-sim8
Steps to reproduce
Details
The text was updated successfully, but these errors were encountered: